diff options
Diffstat (limited to 'reference/shaders-ue4/asm/frag/subpass-input.ios.framebuffer-fetch.asm.frag')
-rw-r--r-- | reference/shaders-ue4/asm/frag/subpass-input.ios.framebuffer-fetch.asm.frag | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/reference/shaders-ue4/asm/frag/subpass-input.ios.framebuffer-fetch.asm.frag b/reference/shaders-ue4/asm/frag/subpass-input.ios.framebuffer-fetch.asm.frag index 5017be6c..d7a1993d 100644 --- a/reference/shaders-ue4/asm/frag/subpass-input.ios.framebuffer-fetch.asm.frag +++ b/reference/shaders-ue4/asm/frag/subpass-input.ios.framebuffer-fetch.asm.frag @@ -197,10 +197,9 @@ struct main0_out float4 out_var_SV_Target0 [[color(0)]]; }; -fragment main0_out main0(constant type_View& View [[buffer(0)]], constant type_Globals& _Globals [[buffer(1)]], float4 _RESERVED_IDENTIFIER_FIXUP_gl_LastFragData [[color(0)]], texture2d<float> ShadowDepthTexture [[texture(0)]], sampler ShadowDepthTextureSampler [[sampler(0)]], float4 gl_FragCoord [[position]], uint gl_SampleID [[sample_id]]) +fragment main0_out main0(constant type_View& View [[buffer(0)]], constant type_Globals& _Globals [[buffer(1)]], float4 _RESERVED_IDENTIFIER_FIXUP_gl_LastFragData [[color(0)]], texture2d<float> ShadowDepthTexture [[texture(0)]], sampler ShadowDepthTextureSampler [[sampler(0)]], float4 gl_FragCoord [[position]]) { main0_out out = {}; - gl_FragCoord.xy += get_sample_position(gl_SampleID) - 0.5; float4 _67 = _RESERVED_IDENTIFIER_FIXUP_gl_LastFragData; float _68 = _67.w; float4 _82 = _Globals.ScreenToShadowMatrix * float4((((gl_FragCoord.xy * View.View_BufferSizeAndInvSize.zw) - View.View_ScreenPositionScaleBias.wz) / View.View_ScreenPositionScaleBias.xy) * float2(_68), _68, 1.0); |