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fix-1868
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spirv_msl.hpp
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Author
2021-01-08
MSL: Fix various bugs with framebuffer fetch on macOS and argument buffers.
fix-1582
Hans-Kristian Arntzen
2021-01-04
MSL: Handle reserved identifiers for entry point.
Hans-Kristian Arntzen
2020-12-01
Add MIT dual license for the SPIRV-Cross API.
Hans-Kristian Arntzen
2020-11-23
MSL: Adjust FragCoord for sample-rate shading.
Chip Davis
2020-11-21
MSL: Expand subgroup support.
Chip Davis
2020-11-05
MSL: Support pull-model interpolation on MSL 2.3+.
Chip Davis
2020-11-03
Merge pull request #1516 from billhollings/VK_EXT_descriptor_indexing
Hans-Kristian Arntzen
2020-11-03
Syntax and format updates from code review.
Bill Hollings
2020-10-30
MSL: Support run-time sized image and sampler arrays
Bill Hollings
2020-10-29
MSL: Allow framebuffer fetch on Mac in MSL 2.3.
Chip Davis
2020-10-24
MSL: Cast broadcast booleans to ushort.
Chip Davis
2020-10-24
MSL: Mask ballots passed to Ballot bit ops.
Chip Davis
2020-10-15
Merge pull request #1490 from KhronosGroup/fix-1488
Hans-Kristian Arntzen
2020-10-15
MSL: Don't use a bitcast for tessellation levels in tesc shaders.
Chip Davis
2020-10-14
MSL: Support querying and modifying generated combined sampler suffix.
Hans-Kristian Arntzen
2020-10-14
MSL: Fix calculation of atomic image buffer address.
Chip Davis
2020-09-04
Merge pull request #1461 from Kangz/fix-warnings
Hans-Kristian Arntzen
2020-09-04
Fix -Wduplicate-enum and -Wrange-for-analysis.
Corentin Wallez
2020-09-02
MSL: Support layered input attachments.
Chip Davis
2020-09-02
MSL: Don't set the layer for multiview if the device doesn't support it.
Chip Davis
2020-07-24
Enabling setting a fixed sampleMask in Metal fragment shaders.
Tomek Ponitka
2020-07-24
MSL: Add support for processing more than one patch per workgroup.
Chip Davis
2020-07-23
MSL: Factor creating a uint type into its own method.
Chip Davis
2020-07-23
MSL: Factor a really gnarly condition into its own method.
Chip Davis
2020-07-06
MSL: Workaround broken vector -> scalar access chain in MSL.
Hans-Kristian Arntzen
2020-07-01
Run format_all.sh.
Hans-Kristian Arntzen
2020-06-22
MSL: Remove the old VertexAttr API.
fix-1399
Hans-Kristian Arntzen
2020-06-19
Fix placement of SPIRV_CROSS_DEPRECATED.
Corentin Wallez
2020-06-18
Clean up some deprecation warnings when building with Makefile.
Hans-Kristian Arntzen
2020-06-18
Remove unused member in MSLShaderInput.
Hans-Kristian Arntzen
2020-06-16
MSL: Fix up input variables' vector lengths in all stages.
Chip Davis
2020-06-08
Merge pull request #1385 from KhronosGroup/fix-1237
Hans-Kristian Arntzen
2020-06-08
Refactor texture fetch function generation.
Hans-Kristian Arntzen
2020-06-04
GLSL: Implement sparse feedback.
Hans-Kristian Arntzen
2020-06-04
MSL: Remove obsolete MSLVertexAttr members.
Hans-Kristian Arntzen
2020-04-27
MSL: Fix case where subpassInput is passed to leaf functions.
Hans-Kristian Arntzen
2020-04-22
GLSL: Support f16x2 <-> f32 bitcast.
Hans-Kristian Arntzen
2020-04-20
MSL: Allow removing clip distance user varyings.
Hans-Kristian Arntzen
2020-04-13
MSL: Add options to control emission of fragment outputs.
Chip Davis
2020-03-26
Add support for forcefully zero-initialized variables.
Hans-Kristian Arntzen
2020-02-24
MSL: Add a workaround path to force native arrays for everything.
Hans-Kristian Arntzen
2020-01-25
MSL: Move inline uniform blocks to the end of the argument buffer.
Chip Davis
2020-01-25
MSL: Support inline uniform blocks in argument buffers.
Chip Davis
2020-01-16
Update license headers to 2020.
2020-01-16
Hans-Kristian Arntzen
2020-01-16
MSL: Add support for force-activating IAB resources.
Hans-Kristian Arntzen
2020-01-09
HLSL: Add a resource remapping API similar to MSL.
Hans-Kristian Arntzen
2020-01-07
MSL: Deal with packing vectors for vertex input/fragment output.
Hans-Kristian Arntzen
2019-10-28
Merge branch 'ue4-merge'
Hans-Kristian Arntzen
2019-10-28
Run format_all.sh.
ue4-merge
Hans-Kristian Arntzen
2019-10-28
MSL: Remove hacky workaround for patch constant passing.
Hans-Kristian Arntzen
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