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spirv_glsl.hpp
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Commit message (
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Author
2021-01-05
GLSL: Refactor out Output variable initialization.
Hans-Kristian Arntzen
2021-01-05
GLSL: Handle some extreme edge cases in Output variable initialization.
Hans-Kristian Arntzen
2020-12-11
GLSL: Fix KHR subgroup extension table for subgroups.
Hans-Kristian Arntzen
2020-12-07
GLSL: Emit nonuniformEXT in correct place for late-combined samplers.
Hans-Kristian Arntzen
2020-12-01
Add MIT dual license for the SPIRV-Cross API.
Hans-Kristian Arntzen
2020-11-08
Run format_all.sh.
Hans-Kristian Arntzen
2020-11-07
Merge pull request #1527 from rdb/legacy-transpose
Hans-Kristian Arntzen
2020-11-07
GLSL: Remove unused `lod` argument from legacy_tex_op()
rdb
2020-11-07
GLSL: implement transpose() in GLSL 1.10 / ES 1.00
rdb
2020-11-06
GLSL: Fix support for textureLod in legacy vertex shaders
rdb
2020-10-27
GLSL: Support a workaround for loading row-major matrices.
Hans-Kristian Arntzen
2020-10-15
MSL: Don't use a bitcast for tessellation levels in tesc shaders.
Chip Davis
2020-10-08
Style nits for GL subgroup implementation.
Hans-Kristian Arntzen
2020-10-08
Merge branch 'issues1350-2' of git://github.com/devshgraphicsprogramming/SPIR...
Hans-Kristian Arntzen
2020-10-08
Resolved issues 1350, 1351, 1352
criss
2020-09-28
Allow flip_vert_y in all relevant stages.
Hans-Kristian Arntzen
2020-08-21
Overhaul how we deal with reserved identifiers.
Hans-Kristian Arntzen
2020-07-28
GLSL: Add option to force flattening IO blocks.
Hans-Kristian Arntzen
2020-07-11
MSVC 2013: Fix silently broken builds.
Hans-Kristian Arntzen
2020-07-06
MSL: Workaround broken vector -> scalar access chain in MSL.
Hans-Kristian Arntzen
2020-07-03
GLSL: Support multi-level struct flattening for I/O.
Hans-Kristian Arntzen
2020-07-01
Run format_all.sh.
Hans-Kristian Arntzen
2020-06-29
Implement context-sensitive expression read tracking.
Hans-Kristian Arntzen
2020-06-18
MSL: Deal with loading non-value-type arrays.
Hans-Kristian Arntzen
2020-06-18
MSL: Improve handling of array types in buffer objects.
Hans-Kristian Arntzen
2020-06-08
Refactor texture fetch function generation.
Hans-Kristian Arntzen
2020-06-04
GLSL: Implement sparse feedback.
Hans-Kristian Arntzen
2020-04-22
GLSL: Support f16x2 <-> f32 bitcast.
Hans-Kristian Arntzen
2020-04-03
Expose a query if samplers or images are comparison resources.
Hans-Kristian Arntzen
2020-03-26
Add support for forcefully zero-initialized variables.
Hans-Kristian Arntzen
2020-03-19
GLSL: Implement GL_EXT_shader_framebuffer_fetch.
Hans-Kristian Arntzen
2020-03-04
Add option to disable storage image qualifier deduction.
Hans-Kristian Arntzen
2020-01-27
GLSL: Support GL_ARB_enchanced_layouts for XFB.
Hans-Kristian Arntzen
2020-01-16
Update license headers to 2020.
2020-01-16
Hans-Kristian Arntzen
2020-01-16
Deal with illegal names in types as well.
Hans-Kristian Arntzen
2020-01-09
GLSL: Deal with sign in subgroup Min/Max operations.
Hans-Kristian Arntzen
2020-01-08
HLSL: Implement stores for complex composites in ByteAddressBuffers.
Hans-Kristian Arntzen
2020-01-08
HLSL: Support loading complex composites from ByteAddressBuffer.
Hans-Kristian Arntzen
2020-01-08
Run format_all.sh.
Hans-Kristian Arntzen
2020-01-07
MSL: Deal with packing vectors for vertex input/fragment output.
Hans-Kristian Arntzen
2020-01-06
Go through access chain path for OpCopyLogical.
Hans-Kristian Arntzen
2020-01-06
Basic implementation of OpCopyLogical.
Hans-Kristian Arntzen
2019-11-06
HLSL: Report more explicitly which member failed validation.
Hans-Kristian Arntzen
2019-10-28
Run format_all.sh.
ue4-merge
Hans-Kristian Arntzen
2019-10-26
MSL: Declare arrays with proper type wrapper.
Hans-Kristian Arntzen
2019-10-26
MSL: Rewrite tessellation_access_chain.
Hans-Kristian Arntzen
2019-10-26
MSL: Rewrite propagated depth comparison state handling.
Hans-Kristian Arntzen
2019-10-22
Simplified overriding of 'access_chain_internal' function in CompilerMSL.
Lukas Hermanns
2019-10-22
Merge remote-tracking branch 'upstream/master'
Lukas Hermanns
2019-10-14
HLSL: Fix unrolled S/G LE/LT/GE/GT opcodes.
Hans-Kristian Arntzen
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