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Diffstat (limited to 'test/opt/analyze_live_input_test.cpp')
-rw-r--r--test/opt/analyze_live_input_test.cpp910
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diff --git a/test/opt/analyze_live_input_test.cpp b/test/opt/analyze_live_input_test.cpp
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+++ b/test/opt/analyze_live_input_test.cpp
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+// Copyright (c) 2022 The Khronos Group Inc.
+// Copyright (c) 2022 LunarG Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include <unordered_set>
+
+#include "gmock/gmock.h"
+#include "test/opt/pass_fixture.h"
+#include "test/opt/pass_utils.h"
+
+namespace spvtools {
+namespace opt {
+namespace {
+
+using AnalyzeLiveInputTest = PassTest<::testing::Test>;
+
+TEST_F(AnalyzeLiveInputTest, FragMultipleLocations) {
+ // Should report locations {2, 5}
+ //
+ // #version 450
+ //
+ // layout(location = 2) in Vertex
+ // {
+ // vec4 color0;
+ // vec4 color1;
+ // vec4 color2[3];
+ // } iVert;
+ //
+ // layout(location = 0) out vec4 oFragColor;
+ //
+ // void main()
+ // {
+ // oFragColor = iVert.color0 + iVert.color2[1];
+ // }
+ const std::string text = R"(
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %main "main" %oFragColor %iVert
+ OpExecutionMode %main OriginUpperLeft
+ OpSource GLSL 450
+ OpName %main "main"
+ OpName %oFragColor "oFragColor"
+ OpName %Vertex "Vertex"
+ OpMemberName %Vertex 0 "color0"
+ OpMemberName %Vertex 1 "color1"
+ OpMemberName %Vertex 2 "color2"
+ OpName %iVert "iVert"
+ OpDecorate %oFragColor Location 0
+ OpDecorate %Vertex Block
+ OpDecorate %iVert Location 2
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %oFragColor = OpVariable %_ptr_Output_v4float Output
+ %uint = OpTypeInt 32 0
+ %uint_3 = OpConstant %uint 3
+%_arr_v4float_uint_3 = OpTypeArray %v4float %uint_3
+ %Vertex = OpTypeStruct %v4float %v4float %_arr_v4float_uint_3
+%_ptr_Input_Vertex = OpTypePointer Input %Vertex
+ %iVert = OpVariable %_ptr_Input_Vertex Input
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+%_ptr_Input_v4float = OpTypePointer Input %v4float
+ %int_2 = OpConstant %int 2
+ %int_1 = OpConstant %int 1
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %19 = OpAccessChain %_ptr_Input_v4float %iVert %int_0
+ %20 = OpLoad %v4float %19
+ %23 = OpAccessChain %_ptr_Input_v4float %iVert %int_2 %int_1
+ %24 = OpLoad %v4float %23
+ %25 = OpFAdd %v4float %20 %24
+ OpStore %oFragColor %25
+ OpReturn
+ OpFunctionEnd
+)";
+
+ SetTargetEnv(SPV_ENV_VULKAN_1_3);
+ SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
+
+ std::unordered_set<uint32_t> live_inputs;
+ std::unordered_set<uint32_t> live_builtins;
+ auto result = SinglePassRunToBinary<AnalyzeLiveInputPass>(
+ text, true, &live_inputs, &live_builtins);
+
+ auto itr0 = live_inputs.find(0);
+ auto itr1 = live_inputs.find(1);
+ auto itr2 = live_inputs.find(2);
+ auto itr3 = live_inputs.find(3);
+ auto itr4 = live_inputs.find(4);
+ auto itr5 = live_inputs.find(5);
+ auto itr6 = live_inputs.find(6);
+
+ // Expect live_inputs == {2, 5}
+ EXPECT_TRUE(itr0 == live_inputs.end());
+ EXPECT_TRUE(itr1 == live_inputs.end());
+ EXPECT_TRUE(itr2 != live_inputs.end());
+ EXPECT_TRUE(itr3 == live_inputs.end());
+ EXPECT_TRUE(itr4 == live_inputs.end());
+ EXPECT_TRUE(itr5 != live_inputs.end());
