Welcome to mirror list, hosted at ThFree Co, Russian Federation.

d3d8types.h - github.com/Joshua-Ashton/mingw-directx-headers.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: d14e20ab02766ee1b2a91f0685007d12199d9a14 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
/*
 * Copyright (C) 2002 Jason Edmeades
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

#ifndef __WINE_D3D8TYPES_H
#define __WINE_D3D8TYPES_H

#ifdef __i386__
#include <pshpack4.h>
#endif

/*****************************************************************************
 * Direct 3D v8 #defines
 */

#define D3DCLEAR_TARGET   1
#define D3DCLEAR_ZBUFFER  2
#define D3DCLEAR_STENCIL  4

#define D3DCLIPPLANE0 (1 << 0)
#define D3DCLIPPLANE1 (1 << 1)
#define D3DCLIPPLANE2 (1 << 2)
#define D3DCLIPPLANE3 (1 << 3)
#define D3DCLIPPLANE4 (1 << 4)
#define D3DCLIPPLANE5 (1 << 5)

#define D3DCOLOR_ARGB(a,r,g,b)        ((D3DCOLOR)((((a)&0xffu)<<24)|(((r)&0xffu)<<16)|(((g)&0xffu)<<8)|((b)&0xffu)))
#define D3DCOLOR_COLORVALUE(r,g,b,a)  D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
#define D3DCOLOR_RGBA(r,g,b,a)        D3DCOLOR_ARGB(a,r,g,b)
#define D3DCOLOR_XRGB(r,g,b)          D3DCOLOR_ARGB(0xff,r,g,b)

#define D3DCS_LEFT                 0x001
#define D3DCS_RIGHT                0x002
#define D3DCS_TOP                  0x004
#define D3DCS_BOTTOM               0x008
#define D3DCS_FRONT                0x010
#define D3DCS_BACK                 0x020
#define D3DCS_PLANE0               0x040
#define D3DCS_PLANE1               0x080
#define D3DCS_PLANE2               0x100
#define D3DCS_PLANE3               0x200
#define D3DCS_PLANE4               0x400
#define D3DCS_PLANE5               0x800
#define D3DCS_ALL                  0xFFF

#define D3DFVF_TEXTUREFORMAT1 3
#define D3DFVF_TEXTUREFORMAT2 0
#define D3DFVF_TEXTUREFORMAT3 1
#define D3DFVF_TEXTUREFORMAT4 2
#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))

#define D3DLOCK_READONLY           0x0010
#define D3DLOCK_NOSYSLOCK          0x0800
#define D3DLOCK_NOOVERWRITE        0x1000
#define D3DLOCK_DISCARD            0x2000
#define D3DLOCK_NO_DIRTY_UPDATE    0x8000

#define D3DMAXUSERCLIPPLANES       32

#define D3DRENDERSTATE_WRAPBIAS    0x80

#define D3DTSS_TCI_PASSTHRU                       0x00000
#define D3DTSS_TCI_CAMERASPACENORMAL              0x10000
#define D3DTSS_TCI_CAMERASPACEPOSITION            0x20000
#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR    0x30000


#define D3DTS_WORLD  D3DTS_WORLDMATRIX(0)
#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)

#define D3DUSAGE_RENDERTARGET       0x01
#define D3DUSAGE_DEPTHSTENCIL       0x02
#define D3DUSAGE_WRITEONLY          0x08
#define D3DUSAGE_SOFTWAREPROCESSING 0x10
#define D3DUSAGE_DONOTCLIP          0x20
#define D3DUSAGE_POINTS             0x40
#define D3DUSAGE_RTPATCHES          0x80
#define D3DUSAGE_NPATCHES           0x100
#define D3DUSAGE_DYNAMIC            0x200

#define D3DWRAP_U        1
#define D3DWRAP_V        2
#define D3DWRAP_W        4
#define D3DWRAPCOORD_0   1
#define D3DWRAPCOORD_1   2
#define D3DWRAPCOORD_2   4
#define D3DWRAPCOORD_3   8

#define MAX_DEVICE_IDENTIFIER_STRING        512

#define D3DFVF_RESERVED0           0x0001
#define D3DFVF_POSITION_MASK       0x000E
#define D3DFVF_XYZ                 0x0002
#define D3DFVF_XYZRHW              0x0004
#define D3DFVF_XYZB1               0x0006
#define D3DFVF_XYZB2               0x0008
#define D3DFVF_XYZB3               0x000a
#define D3DFVF_XYZB4               0x000c
#define D3DFVF_XYZB5               0x000e
#define D3DFVF_NORMAL              0x0010
#define D3DFVF_PSIZE               0x0020
#define D3DFVF_DIFFUSE             0x0040
#define D3DFVF_SPECULAR            0x0080
#define D3DFVF_TEXCOUNT_MASK       0x0f00
#define D3DFVF_TEXCOUNT_SHIFT           8
#define D3DFVF_TEX0                0x0000
#define D3DFVF_TEX1                0x0100
#define D3DFVF_TEX2                0x0200
#define D3DFVF_TEX3                0x0300
#define D3DFVF_TEX4                0x0400
#define D3DFVF_TEX5                0x0500
#define D3DFVF_TEX6                0x0600
#define D3DFVF_TEX7                0x0700
#define D3DFVF_TEX8                0x0800
#define D3DFVF_LASTBETA_UBYTE4     0x1000
#define D3DFVF_RESERVED2           0xE000

#define D3DTA_SELECTMASK        0x0000000f
#define D3DTA_DIFFUSE           0x00000000
#define D3DTA_CURRENT           0x00000001
#define D3DTA_TEXTURE           0x00000002
#define D3DTA_TFACTOR           0x00000003
#define D3DTA_SPECULAR          0x00000004
#define D3DTA_COMPLEMENT        0x00000010
#define D3DTA_ALPHAREPLICATE    0x00000020
#define D3DTA_TEMP              0x00000005

#define D3DCOLORWRITEENABLE_RED   (__MSABI_LONG(1)<<0)
#define D3DCOLORWRITEENABLE_GREEN (__MSABI_LONG(1)<<1)
#define D3DCOLORWRITEENABLE_BLUE  (__MSABI_LONG(1)<<2)
#define D3DCOLORWRITEENABLE_ALPHA (__MSABI_LONG(1)<<3)


#ifndef MAKEFOURCC
#define MAKEFOURCC(ch0, ch1, ch2, ch3)  \
    ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |  \
    ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
#endif

