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authorTry <try9998@gmail.com>2022-10-11 01:16:45 +0300
committerHans-Kristian Arntzen <post@arntzen-software.no>2022-11-02 13:48:58 +0300
commit80146a20da26e729d424d92b05134089fc63694b (patch)
tree356143b957c8d79d57efe3550aacab43fdace48c
parent744279ec78ff9bd12656fffe79068ec03d9e9ed3 (diff)
HLSL: Implement VK_EXT_mesh_shader
-rwxr-xr-xcheckout_glslang_spirv_tools.sh2
-rw-r--r--reference/shaders-hlsl/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh86
-rw-r--r--reference/shaders-hlsl/mesh/mesh-shader-basic-triangle.spv14.vk.nocompat.mesh86
-rw-r--r--shaders-hlsl/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh63
-rw-r--r--shaders-hlsl/mesh/mesh-shader-basic-triangle.spv14.vk.nocompat.mesh63
-rw-r--r--spirv_glsl.cpp67
-rw-r--r--spirv_glsl.hpp2
-rw-r--r--spirv_hlsl.cpp467
-rw-r--r--spirv_hlsl.hpp8
-rwxr-xr-xtest_shaders.py6
10 files changed, 804 insertions, 46 deletions
diff --git a/checkout_glslang_spirv_tools.sh b/checkout_glslang_spirv_tools.sh
index 2f491d7e..82017008 100755
--- a/checkout_glslang_spirv_tools.sh
+++ b/checkout_glslang_spirv_tools.sh
@@ -2,7 +2,7 @@
# Copyright 2016-2021 The Khronos Group Inc.
# SPDX-License-Identifier: Apache-2.0
-GLSLANG_REV=1a8869e4d1bee138f2813208777e1a58bebb9735
+GLSLANG_REV=df7fec2cfa966919172ee83bfcae6c9c9b3f91b8
SPIRV_TOOLS_REV=fb27bbf3077f92cc1a8a55777bce2810a94079cf
SPIRV_HEADERS_REV=87d5b782bec60822aa878941e6b13c0a9a954c9b
PROTOCOL=https
diff --git a/reference/shaders-hlsl/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh b/reference/shaders-hlsl/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh
new file mode 100644
index 00000000..8832ada1
--- /dev/null
+++ b/reference/shaders-hlsl/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh
@@ -0,0 +1,86 @@
+struct BlockOut
+{
+ float4 a;
+ float4 b;
+};
+
+struct BlockOutPrim
+{
+ float4 a;
+ float4 b;
+};
+
+struct TaskPayload
+{
+ float a;
+ float b;
+ int c;
+};
+
+static const uint3 gl_WorkGroupSize = uint3(2u, 3u, 4u);
+
+static uint3 gl_WorkGroupID;
+static uint3 gl_GlobalInvocationID;
+static uint gl_LocalInvocationIndex;
+struct SPIRV_Cross_Input
+{
+ uint3 gl_WorkGroupID : SV_GroupID;
+ uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
+ uint gl_LocalInvocationIndex : SV_GroupIndex;
+};
+
+struct gl_MeshPerVertexEXT
+{
+ float4 vOut : TEXCOORD0;
+ BlockOut outputs : TEXCOORD2;
+ float4 gl_Position : SV_Position;
+ float4 gl_ClipDistance[1] : SV_ClipDistance;
+ float4 gl_CullDistance[1] : SV_CullDistance;
+};
+
+struct gl_MeshPerPrimitiveEXT
+{
+ float4 vPrim : TEXCOORD1;
+ BlockOutPrim prim_outputs : TEXCOORD4;
+ uint gl_PrimitiveID : SV_PrimitiveID;
+ uint gl_Layer : SV_RenderTargetArrayIndex;
+ uint gl_ViewportIndex : SV_ViewportArrayIndex;
+ uint gl_PrimitiveShadingRateEXT : SV_ShadingRate;
+ bool gl_CullPrimitiveEXT : SV_CullPrimitive;
+};
+
+groupshared float shared_float[16];
+
+void mesh_main(out gl_MeshPerVertexEXT gl_MeshVerticesEXT[24], out gl_MeshPerPrimitiveEXT gl_MeshPrimitivesEXT[22], TaskPayload _payload, out uint2 gl_PrimitiveLineIndicesEXT[22])
+{
+ SetMeshOutputCounts(24u, 22u);
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_Position = float4(float3(gl_GlobalInvocationID), 1.0f);
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_ClipDistance[0 / 4][0 % 4] = 4.0f;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_CullDistance[1 / 4][1 % 4] = 5.0f;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].vOut = float4(float3(gl_GlobalInvocationID), 2.0f);
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].outputs.a = 5.0f.xxxx;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].outputs.b = 6.0f.xxxx;
+ GroupMemoryBarrierWithGroupSync();
+ if (gl_LocalInvocationIndex < 22u)
+ {
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].vPrim = float4(float3(gl_WorkGroupID), 3.0f);
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].prim_outputs.a = _payload.a.xxxx;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].prim_outputs.b = _payload.b.xxxx;
+ gl_PrimitiveLineIndicesEXT[gl_LocalInvocationIndex] = uint2(0u, 1u) + gl_LocalInvocationIndex.xx;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveID = int(gl_GlobalInvocationID.x);
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_Layer = int(gl_GlobalInvocationID.x) + 1;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_ViewportIndex = int(gl_GlobalInvocationID.x) + 2;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_CullPrimitiveEXT = (gl_GlobalInvocationID.x & 1u) != 0u;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveShadingRateEXT = int(gl_GlobalInvocationID.x) + 3;
+ }
+}
+
+[outputtopology("line")]
+[numthreads(2, 3, 4)]
+void main(SPIRV_Cross_Input stage_input, out vertices gl_MeshPerVertexEXT gl_MeshVerticesEXT[24], out primitives gl_MeshPerPrimitiveEXT gl_MeshPrimitivesEXT[22], in payload TaskPayload _payload, out indices uint2 gl_PrimitiveLineIndicesEXT[22])
+{
+ gl_WorkGroupID = stage_input.gl_WorkGroupID;
+ gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
+ gl_LocalInvocationIndex = stage_input.gl_LocalInvocationIndex;
+ mesh_main(gl_MeshVerticesEXT, gl_MeshPrimitivesEXT, _payload, gl_PrimitiveLineIndicesEXT);
+}
diff --git a/reference/shaders-hlsl/mesh/mesh-shader-basic-triangle.spv14.vk.nocompat.mesh b/reference/shaders-hlsl/mesh/mesh-shader-basic-triangle.spv14.vk.nocompat.mesh