+ EXPECT_TRUE(itr6 == live_inputs.end());
+}
+
+TEST_F(AnalyzeLiveInputTest, FragMatrix) {
+ // Should report locations {2, 8, 9, 10, 11}
+ //
+ // #version 450
+ //
+ // uniform ui_name {
+ // int i;
+ // } ui_inst;
+ //
+ // layout(location = 2) in Vertex
+ // {
+ // vec4 color0;
+ // vec4 color1;
+ // mat4 color2;
+ // mat4 color3;
+ // mat4 color4;
+ // } iVert;
+ //
+ // // Output variable for the color
+ // layout(location = 0) out vec4 oFragColor;
+ //
+ // void main()
+ // {
+ // oFragColor = iVert.color0 + iVert.color3[ui_inst.i];
+ // }
+ const std::string text = R"(
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %main "main" %oFragColor %iVert %ui_inst
+ OpExecutionMode %main OriginUpperLeft
+ OpSource GLSL 450
+ OpName %main "main"
+ OpName %oFragColor "oFragColor"
+ OpName %Vertex "Vertex"
+ OpMemberName %Vertex 0 "color0"
+ OpMemberName %Vertex 1 "color1"
+ OpMemberName %Vertex 2 "color2"
+ OpMemberName %Vertex 3 "color3"
+ OpMemberName %Vertex 4 "color4"
+ OpName %iVert "iVert"
+ OpName %ui_name "ui_name"
+ OpMemberName %ui_name 0 "i"
+ OpName %ui_inst "ui_inst"
+ OpDecorate %oFragColor Location 0
+ OpDecorate %Vertex Block
+ OpDecorate %iVert Location 2
+ OpMemberDecorate %ui_name 0 Offset 0
+ OpDecorate %ui_name Block
+ OpDecorate %ui_inst DescriptorSet 0
+ OpDecorate %ui_inst Binding 0
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %oFragColor = OpVariable %_ptr_Output_v4float Output
+%mat4v4float = OpTypeMatrix %v4float 4
+ %Vertex = OpTypeStruct %v4float %v4float %mat4v4float %mat4v4float %mat4v4float
+%_ptr_Input_Vertex = OpTypePointer Input %Vertex
+ %iVert = OpVariable %_ptr_Input_Vertex Input
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+%_ptr_Input_v4float = OpTypePointer Input %v4float
+ %int_3 = OpConstant %int 3
+ %ui_name = OpTypeStruct %int
+%_ptr_Uniform_ui_name = OpTypePointer Uniform %ui_name
+ %ui_inst = OpVariable %_ptr_Uniform_ui_name Uniform
+%_ptr_Uniform_int = OpTypePointer Uniform %int
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %17 = OpAccessChain %_ptr_Input_v4float %iVert %int_0
+ %18 = OpLoad %v4float %17
+ %24 = OpAccessChain %_ptr_Uniform_int %ui_inst %int_0
+ %25 = OpLoad %int %24
+ %26 = OpAccessChain %_ptr_Input_v4float %iVert %int_3 %25
+ %27 = OpLoad %v4float %26
+ %28 = OpFAdd %v4float %18 %27
+ OpStore %oFragColor %28
+ OpReturn
+ OpFunctionEnd
+)";
+
+ SetTargetEnv(SPV_ENV_VULKAN_1_3);
+ SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
+
+ std::unordered_set<uint32_t> live_inputs;
+ std::unordered_set<uint32_t> live_builtins;
+ auto result = SinglePassRunToBinary<AnalyzeLiveInputPass>(
+ text, true, &live_inputs, &live_builtins);
+
+ auto itr0 = live_inputs.find(0);
+ auto itr1 = live_inputs.find(1);
+ auto itr2 = live_inputs.find(2);
+ auto itr3 = live_inputs.find(3);
+ auto itr4 = live_inputs.find(4);
+ auto itr5 = live_inputs.find(5);
+ auto itr6 = live_inputs.find(6);
+ auto itr7 = live_inputs.find(7);
+ auto itr8 = live_inputs.find(8);
+ auto itr9 = live_inputs.find(9);
+ auto itr10 = live_inputs.find(10);
+ auto itr11 = live_inputs.find(11);
+ auto itr12 = live_inputs.find(12);
+ auto itr13 = live_inputs.find(13);
+ auto itr14 = live_inputs.find(14);
+ auto itr15 = live_inputs.find(15);
+
+ // Expect live_inputs == {2, 8, 9, 10, 11}
+ EXPECT_TRUE(itr0 == live_inputs.end());