/**************************** 
 * Vertex Shaders Declaration
 */

typedef enum _D3DVSD_TOKENTYPE {
  D3DVSD_TOKEN_NOP         = 0,
  D3DVSD_TOKEN_STREAM      = 1,
  D3DVSD_TOKEN_STREAMDATA  = 2,
  D3DVSD_TOKEN_TESSELLATOR = 3,
  D3DVSD_TOKEN_CONSTMEM    = 4,
  D3DVSD_TOKEN_EXT         = 5,
  /* RESERVED              = 6 */
  D3DVSD_TOKEN_END         = 7,
  D3DVSD_FORCE_DWORD       = 0x7FFFFFFF
} D3DVSD_TOKENTYPE;

/** input registers for vertex shaders functions */
/*
#define D3DVSDE_POSITION      0
#define D3DVSDE_BLENDWEIGHT   1
#define D3DVSDE_BLENDINDICES  2
#define D3DVSDE_NORMAL        3
#define D3DVSDE_PSIZE         4
#define D3DVSDE_DIFFUSE       5
#define D3DVSDE_SPECULAR      6
#define D3DVSDE_TEXCOORD0     7
#define D3DVSDE_TEXCOORD1     8
#define D3DVSDE_TEXCOORD2     9
#define D3DVSDE_TEXCOORD3    10
#define D3DVSDE_TEXCOORD4    11
#define D3DVSDE_TEXCOORD5    12
#define D3DVSDE_TEXCOORD6    13
#define D3DVSDE_TEXCOORD7    14
#define D3DVSDE_POSITION2    15
#define D3DVSDE_NORMAL2      16
*/
/** Address of the vertex register. 0 - 16 */
typedef enum _D3DVSDE_REGISTER {
  D3DVSDE_POSITION     =  0,
  D3DVSDE_BLENDWEIGHT  =  1,
  D3DVSDE_BLENDINDICES =  2,
  D3DVSDE_NORMAL       =  3,
  D3DVSDE_PSIZE        =  4,
  D3DVSDE_DIFFUSE      =  5,
  D3DVSDE_SPECULAR     =  6,
  D3DVSDE_TEXCOORD0    =  7,
  D3DVSDE_TEXCOORD1    =  8,
  D3DVSDE_TEXCOORD2    =  9,
  D3DVSDE_TEXCOORD3    = 10,
  D3DVSDE_TEXCOORD4    = 11,
  D3DVSDE_TEXCOORD5    = 12,
  D3DVSDE_TEXCOORD6    = 13,
  D3DVSDE_TEXCOORD7    = 14,
  D3DVSDE_POSITION2    = 15,
  D3DVSDE_NORMAL2      = 16
} D3DVSDE_REGISTER;

/** bit-field declaration for VertexRegister Type */
/*
#define D3DVSDT_FLOAT1      0x00
#define D3DVSDT_FLOAT2      0x01
#define D3DVSDT_FLOAT3      0x02
#define D3DVSDT_FLOAT4      0x03
#define D3DVSDT_D3DCOLOR    0x04
#define D3DVSDT_UBYTE4      0x05
#define D3DVSDT_SHORT2      0x06
#define D3DVSDT_SHORT4      0x07
*/
typedef enum _D3DVSDT_TYPE {
  D3DVSDT_FLOAT1   = 0x00,
  D3DVSDT_FLOAT2   = 0x01,
  D3DVSDT_FLOAT3   = 0x02,
  D3DVSDT_FLOAT4   = 0x03,
  D3DVSDT_D3DCOLOR = 0x04,
  D3DVSDT_UBYTE4   = 0x05,
  D3DVSDT_SHORT2   = 0x06,
  D3DVSDT_SHORT4   = 0x07
} D3DVSDT_TYPE;


#define D3DVSD_CONSTADDRESSSHIFT  0
#define D3DVSD_EXTINFOSHIFT       0
#define D3DVSD_STREAMNUMBERSHIFT  0
#define D3DVSD_VERTEXREGSHIFT     0
#define D3DVSD_CONSTRSSHIFT      16
#define D3DVSD_DATATYPESHIFT     16
#define D3DVSD_SKIPCOUNTSHIFT    16
#define D3DVSD_VERTEXREGINSHIFT  20
#define D3DVSD_EXTCOUNTSHIFT     24
#define D3DVSD_CONSTCOUNTSHIFT   25
#define D3DVSD_DATALOADTYPESHIFT 28
#define D3DVSD_STREAMTESSSHIFT   28
#define D3DVSD_TOKENTYPESHIFT    29

#define D3DVSD_CONSTADDRESSMASK  (0x7F     << D3DVSD_CONSTADDRESSSHIFT)
#define D3DVSD_EXTINFOMASK       (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
#define D3DVSD_STREAMNUMBERMASK  (0xF      << D3DVSD_STREAMNUMBERSHIFT)
#define D3DVSD_VERTEXREGMASK     (0x1F     << D3DVSD_VERTEXREGSHIFT)
#define D3DVSD_CONSTRSMASK       (0x1FFF   << D3DVSD_CONSTRSSHIFT)
#define D3DVSD_DATATYPEMASK      (0xF      << D3DVSD_DATATYPESHIFT)
#define D3DVSD_SKIPCOUNTMASK     (0xF      << D3DVSD_SKIPCOUNTSHIFT)
#define D3DVSD_EXTCOUNTMASK      (0x1F     << D3DVSD_EXTCOUNTSHIFT)
#define D3DVSD_VERTEXREGINMASK   (0xF      << D3DVSD_VERTEXREGINSHIFT)
#define D3DVSD_CONSTCOUNTMASK    (0xF      << D3DVSD_CONSTCOUNTSHIFT)
#define D3DVSD_DATALOADTYPEMASK  (0x1      << D3DVSD_DATALOADTYPESHIFT)
#define D3DVSD_STREAMTESSMASK    (0x1      << D3DVSD_STREAMTESSSHIFT)
#define D3DVSD_TOKENTYPEMASK     (0x7u     << D3DVSD_TOKENTYPESHIFT)


#define D3DVSD_MAKETOKENTYPE(TokenType) \
  (((unsigned)TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)

#define D3DVSD_CONST(ConstantAddress, Count) \
  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))

#define D3DVSD_END() 0xFFFFFFFF

#define D3DVSD_NOP() 0x00000000

#define D3DVSD_REG(VertexRegister, Type) \
  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))

#define D3DVSD_SKIP(Count) \
  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))

#define D3DVSD_STREAM(StreamNumber) \
  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))

#define D3DVSD_STREAM_TESS() \
  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))

#define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))

#define D3DVSD_TESSUV(Register) \
  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))


/********************************
 * Pixel/Vertex Shaders Functions
 */

/** Maximum number of supported texture coordinates sets operation */
#define D3DDP_MAXTEXCOORD   8

