diff options
Diffstat (limited to 'reference/shaders-no-opt/asm/mesh/mesh-shader-plain-builtin-outputs.spv14.asm.vk.nocompat.mesh.vk')
-rw-r--r-- | reference/shaders-no-opt/asm/mesh/mesh-shader-plain-builtin-outputs.spv14.asm.vk.nocompat.mesh.vk | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/reference/shaders-no-opt/asm/mesh/mesh-shader-plain-builtin-outputs.spv14.asm.vk.nocompat.mesh.vk b/reference/shaders-no-opt/asm/mesh/mesh-shader-plain-builtin-outputs.spv14.asm.vk.nocompat.mesh.vk new file mode 100644 index 00000000..5040aa46 --- /dev/null +++ b/reference/shaders-no-opt/asm/mesh/mesh-shader-plain-builtin-outputs.spv14.asm.vk.nocompat.mesh.vk @@ -0,0 +1,44 @@ +#version 450 +#extension GL_EXT_mesh_shader : require +layout(local_size_x = 2, local_size_y = 3, local_size_z = 4) in; +layout(max_vertices = 24, max_primitives = 8, triangles) out; + +struct _12 +{ + float _m0; +}; + +layout(location = 1) out vec4 B[24]; +layout(location = 3) perprimitiveEXT out vec4 C[8]; +shared float _9[64]; +taskPayloadSharedEXT _12 _11; + +void main() +{ + _9[gl_LocalInvocationIndex] = float(gl_LocalInvocationIndex); + barrier(); + SetMeshOutputsEXT(24u, 8u); + gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_Position.x = _9[gl_LocalInvocationIndex]; + gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_Position.y = _9[gl_LocalInvocationIndex]; + gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_Position.z = _9[gl_LocalInvocationIndex]; + gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_Position.w = _9[gl_LocalInvocationIndex]; + float _63 = _11._m0 + _9[gl_LocalInvocationIndex ^ 1u]; + B[gl_LocalInvocationIndex].x = _63; + B[gl_LocalInvocationIndex].y = _63; + B[gl_LocalInvocationIndex].z = _63; + B[gl_LocalInvocationIndex].w = _63; + if (gl_LocalInvocationIndex < 8u) + { + uint _71 = gl_LocalInvocationIndex * 3u; + gl_PrimitiveTriangleIndicesEXT[gl_LocalInvocationIndex] = uvec3(_71, _71 + 1u, _71 + 2u); + gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_CullPrimitiveEXT = (gl_LocalInvocationIndex & 1u) != 0u; + gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveID = int(gl_LocalInvocationIndex); + gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_Layer = int(gl_LocalInvocationIndex); + uint _81 = gl_LocalInvocationIndex ^ 2u; + C[gl_LocalInvocationIndex].x = _9[_81]; + C[gl_LocalInvocationIndex].y = _9[_81]; + C[gl_LocalInvocationIndex].z = _9[_81]; + C[gl_LocalInvocationIndex].w = _9[_81]; + } +} + |