+ EXPECT_TRUE(itr1 == live_inputs.end());
+ EXPECT_TRUE(itr2 != live_inputs.end());
+ EXPECT_TRUE(itr3 == live_inputs.end());
+ EXPECT_TRUE(itr4 == live_inputs.end());
+ EXPECT_TRUE(itr5 == live_inputs.end());
+ EXPECT_TRUE(itr6 == live_inputs.end());
+ EXPECT_TRUE(itr7 == live_inputs.end());
+ EXPECT_TRUE(itr8 != live_inputs.end());
+ EXPECT_TRUE(itr9 != live_inputs.end());
+ EXPECT_TRUE(itr10 != live_inputs.end());
+ EXPECT_TRUE(itr11 != live_inputs.end());
+ EXPECT_TRUE(itr12 == live_inputs.end());
+ EXPECT_TRUE(itr13 == live_inputs.end());
+ EXPECT_TRUE(itr14 == live_inputs.end());
+ EXPECT_TRUE(itr15 == live_inputs.end());
+}
+
+TEST_F(AnalyzeLiveInputTest, FragMemberLocs) {
+ // Should report location {1}
+ //
+ // #version 450
+ //
+ // in Vertex
+ // {
+ // layout (location = 1) vec4 Cd;
+ // layout (location = 0) vec2 uv;
+ // } iVert;
+ //
+ // layout (location = 0) out vec4 fragColor;
+ //
+ // void main()
+ // {
+ // vec4 color = vec4(iVert.Cd);
+ // fragColor = color;
+ // }
+ const std::string text = R"(
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %main "main" %iVert %fragColor
+ OpExecutionMode %main OriginUpperLeft
+ OpSource GLSL 450
+ OpName %main "main"
+ OpName %color "color"
+ OpName %Vertex "Vertex"
+ OpMemberName %Vertex 0 "Cd"
+ OpMemberName %Vertex 1 "uv"
+ OpName %iVert "iVert"
+ OpName %fragColor "fragColor"
+ OpMemberDecorate %Vertex 0 Location 1
+ OpMemberDecorate %Vertex 1 Location 0
+ OpDecorate %Vertex Block
+ OpDecorate %fragColor Location 0
+ OpDecorate %_struct_27 Block
+ OpMemberDecorate %_struct_27 0 Location 1
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Function_v4float = OpTypePointer Function %v4float
+ %v2float = OpTypeVector %float 2
+ %Vertex = OpTypeStruct %v4float %v2float
+%_ptr_Input_Vertex = OpTypePointer Input %Vertex
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+%_ptr_Input_v4float = OpTypePointer Input %v4float
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %fragColor = OpVariable %_ptr_Output_v4float Output
+ %_struct_27 = OpTypeStruct %v4float
+%_ptr_Input__struct_27 = OpTypePointer Input %_struct_27
+ %iVert = OpVariable %_ptr_Input__struct_27 Input
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %color = OpVariable %_ptr_Function_v4float Function
+ %17 = OpAccessChain %_ptr_Input_v4float %iVert %int_0
+ %18 = OpLoad %v4float %17
+ %19 = OpCompositeExtract %float %18 0
+ %20 = OpCompositeExtract %float %18 1
+ %21 = OpCompositeExtract %float %18 2
+ %22 = OpCompositeExtract %float %18 3
+ %23 = OpCompositeConstruct %v4float %19 %20 %21 %22
+ OpStore %color %23
+ %26 = OpLoad %v4float %color
+ OpStore %fragColor %26
+ OpReturn
+ OpFunctionEnd
+)";
+
+ SetTargetEnv(SPV_ENV_VULKAN_1_3);
+ SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
+
+ std::unordered_set<uint32_t> live_inputs;
+ std::unordered_set<uint32_t> live_builtins;
+ auto result = SinglePassRunToBinary<AnalyzeLiveInputPass>(
+ text, true, &live_inputs, &live_builtins);
+
+ auto itr0 = live_inputs.find(0);
+ auto itr1 = live_inputs.find(1);
+
+ // Expect live_inputs == {2, 5}
+ EXPECT_TRUE(itr0 == live_inputs.end());
+ EXPECT_TRUE(itr1 != live_inputs.end());
+}
+
+TEST_F(AnalyzeLiveInputTest, ArrayedInput) {
+ // Tests handling of arrayed input seen in Tesc, Tese and Geom shaders.
+ //
+ // Should report location {1, 10}.