/** opcode token mask */
#define D3DSI_OPCODE_MASK 0x0000FFFF

/** opcodes types for PS and VS */
typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
  D3DSIO_NOP          =  0,
  D3DSIO_MOV          =  1,
  D3DSIO_ADD          =  2,
  D3DSIO_SUB          =  3,
  D3DSIO_MAD          =  4,
  D3DSIO_MUL          =  5,
  D3DSIO_RCP          =  6,
  D3DSIO_RSQ          =  7,
  D3DSIO_DP3          =  8,
  D3DSIO_DP4          =  9,
  D3DSIO_MIN          = 10,
  D3DSIO_MAX          = 11,
  D3DSIO_SLT          = 12,
  D3DSIO_SGE          = 13,
  D3DSIO_EXP          = 14,
  D3DSIO_LOG          = 15,
  D3DSIO_LIT          = 16,
  D3DSIO_DST          = 17,
  D3DSIO_LRP          = 18,
  D3DSIO_FRC          = 19,
  D3DSIO_M4x4         = 20,
  D3DSIO_M4x3         = 21,
  D3DSIO_M3x4         = 22,
  D3DSIO_M3x3         = 23,
  D3DSIO_M3x2         = 24,

  D3DSIO_TEXCOORD     = 64,
  D3DSIO_TEXKILL      = 65,
  D3DSIO_TEX          = 66,
  D3DSIO_TEXBEM       = 67,
  D3DSIO_TEXBEML      = 68,
  D3DSIO_TEXREG2AR    = 69,
  D3DSIO_TEXREG2GB    = 70,
  D3DSIO_TEXM3x2PAD   = 71,
  D3DSIO_TEXM3x2TEX   = 72,
  D3DSIO_TEXM3x3PAD   = 73,
  D3DSIO_TEXM3x3TEX   = 74,
  D3DSIO_TEXM3x3DIFF  = 75,
  D3DSIO_TEXM3x3SPEC  = 76,
  D3DSIO_TEXM3x3VSPEC = 77,
  D3DSIO_EXPP         = 78,
  D3DSIO_LOGP         = 79,
  D3DSIO_CND          = 80,
  D3DSIO_DEF          = 81,
  D3DSIO_TEXREG2RGB   = 82,
  D3DSIO_TEXDP3TEX    = 83,
  D3DSIO_TEXM3x2DEPTH = 84,
  D3DSIO_TEXDP3       = 85,
  D3DSIO_TEXM3x3      = 86,
  D3DSIO_TEXDEPTH     = 87,
  D3DSIO_CMP          = 88,
  D3DSIO_BEM          = 89,

  D3DSIO_PHASE        = 0xFFFD,
  D3DSIO_COMMENT      = 0xFFFE,
  D3DSIO_END          = 0XFFFF,

  D3DSIO_FORCE_DWORD  = 0X7FFFFFFF /** for 32-bit alignment */
} D3DSHADER_INSTRUCTION_OPCODE_TYPE;

/** for parallelism */
#define D3DSI_COISSUE 0x40000000

/** destination parameter modifiers (.xyzw) */
#define D3DSP_WRITEMASK_0       0x00010000 /* .x r */
#define D3DSP_WRITEMASK_1       0x00020000 /* .y g */
#define D3DSP_WRITEMASK_2       0x00040000 /* .z b */
#define D3DSP_WRITEMASK_3       0x00080000 /* .w a */
#define D3DSP_WRITEMASK_ALL     0x000F0000 /* all */

#define D3DSP_DSTMOD_SHIFT      20
#define D3DSP_DSTMOD_MASK       (0xF << D3DSP_DSTMOD_SHIFT)

typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
  D3DSPDM_NONE         = 0 << D3DSP_DSTMOD_SHIFT,
  D3DSPDM_SATURATE     = 1 << D3DSP_DSTMOD_SHIFT,
  D3DSPDM_FORCE_DWORD  = 0X7FFFFFFF
} D3DSHADER_PARAM_DSTMOD_TYPE;

/** destination param */
#define D3DSP_DSTSHIFT_SHIFT     24
#define D3DSP_DSTSHIFT_MASK      (0xF << D3DSP_DSTSHIFT_SHIFT)

/** destination/source reg type */
#define D3DSP_REGTYPE_SHIFT      28
#define D3DSP_REGTYPE_MASK       (0x7 << D3DSP_REGTYPE_SHIFT)

typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
  D3DSPR_TEMP         = 0 << D3DSP_REGTYPE_SHIFT,
  D3DSPR_INPUT        = 1 << D3DSP_REGTYPE_SHIFT,
  D3DSPR_CONST        = 2 << D3DSP_REGTYPE_SHIFT,
  D3DSPR_ADDR         = 3 << D3DSP_REGTYPE_SHIFT,
  D3DSPR_TEXTURE      = 3 << D3DSP_REGTYPE_SHIFT,
  D3DSPR_RASTOUT      = 4 << D3DSP_REGTYPE_SHIFT,
  D3DSPR_ATTROUT      = 5 << D3DSP_REGTYPE_SHIFT,
  D3DSPR_TEXCRDOUT    = 6 << D3DSP_REGTYPE_SHIFT,
  D3DSPR_FORCE_DWORD  = 0x7FFFFFFF
} D3DSHADER_PARAM_REGISTER_TYPE;

typedef enum _D3DVS_RASTOUT_OFFSETS {
  D3DSRO_POSITION     = 0,
  D3DSRO_FOG          = 1,
  D3DSRO_POINT_SIZE   = 2,
  D3DSRO_FORCE_DWORD  = 0x7FFFFFFF
} D3DVS_RASTOUT_OFFSETS;

#define D3DVS_ADDRESSMODE_SHIFT  13
#define D3DVS_ADDRESSMODE_MASK   (0x1 << D3DVS_ADDRESSMODE_SHIFT)

typedef enum _D3DVS_ADDRESSMODE_TYPE {
  D3DVS_ADDRMODE_ABSOLUTE     = 0 << D3DVS_ADDRESSMODE_SHIFT,
  D3DVS_ADDRMODE_RELATIVE     = 1 << D3DVS_ADDRESSMODE_SHIFT,
  D3DVS_ADDRMODE_FORCE_DWORD  = 0x7FFFFFFF
} D3DVS_ADDRESSMODE_TYPE;

#define D3DVS_SWIZZLE_SHIFT      16
#define D3DVS_SWIZZLE_MASK       (0xFF << D3DVS_SWIZZLE_SHIFT)

#define D3DSP_SWIZZLE_SHIFT      16
#define D3DSP_SWIZZLE_MASK       (0xFF << D3DSP_SWIZZLE_SHIFT)

