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test_shaders.py
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Author
2022-11-02
HLSL: Implement VK_EXT_mesh_shader
Try
2022-10-19
MSL: Support "raw" buffer input in tessellation evaluation shaders.
Chip Davis
2022-05-27
GLSL: Implement 1D texture emulation for ES.
Hans-Kristian Arntzen
2022-03-04
Add test for SPIR-V 1.6 Volatile HelperInvocation.
Hans-Kristian Arntzen
2022-03-03
Add relax_nan_checks options.
Hans-Kristian Arntzen
2022-02-16
HLSL: Make --flatten-ubo work correctly
Shintaro Sakahara
2022-01-06
Merge pull request #1839 from KhronosGroup/spv1.6
Hans-Kristian Arntzen
2022-01-06
Add sanity test for SPIR-V 1.6 modules.
Hans-Kristian Arntzen
2022-01-06
Test: Add --allow-localsizeid flag for spirv-val.
Hans-Kristian Arntzen
2021-12-09
test_shaders: Add the option to generate diff instead.
Sebastián Aedo
2021-10-21
Fix all requested changes, test_shaders.py supports compiling MSL 2.4 shaders...
丛越
2021-10-13
Test behavior around OpSelect with matrices.
Hans-Kristian Arntzen
2021-06-29
Finish adding SPDX tags and setup a reuse checked in Github Actions CI
Jon Leech
2021-05-21
GLSL: Implement noncoherent framebuffer fetch.
Hans-Kristian Arntzen
2021-04-19
MSL: Add tests for vertex output masking.
Hans-Kristian Arntzen
2021-03-12
Add GitHub Actions script.
Hans-Kristian Arntzen
2021-01-22
Check entry point variables in is_hidden_variables.
Hans-Kristian Arntzen
2021-01-14
meta: Update copyright headers to 2021.
Hans-Kristian Arntzen
2021-01-08
GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing.
Hans-Kristian Arntzen
2021-01-08
CLI: Fix silly regression with handling of -V.
Hans-Kristian Arntzen
2021-01-08
MSL: Always use input_attachment_index for framebuffer fetch binding.
Hans-Kristian Arntzen
2021-01-04
MSL: Handle reserved identifiers for entry point.
Hans-Kristian Arntzen
2020-11-23
MSL: Adjust FragCoord for sample-rate shading.
Chip Davis
2020-11-21
MSL: Expand subgroup support.
Chip Davis
2020-11-03
HLSL: Add option to flatten matrix vertex input semantics.
Hans-Kristian Arntzen
2020-10-15
MSL: Handle Offset and Grad operands for 1D-as-2D textures.
Chip Davis
2020-10-13
MSL: Support SPV_EXT_demote_to_helper_invocation for MSL 2.3.
Chip Davis
2020-09-02
MSL: Support layered input attachments.
Chip Davis
2020-09-02
MSL: Don't set the layer for multiview if the device doesn't support it.
Chip Davis
2020-07-28
GLSL: Add option to force flattening IO blocks.
Hans-Kristian Arntzen
2020-07-24
Enabling setting a fixed sampleMask in Metal fragment shaders.
Tomek Ponitka
2020-07-24
MSL: Add support for processing more than one patch per workgroup.
Chip Davis
2020-07-01
test: Use --hlsl-dx9-compatible when attempting to compile SM 3.0 shaders.
Hans-Kristian Arntzen
2020-06-29
GLSL: Use for-loop fallback instead of do/while for legacy ESSL.
Hans-Kristian Arntzen
2020-06-16
MSL: Fix up input variables' vector lengths in all stages.
Chip Davis
2020-06-04
HLSL: Add native support for 16-bit types.
Hans-Kristian Arntzen
2020-04-27
Work around odd deadlock in test_shaders.py in --parallel mode.
Hans-Kristian Arntzen
2020-04-20
MSL: Allow removing clip distance user varyings.
Hans-Kristian Arntzen
2020-04-13
MSL: Add options to control emission of fragment outputs.
Chip Davis
2020-04-03
HLSL: Add support for treating NonWritable UAV texture as SRV instead.
Hans-Kristian Arntzen
2020-03-26
Add support for forcefully zero-initialized variables.
Hans-Kristian Arntzen
2020-03-19
GLSL: Implement GL_EXT_shader_framebuffer_fetch.
Hans-Kristian Arntzen
2020-03-04
Add test for disable-storage-image-qualifier-deduction.
Hans-Kristian Arntzen
2020-03-04
HLSL: Add option to always treat SSBO as UAV, even with readonly.
Hans-Kristian Arntzen
2020-02-24
MSL: Add a workaround path to force native arrays for everything.
Hans-Kristian Arntzen
2020-01-25
MSL: Support inline uniform blocks in argument buffers.
Chip Davis
2020-01-16
Update license headers to 2020.
2020-01-16
Hans-Kristian Arntzen
2020-01-16
MSL: Add support for force-activating IAB resources.
Hans-Kristian Arntzen
2020-01-06
Basic implementation of OpCopyLogical.
Hans-Kristian Arntzen
2019-11-26
Add licensing header to test_shaders.py
Sarah Mashayekhi
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