+ //
+ // #version 450
+ //
+ // layout (vertices = 4) out;
+ //
+ // layout (location = 1) in Vertex
+ // {
+ // vec4 p;
+ // vec3 n;
+ // vec4 f[100];
+ // } iVert[];
+ //
+ // layout (location = 0) out vec4 position[4];
+ //
+ // void main()
+ // {
+ // vec4 pos = iVert[gl_InvocationID].p *
+ // iVert[gl_InvocationID].f[7];
+ // position[gl_InvocationID] = pos;
+ // }
+ const std::string text = R"(
+ OpCapability Tessellation
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint TessellationControl %main "main" %iVert %gl_InvocationID %position
+ OpExecutionMode %main OutputVertices 4
+ OpSource GLSL 450
+ OpName %main "main"
+ OpName %Vertex "Vertex"
+ OpMemberName %Vertex 0 "p"
+ OpMemberName %Vertex 1 "n"
+ OpMemberName %Vertex 2 "f"
+ OpName %iVert "iVert"
+ OpName %gl_InvocationID "gl_InvocationID"
+ OpName %position "position"
+ OpDecorate %Vertex Block
+ OpDecorate %iVert Location 1
+ OpDecorate %gl_InvocationID BuiltIn InvocationId
+ OpDecorate %position Location 0
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+ %v3float = OpTypeVector %float 3
+ %uint = OpTypeInt 32 0
+ %uint_100 = OpConstant %uint 100
+%_arr_v4float_uint_100 = OpTypeArray %v4float %uint_100
+ %Vertex = OpTypeStruct %v4float %v3float %_arr_v4float_uint_100
+ %uint_32 = OpConstant %uint 32
+%_arr_Vertex_uint_32 = OpTypeArray %Vertex %uint_32
+%_ptr_Input__arr_Vertex_uint_32 = OpTypePointer Input %_arr_Vertex_uint_32
+ %iVert = OpVariable %_ptr_Input__arr_Vertex_uint_32 Input
+ %int = OpTypeInt 32 1
+%_ptr_Input_int = OpTypePointer Input %int
+%gl_InvocationID = OpVariable %_ptr_Input_int Input
+ %int_0 = OpConstant %int 0
+%_ptr_Input_v4float = OpTypePointer Input %v4float
+ %int_2 = OpConstant %int 2
+ %int_7 = OpConstant %int 7
+ %uint_4 = OpConstant %uint 4
+%_arr_v4float_uint_4 = OpTypeArray %v4float %uint_4
+%_ptr_Output__arr_v4float_uint_4 = OpTypePointer Output %_arr_v4float_uint_4
+ %position = OpVariable %_ptr_Output__arr_v4float_uint_4 Output
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %22 = OpLoad %int %gl_InvocationID
+ %25 = OpAccessChain %_ptr_Input_v4float %iVert %22 %int_0
+ %26 = OpLoad %v4float %25
+ %30 = OpAccessChain %_ptr_Input_v4float %iVert %22 %int_2 %int_7
+ %31 = OpLoad %v4float %30
+ %32 = OpFMul %v4float %26 %31
+ %40 = OpAccessChain %_ptr_Output_v4float %position %22
+ OpStore %40 %32
+ OpReturn
+ OpFunctionEnd
+)";
+
+ SetTargetEnv(SPV_ENV_VULKAN_1_3);
+ SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
+
+ std::unordered_set<uint32_t> live_inputs;
+ std::unordered_set<uint32_t> live_builtins;
+ auto result = SinglePassRunToBinary<AnalyzeLiveInputPass>(
+ text, true, &live_inputs, &live_builtins);
+
+ auto itr0 = live_inputs.find(0);
+ auto itr1 = live_inputs.find(1);
+ auto itr2 = live_inputs.find(2);
+ auto itr3 = live_inputs.find(3);
+ auto itr4 = live_inputs.find(4);
+ auto itr5 = live_inputs.find(5);
+ auto itr6 = live_inputs.find(6);
+ auto itr7 = live_inputs.find(7);
+ auto itr8 = live_inputs.find(8);
+ auto itr9 = live_inputs.find(9);
+ auto itr10 = live_inputs.find(10);
+ auto itr11 = live_inputs.find(11);
+
+ // Expect live_inputs == {1, 10}
+ EXPECT_TRUE(itr0 == live_inputs.end());
+ EXPECT_TRUE(itr1 != live_inputs.end());
+ EXPECT_TRUE(itr2 == live_inputs.end());
+ EXPECT_TRUE(itr3 == live_inputs.end());
+ EXPECT_TRUE(itr4 == live_inputs.end());
+ EXPECT_TRUE(itr5 == live_inputs.end());
+ EXPECT_TRUE(itr6 == live_inputs.end());
+ EXPECT_TRUE(itr7 == live_inputs.end());
+ EXPECT_TRUE(itr8 == live_inputs.end());
+ EXPECT_TRUE(itr9 == live_inputs.end());
+ EXPECT_TRUE(itr10 != live_inputs.end());
+ EXPECT_TRUE(itr11 == live_inputs.end());
+}
+
+TEST_F(AnalyzeLiveInputTest, ArrayedInputMemberLocs) {
+ // Tests handling of member locs with arrayed input seen in Tesc, Tese
+ // and Geom shaders.
+ //
+ // Should report location {1, 12}.