#define D3DVS_X_X       (0 << D3DVS_SWIZZLE_SHIFT)
#define D3DVS_X_Y       (1 << D3DVS_SWIZZLE_SHIFT)
#define D3DVS_X_Z       (2 << D3DVS_SWIZZLE_SHIFT)
#define D3DVS_X_W       (3 << D3DVS_SWIZZLE_SHIFT)

#define D3DVS_Y_X       (0 << (D3DVS_SWIZZLE_SHIFT + 2))
#define D3DVS_Y_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 2))
#define D3DVS_Y_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 2))
#define D3DVS_Y_W       (3 << (D3DVS_SWIZZLE_SHIFT + 2))

#define D3DVS_Z_X       (0 << (D3DVS_SWIZZLE_SHIFT + 4))
#define D3DVS_Z_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 4))
#define D3DVS_Z_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 4))
#define D3DVS_Z_W       (3 << (D3DVS_SWIZZLE_SHIFT + 4))

#define D3DVS_W_X       (0 << (D3DVS_SWIZZLE_SHIFT + 6))
#define D3DVS_W_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 6))
#define D3DVS_W_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 6))
#define D3DVS_W_W       (3 << (D3DVS_SWIZZLE_SHIFT + 6))

#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)

#define D3DSP_NOSWIZZLE \
    ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))

#define D3DSP_SRCMOD_SHIFT      24
#define D3DSP_SRCMOD_MASK       (0xF << D3DSP_SRCMOD_SHIFT)

typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
  D3DSPSM_NONE         =  0 << D3DSP_SRCMOD_SHIFT,
  D3DSPSM_NEG          =  1 << D3DSP_SRCMOD_SHIFT,
  D3DSPSM_BIAS         =  2 << D3DSP_SRCMOD_SHIFT,
  D3DSPSM_BIASNEG      =  3 << D3DSP_SRCMOD_SHIFT,
  D3DSPSM_SIGN         =  4 << D3DSP_SRCMOD_SHIFT,
  D3DSPSM_SIGNNEG      =  5 << D3DSP_SRCMOD_SHIFT,
  D3DSPSM_COMP         =  6 << D3DSP_SRCMOD_SHIFT,
  D3DSPSM_X2           =  7 << D3DSP_SRCMOD_SHIFT,
  D3DSPSM_X2NEG        =  8 << D3DSP_SRCMOD_SHIFT,
  D3DSPSM_DZ           =  9 << D3DSP_SRCMOD_SHIFT,
  D3DSPSM_DW           = 10 << D3DSP_SRCMOD_SHIFT,
  D3DSPSM_FORCE_DWORD  = 0x7FFFFFFF
} D3DSHADER_PARAM_SRCMOD_TYPE;

#define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
#define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
#define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
#define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)

#define D3DSI_COMMENTSIZE_SHIFT 16
#define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)

#define D3DSHADER_COMMENT(commentSize) \
  ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)

#define D3DPS_END() 0x0000FFFF
#define D3DVS_END() 0x0000FFFF


/*****************************************************************************
 * Direct 3D v8 enumerated types
 */
typedef enum _D3DBACKBUFFER_TYPE {
    D3DBACKBUFFER_TYPE_MONO         = 0,
    D3DBACKBUFFER_TYPE_LEFT         = 1,
    D3DBACKBUFFER_TYPE_RIGHT        = 2,

    D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
} D3DBACKBUFFER_TYPE;

typedef enum _D3DBASISTYPE{
   D3DBASIS_BEZIER        = 0,
   D3DBASIS_BSPLINE       = 1,
   D3DBASIS_INTERPOLATE   = 2,

   D3DBASIS_FORCE_DWORD   = 0x7fffffff
} D3DBASISTYPE;

typedef enum _D3DBLEND {
    D3DBLEND_ZERO               =  1,
    D3DBLEND_ONE                =  2,
    D3DBLEND_SRCCOLOR           =  3,
    D3DBLEND_INVSRCCOLOR        =  4,
    D3DBLEND_SRCALPHA           =  5,
    D3DBLEND_INVSRCALPHA        =  6,
    D3DBLEND_DESTALPHA          =  7,
    D3DBLEND_INVDESTALPHA       =  8,
    D3DBLEND_DESTCOLOR          =  9,
    D3DBLEND_INVDESTCOLOR       = 10,
    D3DBLEND_SRCALPHASAT        = 11,
    D3DBLEND_BOTHSRCALPHA       = 12,
    D3DBLEND_BOTHINVSRCALPHA    = 13,

    D3DBLEND_FORCE_DWORD        = 0x7fffffff
} D3DBLEND;

typedef enum _D3DBLENDOP {
    D3DBLENDOP_ADD              = 1,
    D3DBLENDOP_SUBTRACT         = 2,
    D3DBLENDOP_REVSUBTRACT      = 3,
    D3DBLENDOP_MIN              = 4,
    D3DBLENDOP_MAX              = 5,

    D3DBLENDOP_FORCE_DWORD      = 0x7fffffff
} D3DBLENDOP;

typedef enum _D3DCMPFUNC {
    D3DCMP_NEVER                = 1,
    D3DCMP_LESS                 = 2,
    D3DCMP_EQUAL                = 3,
    D3DCMP_LESSEQUAL            = 4,
    D3DCMP_GREATER              = 5,
    D3DCMP_NOTEQUAL             = 6,
    D3DCMP_GREATEREQUAL         = 7,
    D3DCMP_ALWAYS               = 8,

    D3DCMP_FORCE_DWORD          = 0x7fffffff
} D3DCMPFUNC;

typedef enum _D3DCUBEMAP_FACES {
    D3DCUBEMAP_FACE_POSITIVE_X     = 0,
    D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
    D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
    D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
    D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
    D3DCUBEMAP_FACE_NEGATIVE_Z     = 5,

    D3DCUBEMAP_FACE_FORCE_DWORD    = 0xffffffff
} D3DCUBEMAP_FACES;

typedef enum _D3DCULL {
    D3DCULL_NONE                = 1,
    D3DCULL_CW                  = 2,
    D3DCULL_CCW                 = 3,

    D3DCULL_FORCE_DWORD         = 0x7fffffff
} D3DCULL;

typedef enum _D3DDEBUGMONITORTOKENS {
    D3DDMT_ENABLE          = 0,
    D3DDMT_DISABLE         = 1,

    D3DDMT_FORCE_DWORD     = 0x7fffffff
} D3DDEBUGMONITORTOKENS;

typedef enum _D3DDEVTYPE {
    D3DDEVTYPE_HAL         = 1,
    D3DDEVTYPE_REF         = 2,
    D3DDEVTYPE_SW          = 3,

