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spirv_msl.cpp
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Author
2021-01-08
MSL: Fix various bugs with framebuffer fetch on macOS and argument buffers.
fix-1582
Hans-Kristian Arntzen
2021-01-08
MSL: Always use input_attachment_index for framebuffer fetch binding.
Hans-Kristian Arntzen
2021-01-07
MSL: Only consider builtin variables if they are part of IO interface.
Hans-Kristian Arntzen
2021-01-07
MSL: Very slight refactor.
Hans-Kristian Arntzen
2021-01-06
MSL: Fix initializer for tess level outputs.
Hans-Kristian Arntzen
2021-01-06
MSL: Don't flatten builtin arrays unless they're part of IO interface.
Hans-Kristian Arntzen
2021-01-05
MSL: Emit correct initializer for tessellation control points.
Hans-Kristian Arntzen
2021-01-05
MSL: Handle initializers for tess levels.
Hans-Kristian Arntzen
2021-01-04
Minor redundant nit.
Hans-Kristian Arntzen
2021-01-04
More robust handling of initialized output builtin variables.
Hans-Kristian Arntzen
2021-01-04
MSL: Handle reserved identifiers for entry point.
Hans-Kristian Arntzen
2020-12-02
Merge pull request #1553 from comex/no-subgroups-in-vertex-shaders
Hans-Kristian Arntzen
2020-12-01
Add MIT dual license for the SPIRV-Cross API.
Hans-Kristian Arntzen
2020-11-27
MSL: Added fmin3 and fmax3 library functions to the illegal name list.
Jan Sikorski
2020-11-27
msl: Don't try to use [[thread_index_in_simdgroup]] in vertex shaders.
comex
2020-11-25
spirv_msl: Don't add fixup hooks for builtin variables if they're unused.
comex
2020-11-25
MSL: Don't mask off inactive bits in ballot masks.
Chip Davis
2020-11-23
MSL: Adjust FragCoord for sample-rate shading.
Chip Davis
2020-11-23
Normalize all internal workaround methods to use spv prefix.
Hans-Kristian Arntzen
2020-11-21
MSL: Expand subgroup support.
Chip Davis
2020-11-16
Merge pull request #1541 from cdavis5e/msl-ios-features
Hans-Kristian Arntzen
2020-11-14
MSL: Expose some more features on iOS.
Chip Davis
2020-11-11
Fix switch fallthrough
Hans-Kristian Arntzen
2020-11-09
MSL: extract global variables from subgroup ballot operations
Jan Sikorski
2020-11-08
Run format_all.sh.
Hans-Kristian Arntzen
2020-11-07
Merge pull request #1525 from cdavis5e/msl-interpolation-functions
Hans-Kristian Arntzen
2020-11-06
MSL: Fix regression in image gather handling.
Hans-Kristian Arntzen
2020-11-05
MSL: Support pull-model interpolation on MSL 2.3+.
Chip Davis
2020-11-03
Merge pull request #1516 from billhollings/VK_EXT_descriptor_indexing
Hans-Kristian Arntzen
2020-11-03
Syntax and format updates from code review.
Bill Hollings
2020-10-30
Minor format and typo updates from code review.
Bill Hollings
2020-10-30
MSL: Allow Bias and Grad arguments with comparison on Mac in MSL 2.3.
Chip Davis
2020-10-30
Merge pull request #1514 from cdavis5e/msl-mac-framebuffer-fetch
Hans-Kristian Arntzen
2020-10-30
added metal keyworld: "level" (#1501)
Yuwen Wu
2020-10-30
MSL: Support run-time sized image and sampler arrays
Bill Hollings
2020-10-29
MSL: Allow framebuffer fetch on Mac in MSL 2.3.
Chip Davis
2020-10-28
MSL: Allow post-depth coverage on Mac in MSL 2.3.
Chip Davis
2020-10-26
MSL: For 2.1+, don't disable rasterization for vertex writes.
Chip Davis
2020-10-26
MSL: Do not use component::x gather for depth2d textures.
Hans-Kristian Arntzen
2020-10-24
MSL: Cast broadcast booleans to ushort.
Chip Davis
2020-10-24
MSL: Mask ballots passed to Ballot bit ops.
Chip Davis
2020-10-24
MSL: Support vectors with OpGroupNonUniformAllEqual.
Chip Davis
2020-10-24
MSL: Correct definitions of subgroup ballot mask variables.
Chip Davis
2020-10-21
MSL: Don't remove periods from swizzle buffer index exprs.
Chip Davis
2020-10-15
MSL: Handle Offset and Grad operands for 1D-as-2D textures.
Chip Davis
2020-10-15
Merge pull request #1490 from KhronosGroup/fix-1488
Hans-Kristian Arntzen
2020-10-15
MSL: Don't use a bitcast for tessellation levels in tesc shaders.
Chip Davis
2020-10-14
MSL: Support querying and modifying generated combined sampler suffix.
Hans-Kristian Arntzen
2020-10-14
MSL: Fix calculation of atomic image buffer address.
Chip Davis
2020-10-13
MSL: Add missing interlock handling to atomic image buffers.
Chip Davis
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