new file mode 100644
index 00000000..8728a58d
--- /dev/null
+++ b/reference/shaders-hlsl/mesh/mesh-shader-basic-triangle.spv14.vk.nocompat.mesh
@@ -0,0 +1,86 @@
+struct BlockOut
+{
+ float4 a;
+ float4 b;
+};
+
+struct BlockOutPrim
+{
+ float4 a;
+ float4 b;
+};
+
+struct TaskPayload
+{
+ float a;
+ float b;
+ int c;
+};
+
+static const uint3 gl_WorkGroupSize = uint3(2u, 3u, 4u);
+
+static uint3 gl_WorkGroupID;
+static uint3 gl_GlobalInvocationID;
+static uint gl_LocalInvocationIndex;
+struct SPIRV_Cross_Input
+{
+ uint3 gl_WorkGroupID : SV_GroupID;
+ uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
+ uint gl_LocalInvocationIndex : SV_GroupIndex;
+};
+
+struct gl_MeshPerVertexEXT
+{
+ float4 vOut : TEXCOORD0;
+ BlockOut outputs : TEXCOORD2;
+ float4 gl_Position : SV_Position;
+ float4 gl_ClipDistance[1] : SV_ClipDistance;
+ float4 gl_CullDistance[1] : SV_CullDistance;
+};
+
+struct gl_MeshPerPrimitiveEXT
+{
+ float4 vPrim : TEXCOORD1;
+ BlockOutPrim prim_outputs : TEXCOORD4;
+ uint gl_PrimitiveID : SV_PrimitiveID;
+ uint gl_Layer : SV_RenderTargetArrayIndex;
+ uint gl_ViewportIndex : SV_ViewportArrayIndex;
+ uint gl_PrimitiveShadingRateEXT : SV_ShadingRate;
+ bool gl_CullPrimitiveEXT : SV_CullPrimitive;
+};
+
+groupshared float shared_float[16];
+
+void mesh_main(out gl_MeshPerVertexEXT gl_MeshVerticesEXT[24], out gl_MeshPerPrimitiveEXT gl_MeshPrimitivesEXT[22], TaskPayload _payload, out uint3 gl_PrimitiveTriangleIndicesEXT[22])
+{
+ SetMeshOutputCounts(24u, 22u);
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_Position = float4(float3(gl_GlobalInvocationID), 1.0f);
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_ClipDistance[0 / 4][0 % 4] = 4.0f;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_CullDistance[1 / 4][1 % 4] = 5.0f;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].vOut = float4(float3(gl_GlobalInvocationID), 2.0f);
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].outputs.a = 5.0f.xxxx;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].outputs.b = 6.0f.xxxx;
+ GroupMemoryBarrierWithGroupSync();
+ if (gl_LocalInvocationIndex < 22u)
+ {
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].vPrim = float4(float3(gl_WorkGroupID), 3.0f);
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].prim_outputs.a = _payload.a.xxxx;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].prim_outputs.b = _payload.b.xxxx;
+ gl_PrimitiveTriangleIndicesEXT[gl_LocalInvocationIndex] = uint3(0u, 1u, 2u) + gl_LocalInvocationIndex.xxx;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveID = int(gl_GlobalInvocationID.x);
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_Layer = int(gl_GlobalInvocationID.x) + 1;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_ViewportIndex = int(gl_GlobalInvocationID.x) + 2;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_CullPrimitiveEXT = (gl_GlobalInvocationID.x & 1u) != 0u;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveShadingRateEXT = int(gl_GlobalInvocationID.x) + 3;
+ }
+}
+
+[outputtopology("triangle")]
+[numthreads(2, 3, 4)]
+void main(SPIRV_Cross_Input stage_input, out vertices gl_MeshPerVertexEXT gl_MeshVerticesEXT[24], out primitives gl_MeshPerPrimitiveEXT gl_MeshPrimitivesEXT[22], in payload TaskPayload _payload, out indices uint3 gl_PrimitiveTriangleIndicesEXT[22])
+{
+ gl_WorkGroupID = stage_input.gl_WorkGroupID;
+ gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
+ gl_LocalInvocationIndex = stage_input.gl_LocalInvocationIndex;
+ mesh_main(gl_MeshVerticesEXT, gl_MeshPrimitivesEXT, _payload, gl_PrimitiveTriangleIndicesEXT);
+}
diff --git a/shaders-hlsl/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh b/shaders-hlsl/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh
new file mode 100644
index 00000000..ea3350a5
--- /dev/null
+++ b/shaders-hlsl/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh
@@ -0,0 +1,63 @@
+#version 450
+#extension GL_EXT_mesh_shader : require
+layout(local_size_x = 2, local_size_y = 3, local_size_z = 4) in;
+layout(lines, max_vertices = 24, max_primitives = 22) out;
+
+out gl_MeshPerVertexEXT
+{
+ vec4 gl_Position;
+ float gl_PointSize;
+ float gl_ClipDistance[1];
+ float gl_CullDistance[2];
+} gl_MeshVerticesEXT[];
+
+layout(location = 0) out vec4 vOut[];
+layout(location = 1) perprimitiveEXT out vec4 vPrim[];
+
+layout(location = 2) out BlockOut
+{
+ vec4 a;
+ vec4 b;
+} outputs[];
+
+layout(location = 4) perprimitiveEXT out BlockOutPrim
+{
+ vec4 a;
+ vec4 b;
+} prim_outputs[];
+
+shared float shared_float[16];
+
+struct TaskPayload
+{
+ float a;
+ float b;
+ int c;
+};
+
+taskPayloadSharedEXT TaskPayload payload;
+
+void main()
+{
+ SetMeshOutputsEXT(24, 22);
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_Position = vec4(gl_GlobalInvocationID, 1.0);
+ // gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_PointSize = 2.0;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_ClipDistance[0] = 4.0;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_CullDistance[1] = 5.0;
+ vOut[gl_LocalInvocationIndex] = vec4(gl_GlobalInvocationID, 2.0);
+ outputs[gl_LocalInvocationIndex].a = vec4(5.0);
+ outputs[gl_LocalInvocationIndex].b = vec4(6.0);
+ barrier();
+ if (gl_LocalInvocationIndex < 22)
+ {
+ vPrim[gl_LocalInvocationIndex] = vec4(gl_WorkGroupID, 3.0);