    D3DDEVTYPE_FORCE_DWORD = 0xffffffff
} D3DDEVTYPE;

typedef enum _D3DFILLMODE {
    D3DFILL_POINT               = 1,
    D3DFILL_WIREFRAME           = 2,
    D3DFILL_SOLID               = 3,

    D3DFILL_FORCE_DWORD         = 0x7fffffff
} D3DFILLMODE;

typedef enum _D3DFOGMODE {
    D3DFOG_NONE                 = 0,
    D3DFOG_EXP                  = 1,
    D3DFOG_EXP2                 = 2,
    D3DFOG_LINEAR               = 3,

    D3DFOG_FORCE_DWORD          = 0x7fffffff
} D3DFOGMODE;

typedef enum _D3DFORMAT {
    D3DFMT_UNKNOWN              =   0,

    D3DFMT_R8G8B8               =  20,
    D3DFMT_A8R8G8B8             =  21,
    D3DFMT_X8R8G8B8             =  22,
    D3DFMT_R5G6B5               =  23,
    D3DFMT_X1R5G5B5             =  24,
    D3DFMT_A1R5G5B5             =  25,
    D3DFMT_A4R4G4B4             =  26,
    D3DFMT_R3G3B2               =  27,
    D3DFMT_A8                   =  28,
    D3DFMT_A8R3G3B2             =  29,
    D3DFMT_X4R4G4B4             =  30,
    D3DFMT_A2B10G10R10          =  31,
    D3DFMT_G16R16               =  34,

    D3DFMT_A8P8                 =  40,
    D3DFMT_P8                   =  41,

    D3DFMT_L8                   =  50,
    D3DFMT_A8L8                 =  51,
    D3DFMT_A4L4                 =  52,

    D3DFMT_V8U8                 =  60,
    D3DFMT_L6V5U5               =  61,
    D3DFMT_X8L8V8U8             =  62,
    D3DFMT_Q8W8V8U8             =  63,
    D3DFMT_V16U16               =  64,
    D3DFMT_W11V11U10            =  65,
    D3DFMT_A2W10V10U10          =  67,

    D3DFMT_UYVY                 =  MAKEFOURCC('U', 'Y', 'V', 'Y'),
    D3DFMT_YUY2                 =  MAKEFOURCC('Y', 'U', 'Y', '2'),
    D3DFMT_DXT1                 =  MAKEFOURCC('D', 'X', 'T', '1'),
    D3DFMT_DXT2                 =  MAKEFOURCC('D', 'X', 'T', '2'),
    D3DFMT_DXT3                 =  MAKEFOURCC('D', 'X', 'T', '3'),
    D3DFMT_DXT4                 =  MAKEFOURCC('D', 'X', 'T', '4'),
    D3DFMT_DXT5                 =  MAKEFOURCC('D', 'X', 'T', '5'),

    D3DFMT_D16_LOCKABLE         =  70,
    D3DFMT_D32                  =  71,
    D3DFMT_D15S1                =  73,
    D3DFMT_D24S8                =  75,
    D3DFMT_D16                  =  80,
    D3DFMT_D24X8                =  77,
    D3DFMT_D24X4S4              =  79,

    D3DFMT_VERTEXDATA           = 100,
    D3DFMT_INDEX16              = 101,
    D3DFMT_INDEX32              = 102,

    D3DFMT_FORCE_DWORD          = 0xFFFFFFFF
} D3DFORMAT;

typedef enum _D3DLIGHTTYPE {
    D3DLIGHT_POINT          = 1,
    D3DLIGHT_SPOT           = 2,
    D3DLIGHT_DIRECTIONAL    = 3,

    D3DLIGHT_FORCE_DWORD    = 0x7fffffff
} D3DLIGHTTYPE;

typedef enum _D3DMATERIALCOLORSOURCE {
    D3DMCS_MATERIAL         = 0,
    D3DMCS_COLOR1           = 1,
    D3DMCS_COLOR2           = 2,

    D3DMCS_FORCE_DWORD      = 0x7fffffff
} D3DMATERIALCOLORSOURCE;

typedef enum _D3DMULTISAMPLE_TYPE {
    D3DMULTISAMPLE_NONE            =  0,
    D3DMULTISAMPLE_2_SAMPLES       =  2,
    D3DMULTISAMPLE_3_SAMPLES       =  3,
    D3DMULTISAMPLE_4_SAMPLES       =  4,
    D3DMULTISAMPLE_5_SAMPLES       =  5,
    D3DMULTISAMPLE_6_SAMPLES       =  6,
    D3DMULTISAMPLE_7_SAMPLES       =  7,
    D3DMULTISAMPLE_8_SAMPLES       =  8,
    D3DMULTISAMPLE_9_SAMPLES       =  9,
    D3DMULTISAMPLE_10_SAMPLES      = 10,
    D3DMULTISAMPLE_11_SAMPLES      = 11,
    D3DMULTISAMPLE_12_SAMPLES      = 12,
    D3DMULTISAMPLE_13_SAMPLES      = 13,
    D3DMULTISAMPLE_14_SAMPLES      = 14,
    D3DMULTISAMPLE_15_SAMPLES      = 15,
    D3DMULTISAMPLE_16_SAMPLES      = 16,

    D3DMULTISAMPLE_FORCE_DWORD     = 0x7fffffff
} D3DMULTISAMPLE_TYPE;

typedef enum _D3DORDERTYPE {
   D3DORDER_LINEAR      = 1,
   D3DORDER_QUADRATIC   = 2,
   D3DORDER_CUBIC       = 3,
   D3DORDER_QUINTIC     = 5,

   D3DORDER_FORCE_DWORD = 0x7fffffff
} D3DORDERTYPE;

typedef enum _D3DPATCHEDGESTYLE {
   D3DPATCHEDGE_DISCRETE    = 0,
   D3DPATCHEDGE_CONTINUOUS  = 1,

   D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
} D3DPATCHEDGESTYLE;

typedef enum _D3DPOOL {
    D3DPOOL_DEFAULT                 = 0,
    D3DPOOL_MANAGED                 = 1,
    D3DPOOL_SYSTEMMEM               = 2,
    D3DPOOL_SCRATCH                 = 3,

    D3DPOOL_FORCE_DWORD             = 0x7fffffff
} D3DPOOL;

typedef enum _D3DPRIMITIVETYPE {
    D3DPT_POINTLIST             = 1,
    D3DPT_LINELIST              = 2,
    D3DPT_LINESTRIP             = 3,
    D3DPT_TRIANGLELIST          = 4,
    D3DPT_TRIANGLESTRIP         = 5,
    D3DPT_TRIANGLEFAN           = 6,

