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Diffstat (limited to 'shaders-msl-no-opt/asm/frag/access-chain-array-ubo-partial.asm.frag')
-rw-r--r--shaders-msl-no-opt/asm/frag/access-chain-array-ubo-partial.asm.frag50
1 files changed, 50 insertions, 0 deletions
diff --git a/shaders-msl-no-opt/asm/frag/access-chain-array-ubo-partial.asm.frag b/shaders-msl-no-opt/asm/frag/access-chain-array-ubo-partial.asm.frag
new file mode 100644
index 00000000..1a268acb
--- /dev/null
+++ b/shaders-msl-no-opt/asm/frag/access-chain-array-ubo-partial.asm.frag
@@ -0,0 +1,50 @@
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 10
+; Bound: 25
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %main "main" %FragColor
+ OpExecutionMode %main OriginUpperLeft
+ OpSource GLSL 450
+ OpName %main "main"
+ OpName %FragColor "FragColor"
+ OpName %UBOs "UBOs"
+ OpMemberName %UBOs 0 "v"
+ OpName %ubos "ubos"
+ OpDecorate %FragColor Location 0
+ OpMemberDecorate %UBOs 0 Offset 0
+ OpDecorate %UBOs Block
+ OpDecorate %ubos DescriptorSet 0
+ OpDecorate %ubos Binding 0
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %FragColor = OpVariable %_ptr_Output_v4float Output
+ %UBOs = OpTypeStruct %v4float
+ %uint = OpTypeInt 32 0
+ %uint_2 = OpConstant %uint 2
+%_arr_UBOs_uint_2 = OpTypeArray %UBOs %uint_2
+%_ptr_Uniform__arr_UBOs_uint_2 = OpTypePointer Uniform %_arr_UBOs_uint_2
+%_ptr_Uniform_UBOs = OpTypePointer Uniform %UBOs
+ %ubos = OpVariable %_ptr_Uniform__arr_UBOs_uint_2 Uniform
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
+ %int_1 = OpConstant %int 1
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %ptr0_partial = OpAccessChain %_ptr_Uniform_UBOs %ubos %int_0
+ %ptr0 = OpAccessChain %_ptr_Uniform_v4float %ptr0_partial %int_0
+ %ptr1_partial = OpAccessChain %_ptr_Uniform_UBOs %ubos %int_1
+ %ptr1 = OpAccessChain %_ptr_Uniform_v4float %ptr1_partial %int_0
+ %20 = OpLoad %v4float %ptr0
+ %23 = OpLoad %v4float %ptr1
+ %24 = OpFAdd %v4float %20 %23
+ OpStore %FragColor %24
+ OpReturn
+ OpFunctionEnd