+ prim_outputs[gl_LocalInvocationIndex].a = vec4(payload.a);
+ prim_outputs[gl_LocalInvocationIndex].b = vec4(payload.b);
+ gl_PrimitiveLineIndicesEXT[gl_LocalInvocationIndex] = uvec2(0, 1) + gl_LocalInvocationIndex;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveID = int(gl_GlobalInvocationID.x);
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_Layer = int(gl_GlobalInvocationID.x) + 1;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_ViewportIndex = int(gl_GlobalInvocationID.x) + 2;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_CullPrimitiveEXT = bool(gl_GlobalInvocationID.x & 1);
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveShadingRateEXT = int(gl_GlobalInvocationID.x) + 3;
+ }
+}
diff --git a/shaders-hlsl/mesh/mesh-shader-basic-triangle.spv14.vk.nocompat.mesh b/shaders-hlsl/mesh/mesh-shader-basic-triangle.spv14.vk.nocompat.mesh
new file mode 100644
index 00000000..c981a26e
--- /dev/null
+++ b/shaders-hlsl/mesh/mesh-shader-basic-triangle.spv14.vk.nocompat.mesh
@@ -0,0 +1,63 @@
+#version 450
+#extension GL_EXT_mesh_shader : require
+layout(local_size_x = 2, local_size_y = 3, local_size_z = 4) in;
+layout(triangles, max_vertices = 24, max_primitives = 22) out;
+
+out gl_MeshPerVertexEXT
+{
+ vec4 gl_Position;
+ float gl_PointSize;
+ float gl_ClipDistance[1];
+ float gl_CullDistance[2];
+} gl_MeshVerticesEXT[];
+
+layout(location = 0) out vec4 vOut[];
+layout(location = 1) perprimitiveEXT out vec4 vPrim[];
+
+layout(location = 2) out BlockOut
+{
+ vec4 a;
+ vec4 b;
+} outputs[];
+
+layout(location = 4) perprimitiveEXT out BlockOutPrim
+{
+ vec4 a;
+ vec4 b;
+} prim_outputs[];
+
+shared float shared_float[16];
+
+struct TaskPayload
+{
+ float a;
+ float b;
+ int c;
+};
+
+taskPayloadSharedEXT TaskPayload payload;
+
+void main()
+{
+ SetMeshOutputsEXT(24, 22);
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_Position = vec4(gl_GlobalInvocationID, 1.0);
+ // gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_PointSize = 2.0;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_ClipDistance[0] = 4.0;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_CullDistance[1] = 5.0;
+ vOut[gl_LocalInvocationIndex] = vec4(gl_GlobalInvocationID, 2.0);
+ outputs[gl_LocalInvocationIndex].a = vec4(5.0);
+ outputs[gl_LocalInvocationIndex].b = vec4(6.0);
+ barrier();
+ if (gl_LocalInvocationIndex < 22)
+ {
+ vPrim[gl_LocalInvocationIndex] = vec4(gl_WorkGroupID, 3.0);
+ prim_outputs[gl_LocalInvocationIndex].a = vec4(payload.a);
+ prim_outputs[gl_LocalInvocationIndex].b = vec4(payload.b);
+ gl_PrimitiveTriangleIndicesEXT[gl_LocalInvocationIndex] = uvec3(0, 1, 2) + gl_LocalInvocationIndex;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveID = int(gl_GlobalInvocationID.x);
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_Layer = int(gl_GlobalInvocationID.x) + 1;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_ViewportIndex = int(gl_GlobalInvocationID.x) + 2;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_CullPrimitiveEXT = bool(gl_GlobalInvocationID.x & 1);
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveShadingRateEXT = int(gl_GlobalInvocationID.x) + 3;
+ }
+}
diff --git a/spirv_glsl.cpp b/spirv_glsl.cpp
index ddf1f76f..ffc884b3 100644
--- a/spirv_glsl.cpp
+++ b/spirv_glsl.cpp
@@ -3146,9 +3146,32 @@ void CompilerGLSL::fixup_implicit_builtin_block_names(ExecutionModel model)
{
auto flags = get_buffer_block_flags(var.self);
if (flags.get(DecorationPerPrimitiveEXT))
+ {
set_name(var.self, "gl_MeshPrimitivesEXT");
+ set_name(type.self, "gl_MeshPerPrimitiveEXT");
+ }
else
+ {
set_name(var.self, "gl_MeshVerticesEXT");
+ set_name(type.self, "gl_MeshPerVertexEXT");
+ }
+ }
+ }
+
+ if (model == ExecutionModelMeshEXT && var.storage == StorageClassOutput && !block)
+ {
+ auto *m = ir.find_meta(var.self);
+ if (m != nullptr && m->decoration.builtin_type == BuiltInPrimitivePointIndicesEXT)
+ {
+ set_name(var.self, "gl_PrimitivePointIndicesEXT");
+ }
+ else if (m != nullptr && m->decoration.builtin_type == BuiltInPrimitiveLineIndicesEXT)
+ {
+ set_name(var.self, "gl_PrimitiveLineIndicesEXT");
+ }
+ else if (m != nullptr && m->decoration.builtin_type == BuiltInPrimitiveTriangleIndicesEXT)
+ {
+ set_name(var.self, "gl_PrimitiveTriangleIndicesEXT");
}
}
});
@@ -9193,6 +9216,7 @@ string CompilerGLSL::access_chain_internal(uint32_t base, const uint32_t *indice
bool relaxed_precision = has_decoration(base, DecorationRelaxedPrecision);
bool pending_array_enclose = false;
bool dimension_flatten = false;
+ bool clip_cull_fixup = false;
const auto append_index = [&](uint32_t index, bool is_literal, bool is_ptr_chain = false) {
AccessChainFlags mod_flags = flags;
@@ -9323,6 +9347,18 @@ string CompilerGLSL::access_chain_internal(uint32_t base, const uint32_t *indice
break;
}
}
+ else if (backend.force_merged_mesh_block && i == 0 && var && !is_builtin_variable(*var) &&
+ var->storage == StorageClassOutput)
+ {
+ if(is_per_primitive_variable(*var))
+ {
+ expr = join("gl_MeshPrimitivesEXT[", to_expression(index, register_expression_read), "].", expr);
+ }
+ else
+ {
+ expr = join("gl_MeshVerticesEXT[", to_expression(index, register_expression_read), "].", expr);
+ }
+ }
else if (options.flatten_multidimensional_arrays && dimension_flatten)
{
// If we are flattening multidimensional arrays, do manual stride computation.