    D3DPT_FORCE_DWORD           = 0x7fffffff
} D3DPRIMITIVETYPE;

typedef enum _D3DRENDERSTATETYPE {
    D3DRS_ZENABLE                   =   7,
    D3DRS_FILLMODE                  =   8,
    D3DRS_SHADEMODE                 =   9,
    D3DRS_LINEPATTERN               =  10,
    D3DRS_ZWRITEENABLE              =  14,
    D3DRS_ALPHATESTENABLE           =  15,
    D3DRS_LASTPIXEL                 =  16,
    D3DRS_SRCBLEND                  =  19,
    D3DRS_DESTBLEND                 =  20,
    D3DRS_CULLMODE                  =  22,
    D3DRS_ZFUNC                     =  23,
    D3DRS_ALPHAREF                  =  24,
    D3DRS_ALPHAFUNC                 =  25,
    D3DRS_DITHERENABLE              =  26,
    D3DRS_ALPHABLENDENABLE          =  27,
    D3DRS_FOGENABLE                 =  28,
    D3DRS_SPECULARENABLE            =  29,
    D3DRS_ZVISIBLE                  =  30,
    D3DRS_FOGCOLOR                  =  34,
    D3DRS_FOGTABLEMODE              =  35,
    D3DRS_FOGSTART                  =  36,
    D3DRS_FOGEND                    =  37,
    D3DRS_FOGDENSITY                =  38,
    D3DRS_EDGEANTIALIAS             =  40,
    D3DRS_ZBIAS                     =  47,
    D3DRS_RANGEFOGENABLE            =  48,
    D3DRS_STENCILENABLE             =  52,
    D3DRS_STENCILFAIL               =  53,
    D3DRS_STENCILZFAIL              =  54,
    D3DRS_STENCILPASS               =  55,
    D3DRS_STENCILFUNC               =  56,
    D3DRS_STENCILREF                =  57,
    D3DRS_STENCILMASK               =  58,
    D3DRS_STENCILWRITEMASK          =  59,
    D3DRS_TEXTUREFACTOR             =  60,
    D3DRS_WRAP0                     = 128,
    D3DRS_WRAP1                     = 129,
    D3DRS_WRAP2                     = 130,
    D3DRS_WRAP3                     = 131,
    D3DRS_WRAP4                     = 132,
    D3DRS_WRAP5                     = 133,
    D3DRS_WRAP6                     = 134,
    D3DRS_WRAP7                     = 135,
    D3DRS_CLIPPING                  = 136,
    D3DRS_LIGHTING                  = 137,
    D3DRS_AMBIENT                   = 139,
    D3DRS_FOGVERTEXMODE             = 140,
    D3DRS_COLORVERTEX               = 141,
    D3DRS_LOCALVIEWER               = 142,
    D3DRS_NORMALIZENORMALS          = 143,
    D3DRS_DIFFUSEMATERIALSOURCE     = 145,
    D3DRS_SPECULARMATERIALSOURCE    = 146,
    D3DRS_AMBIENTMATERIALSOURCE     = 147,
    D3DRS_EMISSIVEMATERIALSOURCE    = 148,
    D3DRS_VERTEXBLEND               = 151,
    D3DRS_CLIPPLANEENABLE           = 152,
    D3DRS_SOFTWAREVERTEXPROCESSING  = 153,
    D3DRS_POINTSIZE                 = 154,
    D3DRS_POINTSIZE_MIN             = 155,
    D3DRS_POINTSPRITEENABLE         = 156,
    D3DRS_POINTSCALEENABLE          = 157,
    D3DRS_POINTSCALE_A              = 158,
    D3DRS_POINTSCALE_B              = 159,
    D3DRS_POINTSCALE_C              = 160,
    D3DRS_MULTISAMPLEANTIALIAS      = 161,
    D3DRS_MULTISAMPLEMASK           = 162,
    D3DRS_PATCHEDGESTYLE            = 163,
    D3DRS_PATCHSEGMENTS             = 164,
    D3DRS_DEBUGMONITORTOKEN         = 165,
    D3DRS_POINTSIZE_MAX             = 166,
    D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
    D3DRS_COLORWRITEENABLE          = 168,
    D3DRS_TWEENFACTOR               = 170,
    D3DRS_BLENDOP                   = 171,
    D3DRS_POSITIONORDER             = 172,
    D3DRS_NORMALORDER               = 173,

    D3DRS_FORCE_DWORD               = 0x7fffffff
} D3DRENDERSTATETYPE;

typedef enum _D3DRESOURCETYPE {
    D3DRTYPE_SURFACE                =  1,
    D3DRTYPE_VOLUME                 =  2,
    D3DRTYPE_TEXTURE                =  3,
    D3DRTYPE_VOLUMETEXTURE          =  4,
    D3DRTYPE_CUBETEXTURE            =  5,
    D3DRTYPE_VERTEXBUFFER           =  6,
    D3DRTYPE_INDEXBUFFER            =  7,

    D3DRTYPE_FORCE_DWORD            = 0x7fffffff
} D3DRESOURCETYPE;

typedef enum _D3DSHADEMODE {
    D3DSHADE_FLAT               = 1,
    D3DSHADE_GOURAUD            = 2,
    D3DSHADE_PHONG              = 3,

    D3DSHADE_FORCE_DWORD        = 0x7fffffff
} D3DSHADEMODE;

typedef enum _D3DSTATEBLOCKTYPE {
    D3DSBT_ALL           = 1,
    D3DSBT_PIXELSTATE    = 2,
    D3DSBT_VERTEXSTATE   = 3,

    D3DSBT_FORCE_DWORD   = 0xffffffff
} D3DSTATEBLOCKTYPE;

typedef enum _D3DSTENCILOP {
    D3DSTENCILOP_KEEP           = 1,
    D3DSTENCILOP_ZERO           = 2,
    D3DSTENCILOP_REPLACE        = 3,
    D3DSTENCILOP_INCRSAT        = 4,
    D3DSTENCILOP_DECRSAT        = 5,
    D3DSTENCILOP_INVERT         = 6,
    D3DSTENCILOP_INCR           = 7,
    D3DSTENCILOP_DECR           = 8,

    D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff
} D3DSTENCILOP;

typedef enum _D3DSWAPEFFECT {
    D3DSWAPEFFECT_DISCARD         = 1,
    D3DSWAPEFFECT_FLIP            = 2,
    D3DSWAPEFFECT_COPY            = 3,
    D3DSWAPEFFECT_COPY_VSYNC      = 4,

