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author | Hans-Kristian Arntzen <hans-kristian.arntzen@arm.com> | 2018-08-06 17:02:35 +0300 |
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committer | GitHub <noreply@github.com> | 2018-08-06 17:02:35 +0300 |
commit | 1d1b5eb865a85013a5981b45757baaaa9a3b0f62 (patch) | |
tree | 951029eb94b09f4ad8906a161616a3760632299e /reference/opt | |
parent | de5195cbb2e814598566dd17cc4db1cefcdf68a7 (diff) | |
parent | 361fe52c9dfebf83c79d64daabf08e1111ab3fbf (diff) |
Merge pull request #655 from KhronosGroup/fix-6432018-08-07
MSL: Properly support passing parameters by value.
Diffstat (limited to 'reference/opt')
3 files changed, 62 insertions, 0 deletions
diff --git a/reference/opt/shaders-hlsl/asm/frag/pass-by-value.asm.frag b/reference/opt/shaders-hlsl/asm/frag/pass-by-value.asm.frag new file mode 100644 index 00000000..4fe2a197 --- /dev/null +++ b/reference/opt/shaders-hlsl/asm/frag/pass-by-value.asm.frag @@ -0,0 +1,24 @@ +cbuffer registers +{ + float registers_foo : packoffset(c0); +}; + +static float FragColor; + +struct SPIRV_Cross_Output +{ + float FragColor : SV_Target0; +}; + +void frag_main() +{ + FragColor = 10.0f + registers_foo; +} + +SPIRV_Cross_Output main() +{ + frag_main(); + SPIRV_Cross_Output stage_output; + stage_output.FragColor = FragColor; + return stage_output; +} diff --git a/reference/opt/shaders-msl/asm/frag/pass-by-value.asm.frag b/reference/opt/shaders-msl/asm/frag/pass-by-value.asm.frag new file mode 100644 index 00000000..3858f6da --- /dev/null +++ b/reference/opt/shaders-msl/asm/frag/pass-by-value.asm.frag @@ -0,0 +1,22 @@ +#include <metal_stdlib> +#include <simd/simd.h> + +using namespace metal; + +struct Registers +{ + float foo; +}; + +struct main0_out +{ + float FragColor [[color(0)]]; +}; + +fragment main0_out main0(constant Registers& registers [[buffer(0)]]) +{ + main0_out out = {}; + out.FragColor = 10.0 + registers.foo; + return out; +} + diff --git a/reference/opt/shaders/asm/frag/pass-by-value.asm.frag b/reference/opt/shaders/asm/frag/pass-by-value.asm.frag new file mode 100644 index 00000000..fbbfe18b --- /dev/null +++ b/reference/opt/shaders/asm/frag/pass-by-value.asm.frag @@ -0,0 +1,16 @@ +#version 450 + +struct Registers +{ + float foo; +}; + +uniform Registers registers; + +layout(location = 0) out float FragColor; + +void main() +{ + FragColor = 10.0 + registers.foo; +} + |