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Diffstat (limited to 'reference/opt/shaders-msl/tese/in-array-of-struct.raw-tess-in.tese')
-rw-r--r--reference/opt/shaders-msl/tese/in-array-of-struct.raw-tess-in.tese72
1 files changed, 72 insertions, 0 deletions
diff --git a/reference/opt/shaders-msl/tese/in-array-of-struct.raw-tess-in.tese b/reference/opt/shaders-msl/tese/in-array-of-struct.raw-tess-in.tese
new file mode 100644
index 00000000..e1f1f3c9
--- /dev/null
+++ b/reference/opt/shaders-msl/tese/in-array-of-struct.raw-tess-in.tese
@@ -0,0 +1,72 @@
+#pragma clang diagnostic ignored "-Wmissing-prototypes"
+#pragma clang diagnostic ignored "-Wmissing-braces"
+
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+template<typename T, size_t Num>
+struct spvUnsafeArray
+{
+ T elements[Num ? Num : 1];
+
+ thread T& operator [] (size_t pos) thread
+ {
+ return elements[pos];
+ }
+ constexpr const thread T& operator [] (size_t pos) const thread
+ {
+ return elements[pos];
+ }
+
+ device T& operator [] (size_t pos) device
+ {
+ return elements[pos];
+ }
+ constexpr const device T& operator [] (size_t pos) const device
+ {
+ return elements[pos];
+ }
+
+ constexpr const constant T& operator [] (size_t pos) const constant
+ {
+ return elements[pos];
+ }
+
+ threadgroup T& operator [] (size_t pos) threadgroup
+ {
+ return elements[pos];
+ }
+ constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
+ {
+ return elements[pos];
+ }
+};
+
+struct _35
+{
+ float dummy;
+ float4 variableInStruct;
+};
+
+struct main0_out
+{
+ float outResult [[user(locn0)]];
+ float4 gl_Position [[position]];
+};
+
+struct main0_in
+{
+ spvUnsafeArray<_35, 3> testStructArray;
+};
+
+[[ patch(triangle, 0) ]] vertex main0_out main0(float3 gl_TessCoord [[position_in_patch]], uint gl_PrimitiveID [[patch_id]], const device main0_in* spvIn [[buffer(22)]])
+{
+ main0_out out = {};
+ const device main0_in* gl_in = &spvIn[gl_PrimitiveID * 0];
+ out.gl_Position = float4((gl_TessCoord.xy * 2.0) - float2(1.0), 0.0, 1.0);
+ out.outResult = ((float(abs(gl_in[0].testStructArray[2].variableInStruct.x - (-4.0)) < 0.001000000047497451305389404296875) * float(abs(gl_in[0].testStructArray[2].variableInStruct.y - (-9.0)) < 0.001000000047497451305389404296875)) * float(abs(gl_in[0].testStructArray[2].variableInStruct.z - 3.0) < 0.001000000047497451305389404296875)) * float(abs(gl_in[0].testStructArray[2].variableInStruct.w - 7.0) < 0.001000000047497451305389404296875);
+ return out;
+}
+