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AgeCommit message (Expand)Author
2022-05-02GLSL: Handle more proper semantics for RelaxedPrecision.Hans-Kristian Arntzen
2022-03-03Add relax_nan_checks options.Hans-Kristian Arntzen
2022-01-14Update references for GL_EXT_texture_buffer.Hans-Kristian Arntzen
2022-01-05Roll dependencies.Hans-Kristian Arntzen
2021-12-07Clamp vector element access to vector size.Sebastián Aedo
2021-11-26MSL: Add 64 bit switch supportSebastián Aedo
2021-11-07GLSL: Deal with buffer_reference_align.Hans-Kristian Arntzen
2021-11-07Handle Modf/Frexp in more cases.Hans-Kristian Arntzen
2021-10-25SPIRV-Cross contribution needed for `INTEL_fragment_shader_ordering`Erfan Ahmadi
2021-09-12MSL: Return fragment function value even when last SPIR-V Op is discard (OpKi...Bill Hollings
2021-09-05Add tests for OpSpecConstantOp ops OpQuantizeToF16 and OpSRem.Bill Hollings
2021-09-02GLSL: Emit GL_EXT_buffer_reference_uvec2 as required.Hans-Kristian Arntzen
2021-07-19GLSL: Implement GL_EXT_ray_query.Hans-Kristian Arntzen
2021-06-30GLSL: Support pervertexNV in NV barycentric extension.Hans-Kristian Arntzen
2021-06-28Handle SPIR-V 1.4 selection constructs.Hans-Kristian Arntzen
2021-06-03Ensure loop control flow hints only appear above loops.Hans-Kristian Arntzen
2021-06-03GLSL: Implement control flow hints.Hans-Kristian Arntzen
2021-05-26Add comment after inf/nan float number for clarifying.xndcn
2021-05-07Honor NoContraction qualifier.Hans-Kristian Arntzen
2021-05-07Update reference output.Hans-Kristian Arntzen
2021-04-22Rewrite how non-uniform qualifiers are handled.Hans-Kristian Arntzen
2021-01-22GLSL: Handle tracing against incoming payload/callable.Hans-Kristian Arntzen
2021-01-08GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing.Hans-Kristian Arntzen
2021-01-08Roll dependencies.Hans-Kristian Arntzen
2021-01-07MSL: Always enable Outputs in vertex stages.Hans-Kristian Arntzen
2021-01-05GLSL: Handle some extreme edge cases in Output variable initialization.Hans-Kristian Arntzen
2020-11-23GLSL: Emit storage qualifiers for buffer_reference.Hans-Kristian Arntzen
2020-11-23Normalize all internal workaround methods to use spv prefix.Hans-Kristian Arntzen
2020-11-07Merge pull request #1530 from rdb/legacy-glsl-roundHans-Kristian Arntzen
2020-11-07Merge pull request #1527 from rdb/legacy-transposeHans-Kristian Arntzen
2020-11-07GLSL: implement transpose() in GLSL 1.10 / ES 1.00rdb
2020-11-06GLSL: Fix round/roundEven for legacy GLSL.rdb
2020-11-06GLSL: Fix support for textureLod in legacy vertex shadersrdb
2020-10-27GLSL: Support a workaround for loading row-major matrices.Hans-Kristian Arntzen
2020-09-30GLSL: Add support for transform_feedback3 geometry streams.Hans-Kristian Arntzen
2020-09-22Roll dependencies.dan sinclair
2020-09-17Deal with case where a selection construct conditionally merges/breaks.Hans-Kristian Arntzen
2020-07-29GLSL: Be more aggressive about using type_alias.Hans-Kristian Arntzen
2020-07-23Roll GLSLang, SPIRV-Headers and SPIRV-Tools.dan sinclair
2020-07-06Roll deps.dan sinclair
2020-07-06GLSL: Support I/O flattening with arrays as final type.Hans-Kristian Arntzen
2020-07-03GLSL: Support multi-level struct flattening for I/O.Hans-Kristian Arntzen
2020-06-30GLSL: Fix nested legacy switch workarounds.Hans-Kristian Arntzen
2020-06-29Merge pull request #1410 from KhronosGroup/fix-14062020-06-29Hans-Kristian Arntzen
2020-06-29GLSL: Implement switch on ESSL 1.0.Hans-Kristian Arntzen
2020-06-29Implement context-sensitive expression read tracking.Hans-Kristian Arntzen
2020-06-29Fix bug with control dependent expression tracking.Hans-Kristian Arntzen
2020-06-23HLSL: Workaround FXC bugs with degenerate switch blocks.Hans-Kristian Arntzen
2020-06-22Roll deps and update tests.dan sinclair
2020-05-22GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL.Hans-Kristian Arntzen