diff options
Diffstat (limited to 'reference/shaders-msl/tese/quad.tese')
-rw-r--r-- | reference/shaders-msl/tese/quad.tese | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/reference/shaders-msl/tese/quad.tese b/reference/shaders-msl/tese/quad.tese index 0b48661e..e0c79443 100644 --- a/reference/shaders-msl/tese/quad.tese +++ b/reference/shaders-msl/tese/quad.tese @@ -66,12 +66,12 @@ void set_position(thread float4& gl_Position, thread float3& gl_TessCoord, threa main0_out out = {}; spvUnsafeArray<float, 2> gl_TessLevelInner = {}; spvUnsafeArray<float, 4> gl_TessLevelOuter = {}; - gl_TessLevelInner[0] = patchIn.gl_TessLevelInner.x; - gl_TessLevelInner[1] = patchIn.gl_TessLevelInner.y; - gl_TessLevelOuter[0] = patchIn.gl_TessLevelOuter.x; - gl_TessLevelOuter[1] = patchIn.gl_TessLevelOuter.y; - gl_TessLevelOuter[2] = patchIn.gl_TessLevelOuter.z; - gl_TessLevelOuter[3] = patchIn.gl_TessLevelOuter.w; + gl_TessLevelInner[0] = patchIn.gl_TessLevelInner[0]; + gl_TessLevelInner[1] = patchIn.gl_TessLevelInner[1]; + gl_TessLevelOuter[0] = patchIn.gl_TessLevelOuter[0]; + gl_TessLevelOuter[1] = patchIn.gl_TessLevelOuter[1]; + gl_TessLevelOuter[2] = patchIn.gl_TessLevelOuter[2]; + gl_TessLevelOuter[3] = patchIn.gl_TessLevelOuter[3]; float3 gl_TessCoord = float3(gl_TessCoordIn.x, gl_TessCoordIn.y, 0.0); set_position(out.gl_Position, gl_TessCoord, gl_TessLevelInner, gl_TessLevelOuter); return out; |