+ //
+ // #version 450
+ //
+ // layout (vertices = 4) out;
+ //
+ // in Vertex
+ // {
+ // layout (location = 1) vec4 p;
+ // layout (location = 3) vec3 n;
+ // layout (location = 5) vec4 f[100];
+ // } iVert[];
+ //
+ // layout (location = 0) out vec4 position[4];
+ //
+ // void main()
+ // {
+ // vec4 pos = iVert[gl_InvocationID].p *
+ // iVert[gl_InvocationID].f[7];
+ // position[gl_InvocationID] = pos;
+ // }
+ const std::string text = R"(
+ OpCapability Tessellation
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint TessellationControl %main "main" %iVert %gl_InvocationID %position
+ OpExecutionMode %main OutputVertices 4
+ OpSource GLSL 450
+ OpName %main "main"
+ OpName %Vertex "Vertex"
+ OpMemberName %Vertex 0 "p"
+ OpMemberName %Vertex 1 "n"
+ OpMemberName %Vertex 2 "f"
+ OpName %iVert "iVert"
+ OpName %gl_InvocationID "gl_InvocationID"
+ OpName %position "position"
+ OpMemberDecorate %Vertex 0 Location 1
+ OpMemberDecorate %Vertex 1 Location 3
+ OpMemberDecorate %Vertex 2 Location 5
+ OpDecorate %Vertex Block
+ OpDecorate %gl_InvocationID BuiltIn InvocationId
+ OpDecorate %position Location 0
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+ %v3float = OpTypeVector %float 3
+ %uint = OpTypeInt 32 0
+ %uint_100 = OpConstant %uint 100
+%_arr_v4float_uint_100 = OpTypeArray %v4float %uint_100
+ %Vertex = OpTypeStruct %v4float %v3float %_arr_v4float_uint_100
+ %uint_32 = OpConstant %uint 32
+%_arr_Vertex_uint_32 = OpTypeArray %Vertex %uint_32
+%_ptr_Input__arr_Vertex_uint_32 = OpTypePointer Input %_arr_Vertex_uint_32
+ %iVert = OpVariable %_ptr_Input__arr_Vertex_uint_32 Input
+ %int = OpTypeInt 32 1
+%_ptr_Input_int = OpTypePointer Input %int
+%gl_InvocationID = OpVariable %_ptr_Input_int Input
+ %int_0 = OpConstant %int 0
+%_ptr_Input_v4float = OpTypePointer Input %v4float
+ %int_2 = OpConstant %int 2
+ %int_7 = OpConstant %int 7
+ %uint_4 = OpConstant %uint 4
+%_arr_v4float_uint_4 = OpTypeArray %v4float %uint_4
+%_ptr_Output__arr_v4float_uint_4 = OpTypePointer Output %_arr_v4float_uint_4
+ %position = OpVariable %_ptr_Output__arr_v4float_uint_4 Output
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %22 = OpLoad %int %gl_InvocationID
+ %25 = OpAccessChain %_ptr_Input_v4float %iVert %22 %int_0
+ %26 = OpLoad %v4float %25
+ %30 = OpAccessChain %_ptr_Input_v4float %iVert %22 %int_2 %int_7
+ %31 = OpLoad %v4float %30
+ %32 = OpFMul %v4float %26 %31
+ %40 = OpAccessChain %_ptr_Output_v4float %position %22
+ OpStore %40 %32
+ OpReturn
+ OpFunctionEnd
+)";
+
+ SetTargetEnv(SPV_ENV_VULKAN_1_3);
+ SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
+
+ std::unordered_set<uint32_t> live_inputs;
+ std::unordered_set<uint32_t> live_builtins;
+ auto result = SinglePassRunToBinary<AnalyzeLiveInputPass>(
+ text, true, &live_inputs, &live_builtins);
+
+ auto itr0 = live_inputs.find(0);
+ auto itr1 = live_inputs.find(1);
+ auto itr2 = live_inputs.find(2);
+ auto itr3 = live_inputs.find(3);
+ auto itr4 = live_inputs.find(4);
+ auto itr5 = live_inputs.find(5);
+ auto itr6 = live_inputs.find(6);
+ auto itr7 = live_inputs.find(7);
+ auto itr8 = live_inputs.find(8);
+ auto itr9 = live_inputs.find(9);
+ auto itr10 = live_inputs.find(10);
+ auto itr11 = live_inputs.find(11);
+ auto itr12 = live_inputs.find(12);
+ auto itr13 = live_inputs.find(13);
+
+ // Expect live_inputs == {1, 12}
+ EXPECT_TRUE(itr0 == live_inputs.end());
+ EXPECT_TRUE(itr1 != live_inputs.end());
+ EXPECT_TRUE(itr2 == live_inputs.end());
+ EXPECT_TRUE(itr3 == live_inputs.end());
+ EXPECT_TRUE(itr4 == live_inputs.end());
+ EXPECT_TRUE(itr5 == live_inputs.end());
+ EXPECT_TRUE(itr6 == live_inputs.end());
+ EXPECT_TRUE(itr7 == live_inputs.end());
+ EXPECT_TRUE(itr8 == live_inputs.end());
+ EXPECT_TRUE(itr9 == live_inputs.end());
+ EXPECT_TRUE(itr10 == live_inputs.end());
+ EXPECT_TRUE(itr11 == live_inputs.end());
+ EXPECT_TRUE(itr12 != live_inputs.end());
+ EXPECT_TRUE(itr13 == live_inputs.end());
+}
+
+TEST_F(AnalyzeLiveInputTest, Builtins) {
+ // Tests handling of builtin input seen in Tesc, Tese and Geom shaders.
