diff options
Diffstat (limited to 'reference/opt/shaders-msl/tese/read-tess-level-in-func.msl2.tese')
-rw-r--r-- | reference/opt/shaders-msl/tese/read-tess-level-in-func.msl2.tese | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/reference/opt/shaders-msl/tese/read-tess-level-in-func.msl2.tese b/reference/opt/shaders-msl/tese/read-tess-level-in-func.msl2.tese index bb2e1e59..decaca3d 100644 --- a/reference/opt/shaders-msl/tese/read-tess-level-in-func.msl2.tese +++ b/reference/opt/shaders-msl/tese/read-tess-level-in-func.msl2.tese @@ -59,10 +59,10 @@ struct main0_patchIn main0_out out = {}; spvUnsafeArray<float, 4> gl_TessLevelOuter = {}; spvUnsafeArray<float, 2> gl_TessLevelInner = {}; - gl_TessLevelOuter[0] = patchIn.gl_TessLevel.x; - gl_TessLevelOuter[1] = patchIn.gl_TessLevel.y; - gl_TessLevelOuter[2] = patchIn.gl_TessLevel.z; - gl_TessLevelInner[0] = patchIn.gl_TessLevel.w; + gl_TessLevelOuter[0] = patchIn.gl_TessLevel[0]; + gl_TessLevelOuter[1] = patchIn.gl_TessLevel[1]; + gl_TessLevelOuter[2] = patchIn.gl_TessLevel[2]; + gl_TessLevelInner[0] = patchIn.gl_TessLevel[3]; out.gl_Position = float4(gl_TessLevelOuter[0], gl_TessLevelOuter[1], gl_TessLevelOuter[2], gl_TessLevelOuter[3]) + float2(gl_TessLevelInner[0], gl_TessLevelInner[1]).xyxy; return out; } |