    D3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
} D3DSWAPEFFECT;

typedef enum _D3DTEXTUREADDRESS {
    D3DTADDRESS_WRAP            = 1,
    D3DTADDRESS_MIRROR          = 2,
    D3DTADDRESS_CLAMP           = 3,
    D3DTADDRESS_BORDER          = 4,
    D3DTADDRESS_MIRRORONCE      = 5,

    D3DTADDRESS_FORCE_DWORD     = 0x7fffffff
} D3DTEXTUREADDRESS;

typedef enum _D3DTEXTUREFILTERTYPE {
    D3DTEXF_NONE            = 0,
    D3DTEXF_POINT           = 1,
    D3DTEXF_LINEAR          = 2,
    D3DTEXF_ANISOTROPIC     = 3,
    D3DTEXF_FLATCUBIC       = 4,
    D3DTEXF_GAUSSIANCUBIC   = 5,

    D3DTEXF_FORCE_DWORD     = 0x7fffffff
} D3DTEXTUREFILTERTYPE;

typedef enum _D3DTEXTUREOP {
    D3DTOP_DISABLE                   =  1,
    D3DTOP_SELECTARG1                =  2,
    D3DTOP_SELECTARG2                =  3,
    D3DTOP_MODULATE                  =  4,
    D3DTOP_MODULATE2X                =  5,
    D3DTOP_MODULATE4X                =  6,
    D3DTOP_ADD                       =  7,
    D3DTOP_ADDSIGNED                 =  8,
    D3DTOP_ADDSIGNED2X               =  9,
    D3DTOP_SUBTRACT                  = 10,
    D3DTOP_ADDSMOOTH                 = 11,
    D3DTOP_BLENDDIFFUSEALPHA         = 12,
    D3DTOP_BLENDTEXTUREALPHA         = 13,
    D3DTOP_BLENDFACTORALPHA          = 14,
    D3DTOP_BLENDTEXTUREALPHAPM       = 15,
    D3DTOP_BLENDCURRENTALPHA         = 16,
    D3DTOP_PREMODULATE               = 17,
    D3DTOP_MODULATEALPHA_ADDCOLOR    = 18,
    D3DTOP_MODULATECOLOR_ADDALPHA    = 19,
    D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
    D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
    D3DTOP_BUMPENVMAP                = 22,
    D3DTOP_BUMPENVMAPLUMINANCE       = 23,
    D3DTOP_DOTPRODUCT3               = 24,
    D3DTOP_MULTIPLYADD               = 25,
    D3DTOP_LERP                      = 26,

    D3DTOP_FORCE_DWORD               = 0x7fffffff,
} D3DTEXTUREOP;

typedef enum _D3DTEXTURESTAGESTATETYPE {
    D3DTSS_COLOROP               =  1,
    D3DTSS_COLORARG1             =  2,
    D3DTSS_COLORARG2             =  3,
    D3DTSS_ALPHAOP               =  4,
    D3DTSS_ALPHAARG1             =  5,
    D3DTSS_ALPHAARG2             =  6,
    D3DTSS_BUMPENVMAT00          =  7,
    D3DTSS_BUMPENVMAT01          =  8,
    D3DTSS_BUMPENVMAT10          =  9,
    D3DTSS_BUMPENVMAT11          = 10,
    D3DTSS_TEXCOORDINDEX         = 11,
    D3DTSS_ADDRESSU              = 13,
    D3DTSS_ADDRESSV              = 14,
    D3DTSS_BORDERCOLOR           = 15,
    D3DTSS_MAGFILTER             = 16,
    D3DTSS_MINFILTER             = 17,
    D3DTSS_MIPFILTER             = 18,
    D3DTSS_MIPMAPLODBIAS         = 19,
    D3DTSS_MAXMIPLEVEL           = 20,
    D3DTSS_MAXANISOTROPY         = 21,
    D3DTSS_BUMPENVLSCALE         = 22,
    D3DTSS_BUMPENVLOFFSET        = 23,
    D3DTSS_TEXTURETRANSFORMFLAGS = 24,
    D3DTSS_ADDRESSW              = 25,
    D3DTSS_COLORARG0             = 26,
    D3DTSS_ALPHAARG0             = 27,
    D3DTSS_RESULTARG             = 28,

    D3DTSS_FORCE_DWORD           = 0x7fffffff
} D3DTEXTURESTAGESTATETYPE;

typedef enum _D3DTEXTURETRANSFORMFLAGS {
    D3DTTFF_DISABLE         =   0,
    D3DTTFF_COUNT1          =   1,
    D3DTTFF_COUNT2          =   2,
    D3DTTFF_COUNT3          =   3,
    D3DTTFF_COUNT4          =   4,
    D3DTTFF_PROJECTED       = 256,

    D3DTTFF_FORCE_DWORD     = 0x7fffffff
} D3DTEXTURETRANSFORMFLAGS;

typedef enum _D3DTRANSFORMSTATETYPE {
    D3DTS_VIEW            =  2,
    D3DTS_PROJECTION      =  3,
    D3DTS_TEXTURE0        = 16,
    D3DTS_TEXTURE1        = 17,
    D3DTS_TEXTURE2        = 18,
    D3DTS_TEXTURE3        = 19,
    D3DTS_TEXTURE4        = 20,
    D3DTS_TEXTURE5        = 21,
    D3DTS_TEXTURE6        = 22,
    D3DTS_TEXTURE7        = 23,

    D3DTS_FORCE_DWORD     = 0x7fffffff
} D3DTRANSFORMSTATETYPE;

typedef enum _D3DVERTEXBLENDFLAGS {
    D3DVBF_DISABLE  =   0,
    D3DVBF_1WEIGHTS =   1,
    D3DVBF_2WEIGHTS =   2,
    D3DVBF_3WEIGHTS =   3,
    D3DVBF_TWEENING = 255,
    D3DVBF_0WEIGHTS = 256
} D3DVERTEXBLENDFLAGS;

typedef enum _D3DZBUFFERTYPE {
    D3DZB_FALSE                 = 0,
    D3DZB_TRUE                  = 1,
    D3DZB_USEW                  = 2,

    D3DZB_FORCE_DWORD           = 0x7fffffff
} D3DZBUFFERTYPE;


/*****************************************************************************
 * Direct 3D v8 typedefs
 */
typedef DWORD D3DCOLOR;

/*****************************************************************************
 * Direct 3D v8 structures
 */
typedef struct _D3DADAPTER_IDENTIFIER8 {
    char            Driver[MAX_DEVICE_IDENTIFIER_STRING];
    char            Description[MAX_DEVICE_IDENTIFIER_STRING];

