Welcome to mirror list, hosted at ThFree Co, Russian Federation.

invariant.vert « vert « shaders-hlsl « opt « reference - github.com/KhronosGroup/SPIRV-Cross.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 5473962686503b77b70656d091ef230cd34ef14f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
static float4 gl_Position;
static float4 vInput0;
static float4 vInput1;
static float4 vInput2;
static float4 vColor;

struct SPIRV_Cross_Input
{
    float4 vInput0 : TEXCOORD0;
    float4 vInput1 : TEXCOORD1;
    float4 vInput2 : TEXCOORD2;
};

struct SPIRV_Cross_Output
{
    precise float4 vColor : TEXCOORD0;
    precise float4 gl_Position : SV_Position;
};

void vert_main()
{
    float4 _20 = vInput1 * vInput2;
    float4 _21 = vInput0 + _20;
    gl_Position = _21;
    float4 _27 = vInput0 - vInput1;
    float4 _29 = _27 * vInput2;
    vColor = _29;
}

SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
    vInput0 = stage_input.vInput0;
    vInput1 = stage_input.vInput1;
    vInput2 = stage_input.vInput2;
    vert_main();
    SPIRV_Cross_Output stage_output;
    stage_output.gl_Position = gl_Position;
    stage_output.vColor = vColor;
    return stage_output;
}