+ //
+ // Should report builtin gl_PointSize only.
+ //
+ // #version 460
+ //
+ // layout(triangle_strip, max_vertices = 3) out;
+ // layout(triangles) in;
+ //
+ // void main()
+ // {
+ // for (int i = 0; i < 3; i++)
+ // {
+ // gl_Position = gl_in[i].gl_Position;
+ // gl_PointSize = gl_in[i].gl_PointSize;
+ //
+ // EmitVertex();
+ // }
+ //
+ // EndPrimitive();
+ // }
+ const std::string text = R"(
+ OpCapability Geometry
+ OpCapability GeometryPointSize
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Geometry %main "main" %_ %gl_in
+ OpExecutionMode %main Triangles
+ OpExecutionMode %main Invocations 1
+ OpExecutionMode %main OutputTriangleStrip
+ OpExecutionMode %main OutputVertices 3
+ OpSource GLSL 460
+ OpName %main "main"
+ OpName %i "i"
+ OpName %gl_PerVertex "gl_PerVertex"
+ OpMemberName %gl_PerVertex 0 "gl_Position"
+ OpMemberName %gl_PerVertex 1 "gl_PointSize"
+ OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
+ OpMemberName %gl_PerVertex 3 "gl_CullDistance"
+ OpName %_ ""
+ OpName %gl_PerVertex_0 "gl_PerVertex"
+ OpMemberName %gl_PerVertex_0 0 "gl_Position"
+ OpMemberName %gl_PerVertex_0 1 "gl_PointSize"
+ OpMemberName %gl_PerVertex_0 2 "gl_ClipDistance"
+ OpMemberName %gl_PerVertex_0 3 "gl_CullDistance"
+ OpName %gl_in "gl_in"
+ OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
+ OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
+ OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
+ OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
+ OpDecorate %gl_PerVertex Block
+ OpMemberDecorate %gl_PerVertex_0 0 BuiltIn Position
+ OpMemberDecorate %gl_PerVertex_0 1 BuiltIn PointSize
+ OpDecorate %gl_PerVertex_0 Block
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %int = OpTypeInt 32 1
+%_ptr_Function_int = OpTypePointer Function %int
+ %int_0 = OpConstant %int 0
+ %int_3 = OpConstant %int 3
+ %bool = OpTypeBool
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+ %uint = OpTypeInt 32 0
+ %uint_1 = OpConstant %uint 1
+%_arr_float_uint_1 = OpTypeArray %float %uint_1
+%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
+%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
+ %_ = OpVariable %_ptr_Output_gl_PerVertex Output
+%gl_PerVertex_0 = OpTypeStruct %v4float %float
+ %uint_3 = OpConstant %uint 3
+%_arr_gl_PerVertex_0_uint_3 = OpTypeArray %gl_PerVertex_0 %uint_3
+%_ptr_Input__arr_gl_PerVertex_0_uint_3 = OpTypePointer Input %_arr_gl_PerVertex_0_uint_3
+ %gl_in = OpVariable %_ptr_Input__arr_gl_PerVertex_0_uint_3 Input
+%_ptr_Input_v4float = OpTypePointer Input %v4float
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %int_1 = OpConstant %int 1
+%_ptr_Input_float = OpTypePointer Input %float
+%_ptr_Output_float = OpTypePointer Output %float
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %i = OpVariable %_ptr_Function_int Function
+ OpStore %i %int_0
+ OpBranch %10
+ %10 = OpLabel
+ OpLoopMerge %12 %13 None
+ OpBranch %14
+ %14 = OpLabel
+ %15 = OpLoad %int %i
+ %18 = OpSLessThan %bool %15 %int_3
+ OpBranchConditional %18 %11 %12
+ %11 = OpLabel
+ %32 = OpLoad %int %i
+ %34 = OpAccessChain %_ptr_Input_v4float %gl_in %32 %int_0
+ %35 = OpLoad %v4float %34
+ %37 = OpAccessChain %_ptr_Output_v4float %_ %int_0
+ OpStore %37 %35
+ %39 = OpLoad %int %i
+ %41 = OpAccessChain %_ptr_Input_float %gl_in %39 %int_1
+ %42 = OpLoad %float %41
+ %44 = OpAccessChain %_ptr_Output_float %_ %int_1
+ OpStore %44 %42
+ OpEmitVertex
+ OpBranch %13
+ %13 = OpLabel
+ %45 = OpLoad %int %i
+ %46 = OpIAdd %int %45 %int_1
+ OpStore %i %46
+ OpBranch %10
+ %12 = OpLabel
+ OpEndPrimitive
+ OpReturn
+ OpFunctionEnd
+)";
+
+ SetTargetEnv(SPV_ENV_VULKAN_1_3);
+ SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
+
+ std::unordered_set<uint32_t> live_inputs;
+ std::unordered_set<uint32_t> live_builtins;
+ auto result = SinglePassRunToBinary<AnalyzeLiveInputPass>(
+ text, true, &live_inputs, &live_builtins);
+
+ auto itr0 = live_builtins.find(SpvBuiltInPointSize);
+ auto itr1 = live_builtins.find(SpvBuiltInClipDistance);
+ auto itr2 = live_builtins.find(SpvBuiltInCullDistance);
+
+ // Expect live_builtins == { SpvBuiltInPointSize }
+ EXPECT_TRUE(itr0 != live_builtins.end());
+ EXPECT_TRUE(itr1 == live_builtins.end());
+ EXPECT_TRUE(itr2 == live_builtins.end());
+}
+
+TEST_F(AnalyzeLiveInputTest, ArrayedInputPatchLocs) {
+ // Tests handling of locs with arrayed input patch seen in Tese
+ //
+ // Should report location {3}.