@@ -9347,6 +9383,14 @@ string CompilerGLSL::access_chain_internal(uint32_t base, const uint32_t *indice
if (!pending_array_enclose)
expr += "]";
}
+ else if (clip_cull_fixup)
+ {
+ string idx_expr = is_literal ? convert_to_string(index) : to_enclosed_unpacked_expression(index, register_expression_read);
+
+ expr += "[" + idx_expr + " / 4]";
+ expr += "[" + idx_expr + " % 4]";
+ clip_cull_fixup = false;
+ }
// Some builtins are arrays in SPIR-V but not in other languages, e.g. gl_SampleMask[] is an array in SPIR-V but not in Metal.
// By throwing away the index, we imply the index was 0, which it must be for gl_SampleMask.
else if (!builtin_translates_to_nonarray(BuiltIn(get_decoration(base, DecorationBuiltIn))))
@@ -9372,7 +9416,7 @@ string CompilerGLSL::access_chain_internal(uint32_t base, const uint32_t *indice
if (index >= type->member_types.size())
SPIRV_CROSS_THROW("Member index is out of bounds!");
- BuiltIn builtin;
+ BuiltIn builtin = BuiltInMax;
if (is_member_builtin(*type, index, &builtin) && access_chain_needs_stage_io_builtin_translation(base))
{
if (access_chain_is_arrayed)
@@ -9406,6 +9450,8 @@ string CompilerGLSL::access_chain_internal(uint32_t base, const uint32_t *indice
else
physical_type = 0;
+ clip_cull_fixup = (builtin == BuiltInClipDistance || builtin == BuiltInCullDistance) && backend.force_merged_mesh_block;
+
row_major_matrix_needs_conversion = member_is_non_native_row_major_matrix(*type, index);
type = &get<SPIRType>(type->member_types[index]);
}
@@ -14120,7 +14166,7 @@ string CompilerGLSL::to_qualifiers_glsl(uint32_t id)
if (var && var->storage == StorageClassWorkgroup && !backend.shared_is_implied)
res += "shared ";
- else if (var && var->storage == StorageClassTaskPayloadWorkgroupEXT)
+ else if (var && var->storage == StorageClassTaskPayloadWorkgroupEXT && !backend.shared_is_implied)
res += "taskPayloadSharedEXT ";
res += to_interpolation_qualifiers(flags);
@@ -17365,6 +17411,23 @@ bool CompilerGLSL::is_stage_output_block_member_masked(const SPIRVariable &var,
}
}
+bool CompilerGLSL::is_per_primitive_variable(const SPIRVariable &var) const
+{
+ if (has_decoration(var.self, DecorationPerPrimitiveEXT))
+ return true;
+
+ auto &type = get<SPIRType>(var.basetype);
+ if (!has_decoration(type.self, DecorationBlock))
+ return false;
+ for (uint32_t i = 0; i < type.member_types.size(); i++)
+ {
+ if (!has_member_decoration(type.self, i, DecorationPerPrimitiveEXT))
+ return false;
+ }
+
+ return true;
+}
+
bool CompilerGLSL::is_stage_output_location_masked(uint32_t location, uint32_t component) const
{
return masked_output_locations.count({ location, component }) != 0;
diff --git a/spirv_glsl.hpp b/spirv_glsl.hpp
index f8d17259..2ccb36cb 100644
--- a/spirv_glsl.hpp
+++ b/spirv_glsl.hpp
@@ -602,6 +602,7 @@ protected:
bool allow_precision_qualifiers = false;
bool can_swizzle_scalar = false;
bool force_gl_in_out_block = false;
+ bool force_merged_mesh_block = false;
bool can_return_array = true;
bool allow_truncated_access_chain = false;
bool supports_extensions = false;
@@ -982,6 +983,7 @@ protected:
bool is_stage_output_builtin_masked(spv::BuiltIn builtin) const;
bool is_stage_output_variable_masked(const SPIRVariable &var) const;
bool is_stage_output_block_member_masked(const SPIRVariable &var, uint32_t index, bool strip_array) const;
+ bool is_per_primitive_variable(const SPIRVariable &var) const;
uint32_t get_accumulated_member_location(const SPIRVariable &var, uint32_t mbr_idx, bool strip_array) const;
uint32_t get_declared_member_location(const SPIRVariable &var, uint32_t mbr_idx, bool strip_array) const;
std::unordered_set<LocationComponentPair, InternalHasher> masked_output_locations;
diff --git a/spirv_hlsl.cpp b/spirv_hlsl.cpp
index 65c9882b..d6d70680 100644
--- a/spirv_hlsl.cpp
+++ b/spirv_hlsl.cpp
@@ -604,33 +604,49 @@ void CompilerHLSL::emit_builtin_outputs_in_struct()
case BuiltInClipDistance:
// HLSL is a bit weird here, use SV_ClipDistance0, SV_ClipDistance1 and so on with vectors.
- for (uint32_t clip = 0; clip < clip_distance_count; clip += 4)
+ if (execution.model == ExecutionModelMeshEXT)
{
- uint32_t to_declare = clip_distance_count - clip;
- if (to_declare > 4)
- to_declare = 4;
+ const uint32_t clip = (clip_distance_count + 3) / 4;
+ statement("float4 gl_ClipDistance", "[", clip,"] : SV_ClipDistance;");
+ }
+ else
+ {
+ for (uint32_t clip = 0; clip < clip_distance_count; clip += 4)
+ {
+ uint32_t to_declare = clip_distance_count - clip;
+ if (to_declare > 4)
+ to_declare = 4;
- uint32_t semantic_index = clip / 4;
+ uint32_t semantic_index = clip / 4;
- static const char *types[] = { "float", "float2", "float3", "float4" };
- statement(types[to_declare - 1], " ", builtin_to_glsl(builtin, StorageClassOutput), semantic_index,
- " : SV_ClipDistance", semantic_index, ";");
+ static const char *types[] = { "float", "float2", "float3", "float4" };
+ statement(types[to_declare - 1], " ", builtin_to_glsl(builtin, StorageClassOutput), semantic_index,
+ " : SV_ClipDistance", semantic_index, ";");
+ }
}
break;
case BuiltInCullDistance:
// HLSL is a bit weird here, use SV_CullDistance0, SV_CullDistance1 and so on with vectors.
