diff options
Diffstat (limited to 'reference/opt/shaders-hlsl/mesh/mesh-shader-basic-triangle.spv14.vk.nocompat.mesh')
-rw-r--r-- | reference/opt/shaders-hlsl/mesh/mesh-shader-basic-triangle.spv14.vk.nocompat.mesh | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/reference/opt/shaders-hlsl/mesh/mesh-shader-basic-triangle.spv14.vk.nocompat.mesh b/reference/opt/shaders-hlsl/mesh/mesh-shader-basic-triangle.spv14.vk.nocompat.mesh index f3e40fd8..7436c463 100644 --- a/reference/opt/shaders-hlsl/mesh/mesh-shader-basic-triangle.spv14.vk.nocompat.mesh +++ b/reference/opt/shaders-hlsl/mesh/mesh-shader-basic-triangle.spv14.vk.nocompat.mesh @@ -34,8 +34,8 @@ struct gl_MeshPerVertexEXT float4 vOut : TEXCOORD0; BlockOut outputs : TEXCOORD2; float4 gl_Position : SV_Position; - float4 gl_ClipDistance[1] : SV_ClipDistance; - float4 gl_CullDistance[1] : SV_CullDistance; + float gl_ClipDistance[1] : SV_ClipDistance; + float2 gl_CullDistance : SV_CullDistance; }; struct gl_MeshPerPrimitiveEXT @@ -57,8 +57,9 @@ void mesh_main(inout gl_MeshPerVertexEXT gl_MeshVerticesEXT[24], inout gl_MeshPe float3 _29 = float3(gl_GlobalInvocationID); float _31 = _29.x; gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_Position = float4(_31, _29.yz, 1.0f); - gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_ClipDistance[0 / 4][0 % 4] = 4.0f; - gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_CullDistance[1 / 4][1 % 4] = 5.0f; + gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_ClipDistance[0] = 4.0f; + gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_CullDistance[0] = 3.0f; + gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_CullDistance[1] = 5.0f; gl_MeshVerticesEXT[gl_LocalInvocationIndex].vOut = float4(_31, _29.yz, 2.0f); gl_MeshVerticesEXT[gl_LocalInvocationIndex].outputs.a = 5.0f.xxxx; gl_MeshVerticesEXT[gl_LocalInvocationIndex].outputs.b = 6.0f.xxxx; @@ -69,12 +70,12 @@ void mesh_main(inout gl_MeshPerVertexEXT gl_MeshVerticesEXT[24], inout gl_MeshPe gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].prim_outputs.a = _payload.a.xxxx; gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].prim_outputs.b = _payload.b.xxxx; gl_PrimitiveTriangleIndicesEXT[gl_LocalInvocationIndex] = uint3(0u, 1u, 2u) + gl_LocalInvocationIndex.xxx; - int _125 = int(gl_GlobalInvocationID.x); - gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveID = _125; - gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_Layer = _125 + 1; - gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_ViewportIndex = _125 + 2; + int _127 = int(gl_GlobalInvocationID.x); + gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveID = _127; + gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_Layer = _127 + 1; + gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_ViewportIndex = _127 + 2; gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_CullPrimitiveEXT = (gl_GlobalInvocationID.x & 1u) != 0u; - gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveShadingRateEXT = _125 + 3; + gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveShadingRateEXT = _127 + 3; } } |