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authorHans-Kristian Arntzen <hans-kristian.arntzen@arm.com>2018-04-11 16:02:02 +0300
committerHans-Kristian Arntzen <hans-kristian.arntzen@arm.com>2018-04-11 16:57:41 +0300
commitc266429be9b882f1553fcf8c0810e3782b394f97 (patch)
tree6f854fc0d44a04d8b57c7bcc52dcda07a91be86f /tests-other
parent146ea76f52e214c12c3fdb1bb81c527e3b724543 (diff)
Partially implement subgroup ops for HLSL SM 6.0.
Lots of stuff that needs tons of emulation, which I'm not going to bother with.
Diffstat (limited to 'tests-other')
-rw-r--r--tests-other/hlsl_wave_mask.cpp73
1 files changed, 73 insertions, 0 deletions
diff --git a/tests-other/hlsl_wave_mask.cpp b/tests-other/hlsl_wave_mask.cpp
new file mode 100644
index 00000000..de11dd9f
--- /dev/null
+++ b/tests-other/hlsl_wave_mask.cpp
@@ -0,0 +1,73 @@
+// Ad-hoc test that the wave op masks work as expected.
+#include <glm/glm.hpp>
+#include <assert.h>
+
+using namespace glm;
+
+static uvec4 gl_SubgroupEqMask;
+static uvec4 gl_SubgroupGeMask;
+static uvec4 gl_SubgroupGtMask;
+static uvec4 gl_SubgroupLeMask;
+static uvec4 gl_SubgroupLtMask;
+using uint4 = uvec4;
+
+static void test_main(unsigned wave_index)
+{
+ const auto WaveGetLaneIndex = [&]() { return wave_index; };
+
+ gl_SubgroupEqMask = 1u << (WaveGetLaneIndex() - uint4(0, 32, 64, 96));
+ if (WaveGetLaneIndex() >= 32) gl_SubgroupEqMask.x = 0;
+ if (WaveGetLaneIndex() >= 64 || WaveGetLaneIndex() < 32) gl_SubgroupEqMask.y = 0;
+ if (WaveGetLaneIndex() >= 96 || WaveGetLaneIndex() < 64) gl_SubgroupEqMask.z = 0;
+ if (WaveGetLaneIndex() < 96) gl_SubgroupEqMask.w = 0;
+ gl_SubgroupGeMask = ~((1u << (WaveGetLaneIndex() - uint4(0, 32, 64, 96))) - 1u);
+ if (WaveGetLaneIndex() >= 32) gl_SubgroupGeMask.x = 0u;
+ if (WaveGetLaneIndex() >= 64) gl_SubgroupGeMask.y = 0u;
+ if (WaveGetLaneIndex() >= 96) gl_SubgroupGeMask.z = 0u;
+ if (WaveGetLaneIndex() < 32) gl_SubgroupGeMask.y = ~0u;
+ if (WaveGetLaneIndex() < 64) gl_SubgroupGeMask.z = ~0u;
+ if (WaveGetLaneIndex() < 96) gl_SubgroupGeMask.w = ~0u;
+ uint gt_lane_index = WaveGetLaneIndex() + 1;
+ gl_SubgroupGtMask = ~((1u << (gt_lane_index - uint4(0, 32, 64, 96))) - 1u);
+ if (gt_lane_index >= 32) gl_SubgroupGtMask.x = 0u;
+ if (gt_lane_index >= 64) gl_SubgroupGtMask.y = 0u;
+ if (gt_lane_index >= 96) gl_SubgroupGtMask.z = 0u;
+ if (gt_lane_index >= 128) gl_SubgroupGtMask.w = 0u;
+ if (gt_lane_index < 32) gl_SubgroupGtMask.y = ~0u;
+ if (gt_lane_index < 64) gl_SubgroupGtMask.z = ~0u;
+ if (gt_lane_index < 96) gl_SubgroupGtMask.w = ~0u;
+ uint le_lane_index = WaveGetLaneIndex() + 1;
+ gl_SubgroupLeMask = (1u << (le_lane_index - uint4(0, 32, 64, 96))) - 1u;
+ if (le_lane_index >= 32) gl_SubgroupLeMask.x = ~0u;
+ if (le_lane_index >= 64) gl_SubgroupLeMask.y = ~0u;
+ if (le_lane_index >= 96) gl_SubgroupLeMask.z = ~0u;
+ if (le_lane_index >= 128) gl_SubgroupLeMask.w = ~0u;
+ if (le_lane_index < 32) gl_SubgroupLeMask.y = 0u;
+ if (le_lane_index < 64) gl_SubgroupLeMask.z = 0u;
+ if (le_lane_index < 96) gl_SubgroupLeMask.w = 0u;
+ gl_SubgroupLtMask = (1u << (WaveGetLaneIndex() - uint4(0, 32, 64, 96))) - 1u;
+ if (WaveGetLaneIndex() >= 32) gl_SubgroupLtMask.x = ~0u;
+ if (WaveGetLaneIndex() >= 64) gl_SubgroupLtMask.y = ~0u;
+ if (WaveGetLaneIndex() >= 96) gl_SubgroupLtMask.z = ~0u;
+ if (WaveGetLaneIndex() < 32) gl_SubgroupLtMask.y = 0u;
+ if (WaveGetLaneIndex() < 64) gl_SubgroupLtMask.z = 0u;
+ if (WaveGetLaneIndex() < 96) gl_SubgroupLtMask.w = 0u;
+}
+
+int main()
+{
+ for (unsigned subgroup_id = 0; subgroup_id < 128; subgroup_id++)
+ {
+ test_main(subgroup_id);
+
+ for (unsigned bit = 0; bit < 128; bit++)
+ {
+ assert(bool(gl_SubgroupEqMask[bit / 32] & (1u << (bit & 31))) == (bit == subgroup_id));
+ assert(bool(gl_SubgroupGtMask[bit / 32] & (1u << (bit & 31))) == (bit > subgroup_id));
+ assert(bool(gl_SubgroupGeMask[bit / 32] & (1u << (bit & 31))) == (bit >= subgroup_id));
+ assert(bool(gl_SubgroupLtMask[bit / 32] & (1u << (bit & 31))) == (bit < subgroup_id));
+ assert(bool(gl_SubgroupLeMask[bit / 32] & (1u << (bit & 31))) == (bit <= subgroup_id));
+ }
+ }
+}
+