- for (uint32_t cull = 0; cull < cull_distance_count; cull += 4)
+ if (execution.model == ExecutionModelMeshEXT)
{
- uint32_t to_declare = cull_distance_count - cull;
- if (to_declare > 4)
- to_declare = 4;
+ const uint32_t cull = (cull_distance_count + 3) / 4;
+ statement("float4 gl_CullDistance", "[", cull,"] : SV_CullDistance;");
+ }
+ else
+ {
+ for (uint32_t cull = 0; cull < cull_distance_count; cull += 4)
+ {
+ uint32_t to_declare = cull_distance_count - cull;
+ if (to_declare > 4)
+ to_declare = 4;
- uint32_t semantic_index = cull / 4;
+ uint32_t semantic_index = cull / 4;
- static const char *types[] = { "float", "float2", "float3", "float4" };
- statement(types[to_declare - 1], " ", builtin_to_glsl(builtin, StorageClassOutput), semantic_index,
- " : SV_CullDistance", semantic_index, ";");
+ static const char *types[] = { "float", "float2", "float3", "float4" };
+ statement(types[to_declare - 1], " ", builtin_to_glsl(builtin, StorageClassOutput), semantic_index,
+ " : SV_CullDistance", semantic_index, ";");
+ }
}
break;
@@ -644,14 +660,69 @@ void CompilerHLSL::emit_builtin_outputs_in_struct()
SPIRV_CROSS_THROW("Unsupported builtin in HLSL.");
case BuiltInLayer:
- if (hlsl_options.shader_model < 50 || get_entry_point().model != ExecutionModelGeometry)
- SPIRV_CROSS_THROW("Render target array index output is only supported in GS 5.0 or higher.");
+ case BuiltInPrimitiveId:
+ case BuiltInViewportIndex:
+ case BuiltInPrimitiveShadingRateKHR:
+ case BuiltInCullPrimitiveEXT:
+ // per-primitive attributes handled separatly
+ break;
+
+ case BuiltInPrimitivePointIndicesEXT:
+ case BuiltInPrimitiveLineIndicesEXT:
+ case BuiltInPrimitiveTriangleIndicesEXT:
+ // meshlet local-index buffer handled separatly
+ break;
+
+ default:
+ SPIRV_CROSS_THROW("Unsupported builtin in HLSL.");
+ }
+
+ if (type && semantic)
+ statement(type, " ", builtin_to_glsl(builtin, StorageClassOutput), " : ", semantic, ";");
+ });
+}
+
+void CompilerHLSL::emit_builtin_primitive_outputs_in_struct()
+{
+ active_output_builtins.for_each_bit([&](uint32_t i){
+ const char *type = nullptr;
+ const char *semantic = nullptr;
+ auto builtin = static_cast<BuiltIn>(i);
+ switch (builtin)
+ {
+ case BuiltInLayer:
+ {
+ const ExecutionModel model = get_entry_point().model;
+ if (hlsl_options.shader_model < 50 ||
+ (model != ExecutionModelGeometry && model != ExecutionModelMeshEXT))
+ SPIRV_CROSS_THROW("Render target array index output is only supported in GS/MS 5.0 or higher.");
type = "uint";
semantic = "SV_RenderTargetArrayIndex";
break;
+ }
+
+ case BuiltInPrimitiveId:
+ type = "uint";
+ semantic = "SV_PrimitiveID";
+ break;
+
+ case BuiltInViewportIndex:
+ type = "uint";
+ semantic = "SV_ViewportArrayIndex";
+ break;
+
+ case BuiltInPrimitiveShadingRateKHR:
+ type = "uint";
+ semantic = "SV_ShadingRate";
+ break;
+
+ case BuiltInCullPrimitiveEXT:
+ type = "bool";
+ semantic = "SV_CullPrimitive";
+ break;
default:
- SPIRV_CROSS_THROW("Unsupported builtin in HLSL.");
+ break;
}
if (type && semantic)
@@ -981,17 +1052,25 @@ void CompilerHLSL::emit_interface_block_in_struct(const SPIRVariable &var, unord
}
else
{
- statement(to_interpolation_qualifiers(get_decoration_bitset(var.self)), variable_decl(type, name), " : ",
+ auto decl_type = type;
+ if (execution.model == ExecutionModelMeshEXT)
+ {
+ decl_type.array.erase(decl_type.array.begin());
+ decl_type.array_size_literal.erase(decl_type.array_size_literal.begin());
+ }
+ statement(to_interpolation_qualifiers(get_decoration_bitset(var.self)), variable_decl(decl_type, name), " : ",
semantic, ";");
// Structs and arrays should consume more locations.
- uint32_t consumed_locations = type_to_consumed_locations(type);
+ uint32_t consumed_locations = type_to_consumed_locations(decl_type);
for (uint32_t i = 0; i < consumed_locations; i++)
active_locations.insert(location_number + i);
}
}
else
+ {
statement(variable_decl(type, name), " : ", binding, ";");
+ }
}
std::string CompilerHLSL::builtin_to_glsl(spv::BuiltIn builtin, spv::StorageClass storage)
@@ -1071,6 +1150,18 @@ void CompilerHLSL::emit_builtin_variables()
if (init_itr != builtin_to_initializer.end())
init_expr = join(" = ", to_expression(init_itr->second));
+ if (get_execution_model() == ExecutionModelMeshEXT)
+ {
+ if (builtin == BuiltInPosition || builtin == BuiltInPointSize || builtin == BuiltInClipDistance ||
+ builtin == BuiltInCullDistance || builtin == BuiltInLayer || builtin == BuiltInPrimitiveId ||
+ builtin == BuiltInViewportIndex || builtin == BuiltInCullPrimitiveEXT ||
+ builtin == BuiltInPrimitiveShadingRateKHR || builtin == BuiltInPrimitivePointIndicesEXT ||
+ builtin == BuiltInPrimitiveLineIndicesEXT || builtin == BuiltInPrimitiveTriangleIndicesEXT)
+ {
+ return;
+ }
+ }
+
switch (builtin)
{
case BuiltInFragCoord:
@@ -1171,6 +1262,13 @@ void CompilerHLSL::emit_builtin_variables()
type = "uint";
break;
+ case BuiltInViewportIndex:
+ case BuiltInPrimitiveShadingRateKHR:
+ case BuiltInPrimitiveLineIndicesEXT:
+ case BuiltInCullPrimitiveEXT:
+ type = "uint";
+ break;
+
default:
SPIRV_CROSS_THROW(join("Unsupported builtin in HLSL: ", unsigned(builtin)));
}
@@ -1365,12 +1463,12 @@ void CompilerHLSL::replace_illegal_names()
"double", "DomainShader", "dword",
"else", "export", "false", "float", "for", "fxgroup",
"GeometryShader", "groupshared", "half", "HullShader",
- "if", "in", "inline", "inout", "InputPatch", "int", "interface",
+ "indices", "if", "in", "inline", "inout", "InputPatch", "int", "interface",
"line", "lineadj", "linear", "LineStream",
"matrix", "min16float", "min10float", "min16int", "min16uint",
"namespace", "nointerpolation", "noperspective", "NULL",
"out", "OutputPatch",
- "packoffset", "pass", "pixelfragment", "PixelShader", "point",
+ "payload", "packoffset", "pass", "pixelfragment", "PixelShader", "point",
"PointStream", "precise", "RasterizerState", "RenderTargetView",
"return", "register", "row_major", "RWBuffer", "RWByteAddressBuffer",
"RWStructuredBuffer", "RWTexture1D", "RWTexture1DArray", "RWTexture2D",
@@ -1381,7 +1479,7 @@ void CompilerHLSL::replace_illegal_names()
"Texture1DArray", "Texture2D", "Texture2DArray", "Texture2DMS", "Texture2DMSArray",
"Texture3D", "TextureCube", "TextureCubeArray", "true", "typedef", "triangle",
"triangleadj", "TriangleStream", "uint", "uniform", "unorm", "unsigned",
- "vector", "vertexfragment", "VertexShader", "void", "volatile", "while",
+ "vector", "vertexfragment", "VertexShader", "vertices", "void", "volatile", "while",
};
CompilerGLSL::replace_illegal_names(keywords);
@@ -1415,6 +1513,19 @@ void CompilerHLSL::emit_resources()
replace_illegal_names();
+ switch (execution.model)
+ {
+ case ExecutionModelGeometry:
+ case ExecutionModelTessellationControl:
+ case ExecutionModelTessellationEvaluation:
+ case ExecutionModelMeshEXT:
+ fixup_implicit_builtin_block_names(execution.model);
+ break;
+
+ default:
+ break;
+ }
+
emit_specialization_constants_and_structs();
emit_composite_constants();
@@ -1487,18 +1598,21 @@ void CompilerHLSL::emit_resources()
// Emit builtin input and output variables here.
