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AgeCommit message (Expand)Author
2022-11-02HLSL: Implement VK_EXT_mesh_shaderTry
2022-10-19MSL: Support "raw" buffer input in tessellation evaluation shaders.Chip Davis
2022-05-27GLSL: Implement 1D texture emulation for ES.Hans-Kristian Arntzen
2022-03-04Add test for SPIR-V 1.6 Volatile HelperInvocation.Hans-Kristian Arntzen
2022-03-03Add relax_nan_checks options.Hans-Kristian Arntzen
2022-02-16HLSL: Make --flatten-ubo work correctlyShintaro Sakahara
2022-01-06Merge pull request #1839 from KhronosGroup/spv1.6Hans-Kristian Arntzen
2022-01-06Add sanity test for SPIR-V 1.6 modules.Hans-Kristian Arntzen
2022-01-06Test: Add --allow-localsizeid flag for spirv-val.Hans-Kristian Arntzen
2021-12-09test_shaders: Add the option to generate diff instead.Sebastián Aedo
2021-10-21Fix all requested changes, test_shaders.py supports compiling MSL 2.4 shaders...丛越
2021-10-13Test behavior around OpSelect with matrices.Hans-Kristian Arntzen
2021-06-29Finish adding SPDX tags and setup a reuse checked in Github Actions CIJon Leech
2021-05-21GLSL: Implement noncoherent framebuffer fetch.Hans-Kristian Arntzen
2021-04-19MSL: Add tests for vertex output masking.Hans-Kristian Arntzen
2021-03-12Add GitHub Actions script.Hans-Kristian Arntzen
2021-01-22Check entry point variables in is_hidden_variables.Hans-Kristian Arntzen
2021-01-14meta: Update copyright headers to 2021.Hans-Kristian Arntzen
2021-01-08GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing.Hans-Kristian Arntzen
2021-01-08CLI: Fix silly regression with handling of -V.Hans-Kristian Arntzen
2021-01-08MSL: Always use input_attachment_index for framebuffer fetch binding.Hans-Kristian Arntzen
2021-01-04MSL: Handle reserved identifiers for entry point.Hans-Kristian Arntzen
2020-11-23MSL: Adjust FragCoord for sample-rate shading.Chip Davis
2020-11-21MSL: Expand subgroup support.Chip Davis
2020-11-03HLSL: Add option to flatten matrix vertex input semantics.Hans-Kristian Arntzen
2020-10-15MSL: Handle Offset and Grad operands for 1D-as-2D textures.Chip Davis
2020-10-13MSL: Support SPV_EXT_demote_to_helper_invocation for MSL 2.3.Chip Davis
2020-09-02MSL: Support layered input attachments.Chip Davis
2020-09-02MSL: Don't set the layer for multiview if the device doesn't support it.Chip Davis
2020-07-28GLSL: Add option to force flattening IO blocks.Hans-Kristian Arntzen
2020-07-24Enabling setting a fixed sampleMask in Metal fragment shaders.Tomek Ponitka
2020-07-24MSL: Add support for processing more than one patch per workgroup.Chip Davis
2020-07-01test: Use --hlsl-dx9-compatible when attempting to compile SM 3.0 shaders.Hans-Kristian Arntzen
2020-06-29GLSL: Use for-loop fallback instead of do/while for legacy ESSL.Hans-Kristian Arntzen
2020-06-16MSL: Fix up input variables' vector lengths in all stages.Chip Davis
2020-06-04HLSL: Add native support for 16-bit types.Hans-Kristian Arntzen
2020-04-27Work around odd deadlock in test_shaders.py in --parallel mode.Hans-Kristian Arntzen
2020-04-20MSL: Allow removing clip distance user varyings.Hans-Kristian Arntzen
2020-04-13MSL: Add options to control emission of fragment outputs.Chip Davis
2020-04-03HLSL: Add support for treating NonWritable UAV texture as SRV instead.Hans-Kristian Arntzen
2020-03-26Add support for forcefully zero-initialized variables.Hans-Kristian Arntzen
2020-03-19GLSL: Implement GL_EXT_shader_framebuffer_fetch.Hans-Kristian Arntzen
2020-03-04Add test for disable-storage-image-qualifier-deduction.Hans-Kristian Arntzen
2020-03-04HLSL: Add option to always treat SSBO as UAV, even with readonly.Hans-Kristian Arntzen
2020-02-24MSL: Add a workaround path to force native arrays for everything.Hans-Kristian Arntzen
2020-01-25MSL: Support inline uniform blocks in argument buffers.Chip Davis
2020-01-16Update license headers to 2020.2020-01-16Hans-Kristian Arntzen
2020-01-16MSL: Add support for force-activating IAB resources.Hans-Kristian Arntzen
2020-01-06Basic implementation of OpCopyLogical.Hans-Kristian Arntzen
2019-11-26Add licensing header to test_shaders.pySarah Mashayekhi