+ //
+ // #version 450 core
+ //
+ // layout(triangles, ccw) in;
+ //
+ // layout(fractional_odd_spacing) in;
+ //
+ // layout(point_mode) in;
+ //
+ // layout(location=2) patch in float patchIn1[2];
+ //
+ // void main()
+ // {
+ // vec4 p = gl_in[1].gl_Position;
+ // gl_Position = p * patchIn1[1];
+ // }
+ const std::string text = R"(
+ OpCapability Tessellation
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint TessellationEvaluation %main "main" %gl_in %_ %patchIn1
+ OpExecutionMode %main Triangles
+ OpExecutionMode %main SpacingFractionalOdd
+ OpExecutionMode %main VertexOrderCcw
+ OpExecutionMode %main PointMode
+ OpSource GLSL 450
+ OpName %main "main"
+ OpName %p "p"
+ OpName %gl_PerVertex "gl_PerVertex"
+ OpMemberName %gl_PerVertex 0 "gl_Position"
+ OpName %gl_in "gl_in"
+ OpName %gl_PerVertex_0 "gl_PerVertex"
+ OpMemberName %gl_PerVertex_0 0 "gl_Position"
+ OpName %_ ""
+ OpName %patchIn1 "patchIn1"
+ OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
+ OpDecorate %gl_PerVertex Block
+ OpMemberDecorate %gl_PerVertex_0 0 BuiltIn Position
+ OpDecorate %gl_PerVertex_0 Block
+ OpDecorate %patchIn1 Patch
+ OpDecorate %patchIn1 Location 2
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Function_v4float = OpTypePointer Function %v4float
+ %uint = OpTypeInt 32 0
+ %uint_1 = OpConstant %uint 1
+%_arr_float_uint_1 = OpTypeArray %float %uint_1
+%gl_PerVertex = OpTypeStruct %v4float
+ %uint_32 = OpConstant %uint 32
+%_arr_gl_PerVertex_uint_32 = OpTypeArray %gl_PerVertex %uint_32
+%_ptr_Input__arr_gl_PerVertex_uint_32 = OpTypePointer Input %_arr_gl_PerVertex_uint_32
+ %gl_in = OpVariable %_ptr_Input__arr_gl_PerVertex_uint_32 Input
+ %int = OpTypeInt 32 1
+ %int_1 = OpConstant %int 1
+ %int_0 = OpConstant %int 0
+%_ptr_Input_v4float = OpTypePointer Input %v4float
+%gl_PerVertex_0 = OpTypeStruct %v4float
+%_ptr_Output_gl_PerVertex_0 = OpTypePointer Output %gl_PerVertex_0
+ %_ = OpVariable %_ptr_Output_gl_PerVertex_0 Output
+ %uint_2 = OpConstant %uint 2
+%_arr_float_uint_2 = OpTypeArray %float %uint_2
+%_ptr_Input__arr_float_uint_2 = OpTypePointer Input %_arr_float_uint_2
+ %patchIn1 = OpVariable %_ptr_Input__arr_float_uint_2 Input
+%_ptr_Input_float = OpTypePointer Input %float
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %p = OpVariable %_ptr_Function_v4float Function
+ %22 = OpAccessChain %_ptr_Input_v4float %gl_in %int_1 %int_0
+ %23 = OpLoad %v4float %22
+ OpStore %p %23
+ %27 = OpLoad %v4float %p
+ %33 = OpAccessChain %_ptr_Input_float %patchIn1 %int_1
+ %34 = OpLoad %float %33
+ %35 = OpVectorTimesScalar %v4float %27 %34
+ %37 = OpAccessChain %_ptr_Output_v4float %_ %int_0
+ OpStore %37 %35
+ OpReturn
+ OpFunctionEnd
+)";
+
+ SetTargetEnv(SPV_ENV_VULKAN_1_3);
+ SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
+
+ std::unordered_set<uint32_t> live_inputs;
+ std::unordered_set<uint32_t> live_builtins;
+ auto result = SinglePassRunToBinary<AnalyzeLiveInputPass>(
+ text, true, &live_inputs, &live_builtins);
+
+ auto itr0 = live_inputs.find(0);
+ auto itr1 = live_inputs.find(1);
+ auto itr2 = live_inputs.find(2);