emit_builtin_variables();
- ir.for_each_typed_id<SPIRVariable>([&](uint32_t, SPIRVariable &var) {
- auto &type = this->get<SPIRType>(var.basetype);
+ if (execution.model != ExecutionModelMeshEXT)
+ {
+ ir.for_each_typed_id<SPIRVariable>([&](uint32_t, SPIRVariable &var) {
+ auto &type = this->get<SPIRType>(var.basetype);
- if (var.storage != StorageClassFunction && !var.remapped_variable && type.pointer &&
- (var.storage == StorageClassInput || var.storage == StorageClassOutput) && !is_builtin_variable(var) &&
- interface_variable_exists_in_entry_point(var.self))
- {
- // Builtin variables are handled separately.
- emit_interface_block_globally(var);
- emitted = true;
- }
- });
+ if (var.storage != StorageClassFunction && !var.remapped_variable && type.pointer &&
+ (var.storage == StorageClassInput || var.storage == StorageClassOutput) && !is_builtin_variable(var) &&
+ interface_variable_exists_in_entry_point(var.self))
+ {
+ // Builtin variables are handled separately.
+ emit_interface_block_globally(var);
+ emitted = true;
+ }
+ });
+ }
if (emitted)
statement("");
@@ -1612,23 +1726,50 @@ void CompilerHLSL::emit_resources()
statement("");
}
+ const bool is_mesh_shader = (execution.model == ExecutionModelMeshEXT);
if (!output_variables.empty() || !active_output_builtins.empty())
{
- require_output = true;
- statement("struct SPIRV_Cross_Output");
+ sort(output_variables.begin(), output_variables.end(), variable_compare);
+ require_output = !is_mesh_shader;
+ statement(is_mesh_shader ? "struct gl_MeshPerVertexEXT" : "struct SPIRV_Cross_Output");
begin_scope();
- sort(output_variables.begin(), output_variables.end(), variable_compare);
for (auto &var : output_variables)
{
- if (var.block)
+ if (is_per_primitive_variable(*var.var))
+ continue;
+ if (var.block && is_mesh_shader && var.block_member_index!=0)
+ continue;
+ if (var.block && !is_mesh_shader)
emit_interface_block_member_in_struct(*var.var, var.block_member_index, var.location, active_outputs);
else
emit_interface_block_in_struct(*var.var, active_outputs);
}
emit_builtin_outputs_in_struct();
+ if (!is_mesh_shader)
+ emit_builtin_primitive_outputs_in_struct();
end_scope_decl();
statement("");
+
+ if (is_mesh_shader)
+ {
+ statement("struct gl_MeshPerPrimitiveEXT");
+ begin_scope();
+ for (auto &var : output_variables)
+ {
+ if (!is_per_primitive_variable(*var.var))
+ continue;
+ if (var.block && is_mesh_shader && var.block_member_index!=0)
+ continue;
+ if (var.block && !is_mesh_shader)
+ emit_interface_block_member_in_struct(*var.var, var.block_member_index, var.location, active_outputs);
+ else
+ emit_interface_block_in_struct(*var.var, active_outputs);
+ }
+ emit_builtin_primitive_outputs_in_struct();
+ end_scope_decl();
+ statement("");
+ }
}
// Global variables.
