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authorHans-Kristian Arntzen <post@arntzen-software.no>2022-10-26 13:43:51 +0300
committerGitHub <noreply@github.com>2022-10-26 13:43:51 +0300
commit0851baf9ee12f95d74d3bdd051f108b8a4b1a366 (patch)
treeff4e66464936f637f276918c4b8e338ca9f43744
parent57639196694a8b5c572c9358f5d9cb443dd341e5 (diff)
parent04af769e85076956e22d4ce1eb3ef3b033e34e3a (diff)
Merge pull request #2043 from KhronosGroup/fix-2040
MSL: Handle partial access chains with array-of-UBO/SSBO.
-rw-r--r--reference/shaders-msl-no-opt/asm/frag/access-chain-array-ubo-partial.argument.msl2.asm.frag27
-rw-r--r--reference/shaders-msl-no-opt/asm/frag/access-chain-array-ubo-partial.asm.frag28
-rw-r--r--shaders-msl-no-opt/asm/frag/access-chain-array-ubo-partial.argument.msl2.asm.frag50
-rw-r--r--shaders-msl-no-opt/asm/frag/access-chain-array-ubo-partial.asm.frag50
-rw-r--r--spirv_msl.cpp2
5 files changed, 156 insertions, 1 deletions
diff --git a/reference/shaders-msl-no-opt/asm/frag/access-chain-array-ubo-partial.argument.msl2.asm.frag b/reference/shaders-msl-no-opt/asm/frag/access-chain-array-ubo-partial.argument.msl2.asm.frag
new file mode 100644
index 00000000..a7d3550a
--- /dev/null
+++ b/reference/shaders-msl-no-opt/asm/frag/access-chain-array-ubo-partial.argument.msl2.asm.frag
@@ -0,0 +1,27 @@
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+struct UBOs
+{
+ float4 v;
+};
+
+struct spvDescriptorSetBuffer0
+{
+ constant UBOs* ubos [[id(0)]][2];
+};
+
+struct main0_out
+{
+ float4 FragColor [[color(0)]];
+};
+
+fragment main0_out main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]])
+{
+ main0_out out = {};
+ out.FragColor = spvDescriptorSet0.ubos[0]->v + spvDescriptorSet0.ubos[1]->v;
+ return out;
+}
+
diff --git a/reference/shaders-msl-no-opt/asm/frag/access-chain-array-ubo-partial.asm.frag b/reference/shaders-msl-no-opt/asm/frag/access-chain-array-ubo-partial.asm.frag
new file mode 100644
index 00000000..b6fe72b8
--- /dev/null
+++ b/reference/shaders-msl-no-opt/asm/frag/access-chain-array-ubo-partial.asm.frag
@@ -0,0 +1,28 @@
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+struct UBOs
+{
+ float4 v;
+};
+
+struct main0_out
+{
+ float4 FragColor [[color(0)]];
+};
+
+fragment main0_out main0(constant UBOs* ubos_0 [[buffer(0)]], constant UBOs* ubos_1 [[buffer(1)]])
+{
+ constant UBOs* ubos[] =
+ {
+ ubos_0,
+ ubos_1,
+ };
+
+ main0_out out = {};
+ out.FragColor = ubos[0]->v + ubos[1]->v;
+ return out;
+}
+
diff --git a/shaders-msl-no-opt/asm/frag/access-chain-array-ubo-partial.argument.msl2.asm.frag b/shaders-msl-no-opt/asm/frag/access-chain-array-ubo-partial.argument.msl2.asm.frag
new file mode 100644
index 00000000..1a268acb
--- /dev/null
+++ b/shaders-msl-no-opt/asm/frag/access-chain-array-ubo-partial.argument.msl2.asm.frag
@@ -0,0 +1,50 @@
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 10
+; Bound: 25
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %main "main" %FragColor
+ OpExecutionMode %main OriginUpperLeft
+ OpSource GLSL 450
+ OpName %main "main"
+ OpName %FragColor "FragColor"
+ OpName %UBOs "UBOs"
+ OpMemberName %UBOs 0 "v"
+ OpName %ubos "ubos"
+ OpDecorate %FragColor Location 0
+ OpMemberDecorate %UBOs 0 Offset 0
+ OpDecorate %UBOs Block
+ OpDecorate %ubos DescriptorSet 0
