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github.com/KhronosGroup/SPIRV-Cross.git - Unnamed repository; edit this file 'description' to name the repository.
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Diffstat (limited to 'reference/shaders-hlsl/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh')
-rw-r--r--reference/shaders-hlsl/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh24
1 files changed, 17 insertions, 7 deletions
diff --git a/reference/shaders-hlsl/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh b/reference/shaders-hlsl/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh
index cfe09a2d..1609cd5d 100644
--- a/reference/shaders-hlsl/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh
+++ b/reference/shaders-hlsl/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh
@@ -51,7 +51,17 @@ struct gl_MeshPerPrimitiveEXT
groupshared float shared_float[16];
-void mesh_main(inout gl_MeshPerVertexEXT gl_MeshVerticesEXT[24], inout gl_MeshPerPrimitiveEXT gl_MeshPrimitivesEXT[22], TaskPayload _payload, inout uint2 gl_PrimitiveLineIndicesEXT[22])
+void main3(inout uint2 gl_PrimitiveLineIndicesEXT[22], inout gl_MeshPerPrimitiveEXT gl_MeshPrimitivesEXT[22])
+{
+ gl_PrimitiveLineIndicesEXT[gl_LocalInvocationIndex] = uint2(0u, 1u) + gl_LocalInvocationIndex.xx;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveID = int(gl_GlobalInvocationID.x);
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_Layer = int(gl_GlobalInvocationID.x) + 1;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_ViewportIndex = int(gl_GlobalInvocationID.x) + 2;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_CullPrimitiveEXT = (gl_GlobalInvocationID.x & 1u) != 0u;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveShadingRateEXT = int(gl_GlobalInvocationID.x) + 3;
+}
+
+void main2(inout gl_MeshPerVertexEXT gl_MeshVerticesEXT[24], inout gl_MeshPerPrimitiveEXT gl_MeshPrimitivesEXT[22], TaskPayload _payload, inout uint2 gl_PrimitiveLineIndicesEXT[22])
{
SetMeshOutputCounts(24u, 22u);
gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_Position = float4(float3(gl_GlobalInvocationID), 1.0f);
@@ -66,15 +76,15 @@ void mesh_main(inout gl_MeshPerVertexEXT gl_MeshVerticesEXT[24], inout gl_MeshPe
gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].vPrim = float4(float3(gl_WorkGroupID), 3.0f);
gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].prim_outputs.a = _payload.a.xxxx;
gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].prim_outputs.b = _payload.b.xxxx;
- gl_PrimitiveLineIndicesEXT[gl_LocalInvocationIndex] = uint2(0u, 1u) + gl_LocalInvocationIndex.xx;
- gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveID = int(gl_GlobalInvocationID.x);
- gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_Layer = int(gl_GlobalInvocationID.x) + 1;
- gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_ViewportIndex = int(gl_GlobalInvocationID.x) + 2;
- gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_CullPrimitiveEXT = (gl_GlobalInvocationID.x & 1u) != 0u;
- gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveShadingRateEXT = int(gl_GlobalInvocationID.x) + 3;
+ main3(gl_PrimitiveLineIndicesEXT, gl_MeshPrimitivesEXT);
}
}
+void mesh_main(inout gl_MeshPerVertexEXT gl_MeshVerticesEXT[24], inout gl_MeshPerPrimitiveEXT gl_MeshPrimitivesEXT[22], TaskPayload _payload, inout uint2 gl_PrimitiveLineIndicesEXT[22])
+{
+ main2(gl_MeshVerticesEXT, gl_MeshPrimitivesEXT, _payload, gl_PrimitiveLineIndicesEXT);
+}
+
[outputtopology("line")]
[numthreads(2, 3, 4)]
void main(SPIRV_Cross_Input stage_input, out vertices gl_MeshPerVertexEXT gl_MeshVerticesEXT[24], out primitives gl_MeshPerPrimitiveEXT gl_MeshPrimitivesEXT[22], in payload TaskPayload _payload, out indices uint2 gl_PrimitiveLineIndicesEXT[22])