@@ -1642,6 +1783,9 @@ void CompilerHLSL::emit_resources()
{
if (!variable_is_lut(var))
{
+ if (var.storage == StorageClassTaskPayloadWorkgroupEXT)
+ continue;
+
add_resource_name(var.self);
const char *storage = nullptr;
@@ -2164,6 +2308,176 @@ void CompilerHLSL::emit_texture_size_variants(uint64_t variant_mask, const char
}
}
+void CompilerHLSL::analyze_meshlet_writes()
+{
+ if (get_execution_model() == ExecutionModelMeshEXT)
+ {
+ uint32_t id_per_vertex = 0;
+ uint32_t id_per_primitive = 0;
+ bool need_per_primitive = false;
+
+ ir.for_each_typed_id<SPIRVariable>([&](uint32_t id, SPIRVariable &var) {
+ auto &type = this->get<SPIRType>(var.basetype);
+ bool block = has_decoration(type.self, DecorationBlock);
+ if (var.storage == StorageClassOutput && block && is_builtin_variable(var))
+ {
+ auto flags = get_buffer_block_flags(var.self);
+ if (flags.get(DecorationPerPrimitiveEXT))
+ id_per_primitive = var.self;
+ else
+ id_per_vertex = var.self;
+ }
+ else if (var.storage == StorageClassOutput)
+ {
+ Bitset flags;
+ if (block)
+ flags = get_buffer_block_flags(var.self);
+ else
+ flags = get_decoration_bitset(var.self);
+
+ if (flags.get(DecorationPerPrimitiveEXT))
+ need_per_primitive = true;
+ }
+ });
+
+ // If we have per-primitive outputs, and no per-primitive builtins, empty version of gl_MeshPerPrimitiveEXT will be emitted
+ if (id_per_primitive == 0 && need_per_primitive)
+ {
+ auto &execution = get_entry_point();
+
+ uint32_t op_type = ir.increase_bound_by(4);
+ uint32_t op_arr = op_type + 1;
+ uint32_t op_ptr = op_type + 2;
+ uint32_t op_var = op_type + 3;
+
+ auto& type = set<SPIRType>(op_type);
+ type.basetype = SPIRType::Struct;
+ set_name(op_type, "gl_MeshPerPrimitiveEXT");
+ set_decoration(op_type, DecorationBlock);
+ set_decoration(op_type, DecorationPerPrimitiveEXT);
+
+ auto& arr = set<SPIRType>(op_arr, type);
+ arr.parent_type = type.self;
+ arr.array.push_back(execution.output_primitives);
+ arr.array_size_literal.push_back(true);
+
+ auto& ptr = set<SPIRType>(op_ptr, arr);
+ ptr.parent_type = arr.self;
+ ptr.pointer = true;
+ ptr.pointer_depth++;
+ ptr.storage = StorageClassOutput;
+ set_decoration(op_ptr, DecorationBlock);
+ set_name(op_ptr, "gl_MeshPerPrimitiveEXT");
+
+ auto& var = set<SPIRVariable>(op_var, op_ptr, StorageClassOutput);
+ set_decoration(op_var, DecorationPerPrimitiveEXT);
+ set_name(op_var, "gl_MeshPrimitivesEXT");
+ execution.interface_variables.push_back(var.self);
+
+ id_per_primitive = op_var;
+ }
+
+ unordered_set<uint32_t> processed_func_ids;
+ analyze_meshlet_writes(ir.default_entry_point, id_per_vertex, id_per_primitive, processed_func_ids);
+ }
+}
+
+void CompilerHLSL::analyze_meshlet_writes(uint32_t func_id, const uint32_t id_per_vertex, const uint32_t id_per_primitive,
+ std::unordered_set<uint32_t>& processed_func_ids)
+{
+ // Avoid processing a function more than once
+ if (processed_func_ids.find(func_id) != processed_func_ids.end())
+ {
+ return;
+ }
+ processed_func_ids.insert(func_id);
+
+ auto &func = get<SPIRFunction>(func_id);
+ // Recursively establish global args added to functions on which we depend.
+ for (auto& block : func.blocks)
+ {
+ auto &b = get<SPIRBlock>(block);
+ for (auto &i : b.ops)
+ {
+ auto ops = stream(i);
+ auto op = static_cast<Op>(i.op);
+
+ switch (op)
+ {
+ case OpFunctionCall:
+ {
+ // Then recurse into the function itself to extract globals used internally in the function
+ uint32_t inner_func_id = ops[2];
+ analyze_meshlet_writes(inner_func_id, id_per_vertex, id_per_primitive, processed_func_ids);
+ auto &inner_func = get<SPIRFunction>(inner_func_id);
+ for (auto& iarg : inner_func.arguments)
+ {
+ if (!iarg.alias_global_variable)
+ continue;
+ bool already_declarated = false;
+ for (auto& arg : func.arguments)
+ if (arg.id==iarg.id)
+ {
+ already_declarated=true;
+ break;
+ }
+ if (!already_declarated)
+ {
+ func.arguments.push_back({ ops[0], iarg.id, iarg.read_count, iarg.write_count, true });
+ }
+ }
+ break;
+ }
+ case OpLoad:
+ case OpInBoundsAccessChain:
+ case OpAccessChain:
+ case OpArrayLength:
+ {
+ auto &type = get<SPIRType>(ops[0]);
+ if (type.storage==StorageClassOutput || type.storage==StorageClassTaskPayloadWorkgroupEXT)
+ {
+ bool already_declarated = false;
+ auto &var = get<SPIRVariable>(ops[2]);
+ auto &base_type = get<SPIRType>(var.basetype);
+ auto *m = ir.find_meta(var.self);
+
+ uint32_t var_id = var.self;
+ if (m!=nullptr && var.storage != StorageClassTaskPayloadWorkgroupEXT &&
+ m->decoration.builtin_type != BuiltInPrimitivePointIndicesEXT &&
+ m->decoration.builtin_type != BuiltInPrimitiveLineIndicesEXT &&
+ m->decoration.builtin_type != BuiltInPrimitiveTriangleIndicesEXT)
+ {
+ bool block = has_decoration(base_type.self, DecorationBlock);
+ auto flags = block ? get_buffer_block_flags(var.self) : Bitset();
+ if (flags.get(DecorationPerPrimitiveEXT) || has_decoration(var_id, DecorationPerPrimitiveEXT))
+ var_id = id_per_primitive;
+ else
+ var_id = id_per_vertex;
+ }
+
+ for (auto& arg : func.arguments)
+ if (arg.id==var_id)
+ {
+ already_declarated=true;
+ break;
+ }
+ if (!already_declarated)
+ {
+ if (var.storage == StorageClassTaskPayloadWorkgroupEXT)
+ func.arguments.push_back({ ops[0], var_id, 1u, 0u, true });
+ else
+ func.arguments.push_back({ ops[0], var_id, 0u, 1u, true });
+ }
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ }
+ }
+}
+
string CompilerHLSL::layout_for_member(const SPIRType &type, uint32_t index)
{
auto &flags = get_member_decoration_bitset(type.self, index);
@@ -2459,6 +2773,8 @@ string CompilerHLSL::get_inner_entry_point_name() const
return "frag_main";
else if (execution.model == ExecutionModelGLCompute)
return "comp_main";
+ else if (execution.model == ExecutionModelMeshEXT)
+ return "mesh_main";
else
SPIRV_CROSS_THROW("Unsupported execution model.");
