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AgeCommit message (Expand)Author
2021-01-05GLSL: Refactor out Output variable initialization.Hans-Kristian Arntzen
2021-01-05GLSL: Handle some extreme edge cases in Output variable initialization.Hans-Kristian Arntzen
2020-12-11GLSL: Fix KHR subgroup extension table for subgroups.Hans-Kristian Arntzen
2020-12-07GLSL: Emit nonuniformEXT in correct place for late-combined samplers.Hans-Kristian Arntzen
2020-12-01Add MIT dual license for the SPIRV-Cross API.Hans-Kristian Arntzen
2020-11-08Run format_all.sh.Hans-Kristian Arntzen
2020-11-07Merge pull request #1527 from rdb/legacy-transposeHans-Kristian Arntzen
2020-11-07GLSL: Remove unused `lod` argument from legacy_tex_op()rdb
2020-11-07GLSL: implement transpose() in GLSL 1.10 / ES 1.00rdb
2020-11-06GLSL: Fix support for textureLod in legacy vertex shadersrdb
2020-10-27GLSL: Support a workaround for loading row-major matrices.Hans-Kristian Arntzen
2020-10-15MSL: Don't use a bitcast for tessellation levels in tesc shaders.Chip Davis
2020-10-08Style nits for GL subgroup implementation.Hans-Kristian Arntzen
2020-10-08Merge branch 'issues1350-2' of git://github.com/devshgraphicsprogramming/SPIR...Hans-Kristian Arntzen
2020-10-08Resolved issues 1350, 1351, 1352criss
2020-09-28Allow flip_vert_y in all relevant stages.Hans-Kristian Arntzen
2020-08-21Overhaul how we deal with reserved identifiers.Hans-Kristian Arntzen
2020-07-28GLSL: Add option to force flattening IO blocks.Hans-Kristian Arntzen
2020-07-11MSVC 2013: Fix silently broken builds.Hans-Kristian Arntzen
2020-07-06MSL: Workaround broken vector -> scalar access chain in MSL.Hans-Kristian Arntzen
2020-07-03GLSL: Support multi-level struct flattening for I/O.Hans-Kristian Arntzen
2020-07-01Run format_all.sh.Hans-Kristian Arntzen
2020-06-29Implement context-sensitive expression read tracking.Hans-Kristian Arntzen
2020-06-18MSL: Deal with loading non-value-type arrays.Hans-Kristian Arntzen
2020-06-18MSL: Improve handling of array types in buffer objects.Hans-Kristian Arntzen
2020-06-08Refactor texture fetch function generation.Hans-Kristian Arntzen
2020-06-04GLSL: Implement sparse feedback.Hans-Kristian Arntzen
2020-04-22GLSL: Support f16x2 <-> f32 bitcast.Hans-Kristian Arntzen
2020-04-03Expose a query if samplers or images are comparison resources.Hans-Kristian Arntzen
2020-03-26Add support for forcefully zero-initialized variables.Hans-Kristian Arntzen
2020-03-19GLSL: Implement GL_EXT_shader_framebuffer_fetch.Hans-Kristian Arntzen
2020-03-04Add option to disable storage image qualifier deduction.Hans-Kristian Arntzen
2020-01-27GLSL: Support GL_ARB_enchanced_layouts for XFB.Hans-Kristian Arntzen
2020-01-16Update license headers to 2020.2020-01-16Hans-Kristian Arntzen
2020-01-16Deal with illegal names in types as well.Hans-Kristian Arntzen
2020-01-09GLSL: Deal with sign in subgroup Min/Max operations.Hans-Kristian Arntzen
2020-01-08HLSL: Implement stores for complex composites in ByteAddressBuffers.Hans-Kristian Arntzen
2020-01-08HLSL: Support loading complex composites from ByteAddressBuffer.Hans-Kristian Arntzen
2020-01-08Run format_all.sh.Hans-Kristian Arntzen
2020-01-07MSL: Deal with packing vectors for vertex input/fragment output.Hans-Kristian Arntzen
2020-01-06Go through access chain path for OpCopyLogical.Hans-Kristian Arntzen
2020-01-06Basic implementation of OpCopyLogical.Hans-Kristian Arntzen
2019-11-06HLSL: Report more explicitly which member failed validation.Hans-Kristian Arntzen
2019-10-28Run format_all.sh.ue4-mergeHans-Kristian Arntzen
2019-10-26MSL: Declare arrays with proper type wrapper.Hans-Kristian Arntzen
2019-10-26MSL: Rewrite tessellation_access_chain.Hans-Kristian Arntzen
2019-10-26MSL: Rewrite propagated depth comparison state handling.Hans-Kristian Arntzen
2019-10-22Simplified overriding of 'access_chain_internal' function in CompilerMSL.Lukas Hermanns
2019-10-22Merge remote-tracking branch 'upstream/master'Lukas Hermanns
2019-10-14HLSL: Fix unrolled S/G LE/LT/GE/GT opcodes.Hans-Kristian Arntzen