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Diffstat (limited to 'reference/opt/shaders-msl/tesc/arrayed-block-io.multi-patch.tesc')
-rw-r--r--reference/opt/shaders-msl/tesc/arrayed-block-io.multi-patch.tesc123
1 files changed, 123 insertions, 0 deletions
diff --git a/reference/opt/shaders-msl/tesc/arrayed-block-io.multi-patch.tesc b/reference/opt/shaders-msl/tesc/arrayed-block-io.multi-patch.tesc
new file mode 100644
index 00000000..1618eaa6
--- /dev/null
+++ b/reference/opt/shaders-msl/tesc/arrayed-block-io.multi-patch.tesc
@@ -0,0 +1,123 @@
+#pragma clang diagnostic ignored "-Wmissing-prototypes"
+#pragma clang diagnostic ignored "-Wmissing-braces"
+
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+template<typename T, size_t Num>
+struct spvUnsafeArray
+{
+ T elements[Num ? Num : 1];
+
+ thread T& operator [] (size_t pos) thread
+ {
+ return elements[pos];
+ }
+ constexpr const thread T& operator [] (size_t pos) const thread
+ {
+ return elements[pos];
+ }
+
+ device T& operator [] (size_t pos) device
+ {
+ return elements[pos];
+ }
+ constexpr const device T& operator [] (size_t pos) const device
+ {
+ return elements[pos];
+ }
+
+ constexpr const constant T& operator [] (size_t pos) const constant
+ {
+ return elements[pos];
+ }
+
+ threadgroup T& operator [] (size_t pos) threadgroup
+ {
+ return elements[pos];
+ }
+ constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
+ {
+ return elements[pos];
+ }
+};
+
+struct S
+{
+ int x;
+ float4 y;
+ spvUnsafeArray<float, 2> z;
+};
+
+struct TheBlock
+{
+ spvUnsafeArray<float, 3> blockFa;
+ spvUnsafeArray<S, 2> blockSa;
+ float blockF;
+};
+
+struct main0_patchOut
+{
+ float2 in_te_positionScale;
+ float2 in_te_positionOffset;
+ spvUnsafeArray<TheBlock, 2> tcBlock;
+};
+
+struct main0_in
+{
+ float3 in_tc_attr;
+ ushort2 m_196;
+};
+
+kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], device main0_in* spvIn [[buffer(22)]])
+{
+ device main0_patchOut& patchOut = spvPatchOut[gl_GlobalInvocationID.x / 5];
+ device main0_in* gl_in = &spvIn[min(gl_GlobalInvocationID.x / 5, spvIndirectParams[1] - 1) * spvIndirectParams[0]];
+ uint gl_PrimitiveID = min(gl_GlobalInvocationID.x / 5, spvIndirectParams[1] - 1);
+ int _163;
+ _163 = 0;
+ float _111;
+ for (float _170 = 1.2999999523162841796875; _163 < 2; _170 = _111, _163++)
+ {
+ float _169;
+ _169 = _170;
+ for (int _164 = 0; _164 < 3; )
+ {
+ patchOut.tcBlock[_163].blockFa[_164] = _169;
+ _169 += 0.4000000059604644775390625;
+ _164++;
+ continue;
+ }
+ int _165;
+ float _168;
+ _168 = _169;
+ _165 = 0;
+ float _174;
+ for (; _165 < 2; _168 = _174, _165++)
+ {
+ patchOut.tcBlock[_163].blockSa[_165].x = int(_168);
+ patchOut.tcBlock[_163].blockSa[_165].y = float4(_168 + 0.4000000059604644775390625, _168 + 1.2000000476837158203125, _168 + 2.0, _168 + 2.80000019073486328125);
+ _174 = _168 + 0.800000011920928955078125;
+ for (int _171 = 0; _171 < 2; )
+ {
+ patchOut.tcBlock[_163].blockSa[_165].z[_171] = _174;
+ _174 += 0.4000000059604644775390625;
+ _171++;
+ continue;
+ }
+ }
+ patchOut.tcBlock[_163].blockF = _168;
+ _111 = _168 + 0.4000000059604644775390625;
+ }
+ spvTessLevel[gl_PrimitiveID].insideTessellationFactor[0] = half(gl_in[0].in_tc_attr.x);
+ spvTessLevel[gl_PrimitiveID].insideTessellationFactor[1] = half(gl_in[1].in_tc_attr.x);
+ spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(gl_in[2].in_tc_attr.x);
+ spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(gl_in[3].in_tc_attr.x);
+ spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(gl_in[4].in_tc_attr.x);
+ spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[3] = half(gl_in[5].in_tc_attr.x);
+ patchOut.in_te_positionScale = float2(gl_in[6].in_tc_attr.x, gl_in[7].in_tc_attr.x);
+ patchOut.in_te_positionOffset = float2(gl_in[8].in_tc_attr.x, gl_in[9].in_tc_attr.x);
+}
+