diff options
Diffstat (limited to 'reference/opt/shaders-hlsl/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh')
-rw-r--r-- | reference/opt/shaders-hlsl/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/reference/opt/shaders-hlsl/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh b/reference/opt/shaders-hlsl/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh index 3ebb602a..46a166c5 100644 --- a/reference/opt/shaders-hlsl/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh +++ b/reference/opt/shaders-hlsl/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh @@ -54,12 +54,12 @@ groupshared float shared_float[16]; void mesh_main(inout gl_MeshPerVertexEXT gl_MeshVerticesEXT[24], inout gl_MeshPerPrimitiveEXT gl_MeshPrimitivesEXT[22], TaskPayload _payload, inout uint2 gl_PrimitiveLineIndicesEXT[22]) { SetMeshOutputCounts(24u, 22u); - float3 _29 = float3(gl_GlobalInvocationID); - float _31 = _29.x; - gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_Position = float4(_31, _29.yz, 1.0f); + float3 _171 = float3(gl_GlobalInvocationID); + float _172 = _171.x; + gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_Position = float4(_172, _171.yz, 1.0f); gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_ClipDistance[0 / 4][0 % 4] = 4.0f; gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_CullDistance[1 / 4][1 % 4] = 5.0f; - gl_MeshVerticesEXT[gl_LocalInvocationIndex].vOut = float4(_31, _29.yz, 2.0f); + gl_MeshVerticesEXT[gl_LocalInvocationIndex].vOut = float4(_172, _171.yz, 2.0f); gl_MeshVerticesEXT[gl_LocalInvocationIndex].outputs.a = 5.0f.xxxx; gl_MeshVerticesEXT[gl_LocalInvocationIndex].outputs.b = 6.0f.xxxx; GroupMemoryBarrierWithGroupSync(); @@ -69,12 +69,12 @@ void mesh_main(inout gl_MeshPerVertexEXT gl_MeshVerticesEXT[24], inout gl_MeshPe gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].prim_outputs.a = _payload.a.xxxx; gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].prim_outputs.b = _payload.b.xxxx; gl_PrimitiveLineIndicesEXT[gl_LocalInvocationIndex] = uint2(0u, 1u) + gl_LocalInvocationIndex.xx; - int _126 = int(gl_GlobalInvocationID.x); - gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveID = _126; - gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_Layer = _126 + 1; - gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_ViewportIndex = _126 + 2; + int _225 = int(gl_GlobalInvocationID.x); + gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveID = _225; + gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_Layer = _225 + 1; + gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_ViewportIndex = _225 + 2; gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_CullPrimitiveEXT = (gl_GlobalInvocationID.x & 1u) != 0u; - gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveShadingRateEXT = _126 + 3; + gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveShadingRateEXT = _225 + 3; } } |