+ OpDecorate %ubos Binding 0
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %FragColor = OpVariable %_ptr_Output_v4float Output
+ %UBOs = OpTypeStruct %v4float
+ %uint = OpTypeInt 32 0
+ %uint_2 = OpConstant %uint 2
+%_arr_UBOs_uint_2 = OpTypeArray %UBOs %uint_2
+%_ptr_Uniform__arr_UBOs_uint_2 = OpTypePointer Uniform %_arr_UBOs_uint_2
+%_ptr_Uniform_UBOs = OpTypePointer Uniform %UBOs
+ %ubos = OpVariable %_ptr_Uniform__arr_UBOs_uint_2 Uniform
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
+ %int_1 = OpConstant %int 1
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %ptr0_partial = OpAccessChain %_ptr_Uniform_UBOs %ubos %int_0
+ %ptr0 = OpAccessChain %_ptr_Uniform_v4float %ptr0_partial %int_0
+ %ptr1_partial = OpAccessChain %_ptr_Uniform_UBOs %ubos %int_1
+ %ptr1 = OpAccessChain %_ptr_Uniform_v4float %ptr1_partial %int_0
+ %20 = OpLoad %v4float %ptr0
+ %23 = OpLoad %v4float %ptr1
+ %24 = OpFAdd %v4float %20 %23
+ OpStore %FragColor %24
+ OpReturn
+ OpFunctionEnd
diff --git a/shaders-msl-no-opt/asm/frag/access-chain-array-ubo-partial.asm.frag b/shaders-msl-no-opt/asm/frag/access-chain-array-ubo-partial.asm.frag
new file mode 100644
index 00000000..1a268acb
--- /dev/null
+++ b/shaders-msl-no-opt/asm/frag/access-chain-array-ubo-partial.asm.frag
@@ -0,0 +1,50 @@
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 10
+; Bound: 25
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %main "main" %FragColor
+ OpExecutionMode %main OriginUpperLeft
+ OpSource GLSL 450
+ OpName %main "main"
+ OpName %FragColor "FragColor"
+ OpName %UBOs "UBOs"
+ OpMemberName %UBOs 0 "v"
+ OpName %ubos "ubos"
+ OpDecorate %FragColor Location 0
+ OpMemberDecorate %UBOs 0 Offset 0
+ OpDecorate %UBOs Block
+ OpDecorate %ubos DescriptorSet 0
+ OpDecorate %ubos Binding 0
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %FragColor = OpVariable %_ptr_Output_v4float Output
+ %UBOs = OpTypeStruct %v4float
+ %uint = OpTypeInt 32 0
+ %uint_2 = OpConstant %uint 2
+%_arr_UBOs_uint_2 = OpTypeArray %UBOs %uint_2
+%_ptr_Uniform__arr_UBOs_uint_2 = OpTypePointer Uniform %_arr_UBOs_uint_2
+%_ptr_Uniform_UBOs = OpTypePointer Uniform %UBOs
+ %ubos = OpVariable %_ptr_Uniform__arr_UBOs_uint_2 Uniform
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
+ %int_1 = OpConstant %int 1
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %ptr0_partial = OpAccessChain %_ptr_Uniform_UBOs %ubos %int_0
+ %ptr0 = OpAccessChain %_ptr_Uniform_v4float %ptr0_partial %int_0
+ %ptr1_partial = OpAccessChain %_ptr_Uniform_UBOs %ubos %int_1
+ %ptr1 = OpAccessChain %_ptr_Uniform_v4float %ptr1_partial %int_0
+ %20 = OpLoad %v4float %ptr0
+ %23 = OpLoad %v4float %ptr1
+ %24 = OpFAdd %v4float %20 %23
+ OpStore %FragColor %24
+ OpReturn
+ OpFunctionEnd
diff --git a/spirv_msl.cpp b/spirv_msl.cpp
index bc51447a..ee6e55ad 100644
--- a/spirv_msl.cpp
+++ b/spirv_msl.cpp
@@ -14196,7 +14196,7 @@ void CompilerMSL::sync_entry_point_aliases_and_names()
string CompilerMSL::to_member_reference(uint32_t base, const SPIRType &type, uint32_t index, bool ptr_chain)
{
- auto *var = maybe_get<SPIRVariable>(base);
+ auto *var = maybe_get_backing_variable(base);
// If this is a buffer array, we have to dereference the buffer pointers.
// Otherwise, if this is a pointer expression, dereference it.