+ auto itr3 = live_inputs.find(3);
+
+ // Expect live_inputs == {3}
+ EXPECT_TRUE(itr0 == live_inputs.end());
+ EXPECT_TRUE(itr1 == live_inputs.end());
+ EXPECT_TRUE(itr2 == live_inputs.end());
+ EXPECT_TRUE(itr3 != live_inputs.end());
+}
+
+TEST_F(AnalyzeLiveInputTest, FragMultipleLocationsF16) {
+ // Should report locations {2, 5}
+ //
+ // #version 450
+ //
+ // layout(location = 2) in Vertex
+ // {
+ // f16vec4 color0;
+ // f16vec4 color1;
+ // f16vec4 color2[3];
+ // } iVert;
+ //
+ // layout(location = 0) out f16vec4 oFragColor;
+ //
+ // void main()
+ // {
+ // oFragColor = iVert.color0 + iVert.color2[1];
+ // }
+ const std::string text = R"(
+ OpCapability Shader
+ OpCapability Float16
+ OpCapability StorageInputOutput16
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %main "main" %oFragColor %iVert
+ OpExecutionMode %main OriginUpperLeft
+ OpSource GLSL 450
+ OpName %main "main"
+ OpName %oFragColor "oFragColor"
+ OpName %Vertex "Vertex"
+ OpMemberName %Vertex 0 "color0"
+ OpMemberName %Vertex 1 "color1"
+ OpMemberName %Vertex 2 "color2"
+ OpName %iVert "iVert"
+ OpDecorate %oFragColor Location 0
+ OpDecorate %Vertex Block
+ OpDecorate %iVert Location 2
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %half = OpTypeFloat 16
+ %v4half = OpTypeVector %half 4
+%_ptr_Output_v4half = OpTypePointer Output %v4half
+ %oFragColor = OpVariable %_ptr_Output_v4half Output
+ %uint = OpTypeInt 32 0
+ %uint_3 = OpConstant %uint 3
+%_arr_v4half_uint_3 = OpTypeArray %v4half %uint_3
+ %Vertex = OpTypeStruct %v4half %v4half %_arr_v4half_uint_3
+%_ptr_Input_Vertex = OpTypePointer Input %Vertex
+ %iVert = OpVariable %_ptr_Input_Vertex Input
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+%_ptr_Input_v4half = OpTypePointer Input %v4half
+ %int_2 = OpConstant %int 2
+ %int_1 = OpConstant %int 1
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %19 = OpAccessChain %_ptr_Input_v4half %iVert %int_0
+ %20 = OpLoad %v4half %19
+ %23 = OpAccessChain %_ptr_Input_v4half %iVert %int_2 %int_1
+ %24 = OpLoad %v4half %23
+ %25 = OpFAdd %v4half %20 %24
+ OpStore %oFragColor %25
+ OpReturn
+ OpFunctionEnd
+)";
+
+ SetTargetEnv(SPV_ENV_VULKAN_1_3);
+ SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
+
+ std::unordered_set<uint32_t> live_inputs;
+ std::unordered_set<uint32_t> live_builtins;
+ auto result = SinglePassRunToBinary<AnalyzeLiveInputPass>(
+ text, true, &live_inputs, &live_builtins);
+
+ auto itr0 = live_inputs.find(0);
+ auto itr1 = live_inputs.find(1);
+ auto itr2 = live_inputs.find(2);
+ auto itr3 = live_inputs.find(3);
+ auto itr4 = live_inputs.find(4);
+ auto itr5 = live_inputs.find(5);
+ auto itr6 = live_inputs.find(6);
+
+ // Expect live_inputs == {2, 5}
+ EXPECT_TRUE(itr0 == live_inputs.end());
+ EXPECT_TRUE(itr1 == live_inputs.end());
+ EXPECT_TRUE(itr2 != live_inputs.end());
+ EXPECT_TRUE(itr3 == live_inputs.end());
+ EXPECT_TRUE(itr4 == live_inputs.end());
+ EXPECT_TRUE(itr5 != live_inputs.end());
+ EXPECT_TRUE(itr6 == live_inputs.end());
+}
+
+} // namespace
+} // namespace opt
+} // namespace spvtools