    LARGE_INTEGER   DriverVersion;
    DWORD           VendorId;
    DWORD           DeviceId;
    DWORD           SubSysId;
    DWORD           Revision;

    GUID            DeviceIdentifier;

    DWORD           WHQLLevel;
} D3DADAPTER_IDENTIFIER8;

typedef struct _D3DBOX {
    UINT                Left;
    UINT                Top;
    UINT                Right;
    UINT                Bottom;
    UINT                Front;
    UINT                Back;
} D3DBOX;

typedef struct _D3DCLIPSTATUS8 {
   DWORD ClipUnion;
   DWORD ClipIntersection;
} D3DCLIPSTATUS8;

typedef struct _D3DCOLORVALUE {
    float r;
    float g;
    float b;
    float a;
} D3DCOLORVALUE;

typedef struct _D3DDEVICE_CREATION_PARAMETERS {
    UINT          AdapterOrdinal;
    D3DDEVTYPE    DeviceType;
    HWND          hFocusWindow;
    DWORD         BehaviorFlags;
} D3DDEVICE_CREATION_PARAMETERS;

typedef struct _D3DDISPLAYMODE {
    UINT            Width;
    UINT            Height;
    UINT            RefreshRate;
    D3DFORMAT       Format;
} D3DDISPLAYMODE;

typedef struct _D3DGAMMARAMP {
    WORD                red  [256];
    WORD                green[256];
    WORD                blue [256];
} D3DGAMMARAMP;

typedef struct _D3DINDEXBUFFER_DESC {
    D3DFORMAT           Format;
    D3DRESOURCETYPE     Type;
    DWORD               Usage;
    D3DPOOL             Pool;
    UINT                Size;
} D3DINDEXBUFFER_DESC;

#ifndef D3DVECTOR_DEFINED
typedef struct _D3DVECTOR {
    float x;
    float y;
    float z;
} D3DVECTOR;
#define D3DVECTOR_DEFINED
#endif

typedef struct _D3DLIGHT8 {
    D3DLIGHTTYPE    Type;
    D3DCOLORVALUE   Diffuse;
    D3DCOLORVALUE   Specular;
    D3DCOLORVALUE   Ambient;
    D3DVECTOR       Position;
    D3DVECTOR       Direction;
    float           Range;
    float           Falloff;
    float           Attenuation0;
    float           Attenuation1;
    float           Attenuation2;
    float           Theta;
    float           Phi;
} D3DLIGHT8;

typedef struct _D3DLINEPATTERN {
    WORD    wRepeatFactor;
    WORD    wLinePattern;
} D3DLINEPATTERN;

typedef struct _D3DLOCKED_BOX {
    INT                 RowPitch;
    INT                 SlicePitch;
    void*               pBits;
} D3DLOCKED_BOX;

typedef struct _D3DLOCKED_RECT {
    INT                 Pitch;
    void*               pBits;
} D3DLOCKED_RECT;

typedef struct _D3DMATERIAL8 {
    D3DCOLORVALUE   Diffuse;
    D3DCOLORVALUE   Ambient;
    D3DCOLORVALUE   Specular;
    D3DCOLORVALUE   Emissive;
    float           Power;
} D3DMATERIAL8;

typedef struct _D3DMATRIX {
    union {
        struct {
            float        _11, _12, _13, _14;
            float        _21, _22, _23, _24;
            float        _31, _32, _33, _34;
            float        _41, _42, _43, _44;
        } DUMMYSTRUCTNAME;
        float m[4][4];
    } DUMMYUNIONNAME;
} D3DMATRIX;

typedef struct _D3DPRESENT_PARAMETERS_ {
    UINT                    BackBufferWidth;
    UINT                    BackBufferHeight;
    D3DFORMAT               BackBufferFormat;
    UINT                    BackBufferCount;

    D3DMULTISAMPLE_TYPE     MultiSampleType;

    D3DSWAPEFFECT           SwapEffect;
    HWND                    hDeviceWindow;
    WINBOOL                 Windowed;
    WINBOOL                 EnableAutoDepthStencil;
    D3DFORMAT               AutoDepthStencilFormat;
    DWORD                   Flags;

    UINT                    FullScreen_RefreshRateInHz;
    UINT                    FullScreen_PresentationInterval;

} D3DPRESENT_PARAMETERS;

#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER  0x00000001

typedef struct _D3DRANGE {
    UINT                Offset;
    UINT                Size;
} D3DRANGE;

typedef struct _D3DRASTER_STATUS {
    WINBOOL         InVBlank;
    UINT            ScanLine;
} D3DRASTER_STATUS;

typedef struct _D3DRECT {
    LONG x1;
    LONG y1;
    LONG x2;
    LONG y2;
} D3DRECT;

typedef struct _D3DRECTPATCH_INFO {
    UINT                StartVertexOffsetWidth;
    UINT                StartVertexOffsetHeight;
    UINT                Width;
    UINT                Height;
    UINT                Stride;
    D3DBASISTYPE        Basis;
    D3DORDERTYPE        Order;
} D3DRECTPATCH_INFO;

typedef struct _D3DSURFACE_DESC {
    D3DFORMAT           Format;
    D3DRESOURCETYPE     Type;
    DWORD               Usage;
    D3DPOOL             Pool;
    UINT                Size;
    D3DMULTISAMPLE_TYPE MultiSampleType;
    UINT                Width;
    UINT                Height;
} D3DSURFACE_DESC;

typedef struct _D3DTRIPATCH_INFO {
    UINT                StartVertexOffset;
    UINT                NumVertices;
    D3DBASISTYPE        Basis;
    D3DORDERTYPE        Order;
} D3DTRIPATCH_INFO;

typedef struct _D3DVERTEXBUFFER_DESC {
    D3DFORMAT           Format;
    D3DRESOURCETYPE     Type;
    DWORD               Usage;
    D3DPOOL             Pool;
    UINT                Size;
    DWORD               FVF;
} D3DVERTEXBUFFER_DESC;

typedef struct _D3DVIEWPORT8 {
    DWORD       X;
    DWORD       Y;
    DWORD       Width;
    DWORD       Height;
    float       MinZ;
    float       MaxZ;
} D3DVIEWPORT8;

typedef struct _D3DVOLUME_DESC {
    D3DFORMAT           Format;
    D3DRESOURCETYPE     Type;
    DWORD               Usage;
    D3DPOOL             Pool;
    UINT                Size;
    UINT                Width;
    UINT                Height;
    UINT                Depth;
} D3DVOLUME_DESC;

#ifdef __i386__
#include <poppack.h>
#endif

#endif  /* __WINE_D3D8TYPES_H */