diff options
Diffstat (limited to 'reference/opt/shaders-msl/asm/tese/unnamed-builtin-array.asm.tese')
-rw-r--r-- | reference/opt/shaders-msl/asm/tese/unnamed-builtin-array.asm.tese | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/reference/opt/shaders-msl/asm/tese/unnamed-builtin-array.asm.tese b/reference/opt/shaders-msl/asm/tese/unnamed-builtin-array.asm.tese index b6bdf415..2245cb98 100644 --- a/reference/opt/shaders-msl/asm/tese/unnamed-builtin-array.asm.tese +++ b/reference/opt/shaders-msl/asm/tese/unnamed-builtin-array.asm.tese @@ -67,7 +67,7 @@ struct main0_patchIn gl_TessLevelOuter[2] = patchIn.gl_TessLevelOuter.z; gl_TessLevelOuter[3] = patchIn.gl_TessLevelOuter.w; float3 gl_TessCoord = float3(gl_TessCoordIn.x, gl_TessCoordIn.y, 0.0); - out.gl_Position = float4(((gl_TessCoord.x * gl_TessLevelInner[0]) * gl_TessLevelOuter[0]) + (((1.0 - gl_TessCoord.x) * gl_TessLevelInner[0]) * gl_TessLevelOuter[2]), ((gl_TessCoord.y * gl_TessLevelInner[1]) * gl_TessLevelOuter[1]) + (((1.0 - gl_TessCoord.y) * gl_TessLevelInner[1]) * gl_TessLevelOuter[3]), 0.0, 1.0); + out.gl_Position = float4(fma(gl_TessCoord.x * gl_TessLevelInner[0], gl_TessLevelOuter[0], ((1.0 - gl_TessCoord.x) * gl_TessLevelInner[0]) * gl_TessLevelOuter[2]), fma(gl_TessCoord.y * gl_TessLevelInner[1], gl_TessLevelOuter[1], ((1.0 - gl_TessCoord.y) * gl_TessLevelInner[1]) * gl_TessLevelOuter[3]), 0.0, 1.0); return out; } |