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1560-reuse1
bitcast-builtin-compute
fix-1061
fix-1399
fix-1559
fix-1582
fix-1775
fix-1868
fix-1955-1956
fix-2009
fix-838
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mesh-shaders
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sdk-1.3.211
sdk-1.3.216
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shaders-msl-no-opt
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Author
2022-01-18
Test aliased names in declared LUTs.
Hans-Kristian Arntzen
2022-01-18
Handle aliased names in spec constants.
Hans-Kristian Arntzen
2022-01-17
MSL: Handle constant construct of block-like array types.
Hans-Kristian Arntzen
2022-01-17
MSL: Handle signed atomic min/max.
Hans-Kristian Arntzen
2022-01-06
Add support for LocalSizeId.
Hans-Kristian Arntzen
2021-11-07
Merge pull request #1804 from KhronosGroup/fix-1759
Hans-Kristian Arntzen
2021-11-07
MSL: Handle non-thread storage class in Modf/Frexp pointer versions.
Hans-Kristian Arntzen
2021-11-07
Handle Modf/Frexp in more cases.
Hans-Kristian Arntzen
2021-10-13
Test behavior around OpSelect with matrices.
Hans-Kristian Arntzen
2021-10-13
Fix wrong detection of trivial_mix_op.
Hans-Kristian Arntzen
2021-09-30
Improve handling of INT_MIN/INT64_MIN literals.
Hans-Kristian Arntzen
2021-08-23
MSL: Consider that function/private variables can be block-like.
Hans-Kristian Arntzen
2021-07-13
MSL: Add test for scalar access chain pull interpolant.
Hans-Kristian Arntzen
2021-06-28
Handle SPIR-V 1.4 selection constructs.
Hans-Kristian Arntzen
2021-06-03
Handle odd type for textureGather component.
Hans-Kristian Arntzen
2021-05-21
MSL: Improve handling of split tessellation access chains.
Hans-Kristian Arntzen
2021-04-23
MSL: Use proper array for quad tess levels.
Hans-Kristian Arntzen
2021-04-19
MSL: Handle loading Clip/CullDistance in TESE.
Hans-Kristian Arntzen
2021-04-19
MSL: Correctly analyze if builtin block is active.
Hans-Kristian Arntzen
2021-04-19
MSL: Test that we can capture cull distance to buffer.
Hans-Kristian Arntzen
2021-04-19
MSL: Emit multiple threadgroup slices for multi-patch.
Hans-Kristian Arntzen
2021-04-19
MSL: Fix initialization of masked threadgroup variables.
Hans-Kristian Arntzen
2021-03-09
Merge pull request #1635 from KhronosGroup/fix-1627
Hans-Kristian Arntzen
2021-03-08
Handle edge cases in OpCopyMemory.
Hans-Kristian Arntzen
2021-03-08
MSL: Add test for logical subgroup arith ops.
Hans-Kristian Arntzen
2021-02-26
MSL: Deal with pointer-to-pointer qualifier ordering.
Hans-Kristian Arntzen
2021-02-17
Merge pull request #1622 from KhronosGroup/fix-1619
Hans-Kristian Arntzen
2021-02-17
MSL: Handle load and store to TessLevel array in TESC.
Hans-Kristian Arntzen
2021-02-17
MSL: Gracefully assign automatic input locations to builtin attributes.
Hans-Kristian Arntzen
2021-02-15
MSL: Fixup type when using tessellation levels in TESC functions.
Hans-Kristian Arntzen
2021-01-22
Check entry point variables in is_hidden_variables.
Hans-Kristian Arntzen
2021-01-08
MSL: Fix various bugs with framebuffer fetch on macOS and argument buffers.
fix-1582
Hans-Kristian Arntzen
2021-01-08
MSL: Always use input_attachment_index for framebuffer fetch binding.
Hans-Kristian Arntzen
2021-01-07
Add test for pure initializer gl_FragDepth.
Hans-Kristian Arntzen
2021-01-07
MSL: Make sure initialized output builtins are considered active.
Hans-Kristian Arntzen
2021-01-07
MSL: Always enable Outputs in vertex stages.
Hans-Kristian Arntzen
2021-01-07
MSL: Only consider builtin variables if they are part of IO interface.
Hans-Kristian Arntzen
2021-01-05
MSL: Emit correct initializer for tessellation control points.
Hans-Kristian Arntzen
2021-01-05
MSL: Handle initializers for tess levels.
Hans-Kristian Arntzen
2021-01-04
More robust handling of initialized output builtin variables.
Hans-Kristian Arntzen
2021-01-04
Handle output IO block initializers more robustly.
Hans-Kristian Arntzen
2021-01-04
Handle reserved identifiers for functions.
Hans-Kristian Arntzen
2021-01-04
MSL: Handle reserved identifiers for entry point.
Hans-Kristian Arntzen
2020-12-07
GLSL: Emit nonuniformEXT in correct place for late-combined samplers.
Hans-Kristian Arntzen
2020-11-25
spirv_msl: Don't add fixup hooks for builtin variables if they're unused.
comex
2020-11-21
MSL: Expand subgroup support.
Chip Davis
2020-11-06
MSL: Fix regression in image gather handling.
Hans-Kristian Arntzen
2020-10-29
MSL: Allow framebuffer fetch on Mac in MSL 2.3.
Chip Davis
2020-10-26
MSL: Do not use component::x gather for depth2d textures.
Hans-Kristian Arntzen
2020-10-24
MSL: Cast broadcast booleans to ushort.
Chip Davis
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