}
@@ -2572,8 +2888,57 @@ void CompilerHLSL::emit_hlsl_entry_point()
switch (execution.model)
{
+ case ExecutionModelMeshEXT:
+ case ExecutionModelMeshNV:
case ExecutionModelGLCompute:
{
+ if (execution.model == ExecutionModelMeshEXT)
+ {
+ if (execution.flags.get(ExecutionModeOutputTrianglesEXT))
+ statement("[outputtopology(\"triangle\")]");
+ else if (execution.flags.get(ExecutionModeOutputLinesEXT))
+ statement("[outputtopology(\"line\")]");
+ else if (execution.flags.get(ExecutionModeOutputPoints))
+ SPIRV_CROSS_THROW("Topology mode \"points\" is not supported in DirectX");
+ auto& fn = get<SPIRFunction>(ir.default_entry_point);
+ for (auto& arg : fn.arguments)
+ {
+ auto &var = get<SPIRVariable>(arg.id);
+ auto &base_type = get<SPIRType>(var.basetype);
+ bool block = has_decoration(base_type.self, DecorationBlock);
+ if (var.storage==StorageClassTaskPayloadWorkgroupEXT)
+ {
+ arguments.push_back("in payload " + variable_decl(var));
+ }
+ else if (block)
+ {
+ auto flags = get_buffer_block_flags(var.self);
+ if (flags.get(DecorationPerPrimitiveEXT) || has_decoration(arg.id, DecorationPerPrimitiveEXT))
+ {
+ arguments.push_back("out primitives gl_MeshPerPrimitiveEXT gl_MeshPrimitivesEXT[" +
+ std::to_string(execution.output_primitives) + "]");
+ }
+ else
+ {
+ arguments.push_back("out vertices gl_MeshPerVertexEXT gl_MeshVerticesEXT[" +
+ std::to_string(execution.output_vertices) + "]");
+ }
+ }
+ else
+ {
+ if (execution.flags.get(ExecutionModeOutputTrianglesEXT))
+ {
+ arguments.push_back("out indices uint3 gl_PrimitiveTriangleIndicesEXT[" +
+ std::to_string(execution.output_primitives) + "]");
+ }
+ else
+ {
+ arguments.push_back("out indices uint2 gl_PrimitiveLineIndicesEXT[" +
+ std::to_string(execution.output_primitives) + "]");
+ }
+ }
+ }
+ }
SpecializationConstant wg_x, wg_y, wg_z;
get_work_group_size_specialization_constants(wg_x, wg_y, wg_z);
@@ -2795,9 +3160,21 @@ void CompilerHLSL::emit_hlsl_entry_point()
// Run the shader.
if (execution.model == ExecutionModelVertex ||
execution.model == ExecutionModelFragment ||
- execution.model == ExecutionModelGLCompute)
+ execution.model == ExecutionModelGLCompute ||
+ execution.model == ExecutionModelMeshEXT)
{
- statement(get_inner_entry_point_name(), "();");
+ SmallVector<string> arglist;
+ auto& fn = get<SPIRFunction>(ir.default_entry_point);
+ for (auto& arg : fn.arguments)
+ {
+ // Do not pass in separate images or samplers if we're remapping
+ // to combined image samplers.
+ if (skip_argument(arg.type))
+ continue;
+
+ arglist.push_back(to_expression(arg.id,false));
+ }
+ statement(get_inner_entry_point_name(), "(", merge(arglist), ");");
}
else
SPIRV_CROSS_THROW("Unsupported shader stage.");
@@ -5926,6 +6303,12 @@ void CompilerHLSL::emit_instruction(const Instruction &instruction)
emit_op(ops[0], ops[1], join(to_expression(ops[2]), ".WorldRayDirection()"), false);
break;
}
+ case OpSetMeshOutputsEXT:
+ {
+ statement("SetMeshOutputCounts(", to_unpacked_expression(ops[0]), ", ", to_unpacked_expression(ops[1]), ");");
+ break;
+ }
+
default:
CompilerGLSL::emit_instruction(instruction);
break;
@@ -6126,6 +6509,7 @@ string CompilerHLSL::compile()
backend.can_return_array = false;
backend.nonuniform_qualifier = "NonUniformResourceIndex";
backend.support_case_fallthrough = false;
+ backend.force_merged_mesh_block = (get_execution_model() == ExecutionModelMeshEXT);
// SM 4.1 does not support precise for some reason.
backend.support_precise_qualifier = hlsl_options.shader_model >= 50 || hlsl_options.shader_model == 40;
@@ -6138,6 +6522,7 @@ string CompilerHLSL::compile()
update_active_builtins();
analyze_image_and_sampler_usage();
analyze_interlocked_resource_usage();
+ analyze_meshlet_writes();
// Subpass input needs SV_Position.
if (need_subpass_input)
diff --git a/spirv_hlsl.hpp b/spirv_hlsl.hpp
index 41ce73bf..4aabef3f 100644
--- a/spirv_hlsl.hpp
+++ b/spirv_hlsl.hpp
@@ -233,11 +233,11 @@ private:
void declare_undefined_values() override;
void emit_interface_block_globally(const SPIRVariable &type);
void emit_interface_block_in_struct(const SPIRVariable &var, std::unordered_set<uint32_t> &active_locations);
- void emit_interface_block_member_in_struct(const SPIRVariable &var, uint32_t member_index,
- uint32_t location,
+ void emit_interface_block_member_in_struct(const SPIRVariable &var, uint32_t member_index, uint32_t location,
std::unordered_set<uint32_t> &active_locations);
void emit_builtin_inputs_in_struct();
void emit_builtin_outputs_in_struct();
+ void emit_builtin_primitive_outputs_in_struct();
void emit_texture_op(const Instruction &i, bool sparse) override;
void emit_instruction(const Instruction &instruction) override;
void emit_glsl_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args,
@@ -355,6 +355,10 @@ private:
TypeUnpackUint64
};
+ void analyze_meshlet_writes();
+ void analyze_meshlet_writes(uint32_t func_id, const uint32_t id_per_vertex, const uint32_t id_per_primitive,
+ std::unordered_set<uint32_t> &processed_func_ids);
+
BitcastType get_bitcast_type(uint32_t result_type, uint32_t op0);
void emit_builtin_variables();
diff --git a/test_shaders.py b/test_shaders.py
index 31ec70a0..a9e2a2db 100755
--- a/test_shaders.py
+++ b/test_shaders.py
@@ -384,6 +384,10 @@ def shader_model_hlsl(shader):
return '-Tps_5_1'
elif '.comp' in shader:
return '-Tcs_5_1'
+ elif '.mesh' in shader:
+ return '-Tms_6_5'
+ elif '.task' in shader:
+ return '-Tas_6_5'
else:
return None
@@ -408,6 +412,8 @@ def validate_shader_hlsl(shader, force_no_external_validation, paths):
test_glslang = False
if '.fxconly.' in shader:
test_glslang = False
+ if '.task' in shader or '.mesh' in shader:
+ test_glslang = False
hlsl_args = [paths.glslang, '--amb', '-e', 'main', '-D', '--target-env', 'vulkan1.1', '-V', shader]
if '.sm30.' in shader: