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// SoftEther VPN Source Code
// Cedar Communication Module
//
// SoftEther VPN Server, Client and Bridge are free software under GPLv2.
//
// Copyright (c) 2012-2014 Daiyuu Nobori.
// Copyright (c) 2012-2014 SoftEther VPN Project, University of Tsukuba, Japan.
// Copyright (c) 2012-2014 SoftEther Corporation.
//
// All Rights Reserved.
//
// http://www.softether.org/
//
// Author: Daiyuu Nobori
// Comments: Tetsuo Sugiyama, Ph.D.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// version 2 as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License version 2
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// THE LICENSE AGREEMENT IS ATTACHED ON THE SOURCE-CODE PACKAGE
// AS "LICENSE.TXT" FILE. READ THE TEXT FILE IN ADVANCE TO USE THE SOFTWARE.
//
//
// THIS SOFTWARE IS DEVELOPED IN JAPAN, AND DISTRIBUTED FROM JAPAN,
// UNDER JAPANESE LAWS. YOU MUST AGREE IN ADVANCE TO USE, COPY, MODIFY,
// MERGE, PUBLISH, DISTRIBUTE, SUBLICENSE, AND/OR SELL COPIES OF THIS
// SOFTWARE, THAT ANY JURIDICAL DISPUTES WHICH ARE CONCERNED TO THIS
// SOFTWARE OR ITS CONTENTS, AGAINST US (SOFTETHER PROJECT, SOFTETHER
// CORPORATION, DAIYUU NOBORI OR OTHER SUPPLIERS), OR ANY JURIDICAL
// DISPUTES AGAINST US WHICH ARE CAUSED BY ANY KIND OF USING, COPYING,
// MODIFYING, MERGING, PUBLISHING, DISTRIBUTING, SUBLICENSING, AND/OR
// SELLING COPIES OF THIS SOFTWARE SHALL BE REGARDED AS BE CONSTRUED AND
// CONTROLLED BY JAPANESE LAWS, AND YOU MUST FURTHER CONSENT TO
// EXCLUSIVE JURISDICTION AND VENUE IN THE COURTS SITTING IN TOKYO,
// JAPAN. YOU MUST WAIVE ALL DEFENSES OF LACK OF PERSONAL JURISDICTION
// AND FORUM NON CONVENIENS. PROCESS MAY BE SERVED ON EITHER PARTY IN
// THE MANNER AUTHORIZED BY APPLICABLE LAW OR COURT RULE.
//
// USE ONLY IN JAPAN. DO NOT USE THIS SOFTWARE IN ANOTHER COUNTRY UNLESS
// YOU HAVE A CONFIRMATION THAT THIS SOFTWARE DOES NOT VIOLATE ANY
// CRIMINAL LAWS OR CIVIL RIGHTS IN THAT PARTICULAR COUNTRY. USING THIS
// SOFTWARE IN OTHER COUNTRIES IS COMPLETELY AT YOUR OWN RISK. THE
// SOFTETHER VPN PROJECT HAS DEVELOPED AND DISTRIBUTED THIS SOFTWARE TO
// COMPLY ONLY WITH THE JAPANESE LAWS AND EXISTING CIVIL RIGHTS INCLUDING
// PATENTS WHICH ARE SUBJECTS APPLY IN JAPAN. OTHER COUNTRIES' LAWS OR
// CIVIL RIGHTS ARE NONE OF OUR CONCERNS NOR RESPONSIBILITIES. WE HAVE
// NEVER INVESTIGATED ANY CRIMINAL REGULATIONS, CIVIL LAWS OR
// INTELLECTUAL PROPERTY RIGHTS INCLUDING PATENTS IN ANY OF OTHER 200+
// COUNTRIES AND TERRITORIES. BY NATURE, THERE ARE 200+ REGIONS IN THE
// WORLD, WITH DIFFERENT LAWS. IT IS IMPOSSIBLE TO VERIFY EVERY
// COUNTRIES' LAWS, REGULATIONS AND CIVIL RIGHTS TO MAKE THE SOFTWARE
// COMPLY WITH ALL COUNTRIES' LAWS BY THE PROJECT. EVEN IF YOU WILL BE
// SUED BY A PRIVATE ENTITY OR BE DAMAGED BY A PUBLIC SERVANT IN YOUR
// COUNTRY, THE DEVELOPERS OF THIS SOFTWARE WILL NEVER BE LIABLE TO
// RECOVER OR COMPENSATE SUCH DAMAGES, CRIMINAL OR CIVIL
// RESPONSIBILITIES. NOTE THAT THIS LINE IS NOT LICENSE RESTRICTION BUT
// JUST A STATEMENT FOR WARNING AND DISCLAIMER.
//
//
// SOURCE CODE CONTRIBUTION
// ------------------------
//
// Your contribution to SoftEther VPN Project is much appreciated.
// Please send patches to us through GitHub.
// Read the SoftEther VPN Patch Acceptance Policy in advance:
// http://www.softether.org/5-download/src/9.patch
//
//
// DEAR SECURITY EXPERTS
// ---------------------
//
// If you find a bug or a security vulnerability please kindly inform us
// about the problem immediately so that we can fix the security problem
// to protect a lot of users around the world as soon as possible.
//
// Our e-mail address for security reports is:
// softether-vpn-security [at] softether.org
//
// Please note that the above e-mail address is not a technical support
// inquiry address. If you need technical assistance, please visit
// http://www.softether.org/ and ask your question on the users forum.
//
// Thank you for your cooperation.
//
//
// NO MEMORY OR RESOURCE LEAKS
// ---------------------------
//
// The memory-leaks and resource-leaks verification under the stress
// test has been passed before release this source code.
// Session.h
// Header of Session.c
#ifndef SESSION_H
#define SESSION_H
// Interval to increment the number of logins after the connection
#define NUM_LOGIN_INCREMENT_INTERVAL (30 * 1000)
// Packet adapter function
typedef bool (PA_INIT)(SESSION *s);
typedef CANCEL *(PA_GETCANCEL)(SESSION *s);
typedef UINT (PA_GETNEXTPACKET)(SESSION *s, void **data);
typedef bool (PA_PUTPACKET)(SESSION *s, void *data, UINT size);
typedef void (PA_FREE)(SESSION *s);
// Client related function
typedef void (CLIENT_STATUS_PRINTER)(SESSION *s, wchar_t *status);
// Node information
struct NODE_INFO
{
char ClientProductName[64]; // Client product name
UINT ClientProductVer; // Client version
UINT ClientProductBuild; // Client build number
char ServerProductName[64]; // Server product name
UINT ServerProductVer; // Server version
UINT ServerProductBuild; // Server build number
char ClientOsName[64]; // Client OS name
char ClientOsVer[128]; // Client OS version
char ClientOsProductId[64]; // Client OS Product ID
char ClientHostname[64]; // Client host name
UINT ClientIpAddress; // Client IP address
UINT ClientPort; // Client port number
char ServerHostname[64]; // Server host name
UINT ServerIpAddress; // Server IP address
UINT ServerPort; // Server port number
char ProxyHostname[64]; // Proxy host name
UINT ProxyIpAddress; // Proxy Server IP Address
UINT ProxyPort; // Proxy port number
char HubName[64]; // HUB name
UCHAR UniqueId[16]; // Unique ID
// The following is for IPv6 support
UCHAR ClientIpAddress6[16]; // Client IPv6 address
UCHAR ServerIpAddress6[16]; // Server IP address
UCHAR ProxyIpAddress6[16]; // Proxy Server IP Address
char Padding[304 - (16 * 3)]; // Padding
};
// Packet adapter
struct PACKET_ADAPTER
{
PA_INIT *Init;
PA_GETCANCEL *GetCancel;
PA_GETNEXTPACKET *GetNextPacket;
PA_PUTPACKET *PutPacket;
PA_FREE *Free;
void *Param;
};
// Session structure
struct SESSION
{
LOCK *lock; // Lock
REF *ref; // Reference counter
CEDAR *Cedar; // Cedar
bool LocalHostSession; // Local host session
bool ServerMode; // Server mode session
bool NormalClient; // Connecting session from a regular client (not such as localbridge)
bool LinkModeClient; // Link mode client
bool LinkModeServer; // Link mode server
bool SecureNATMode; // SecureNAT session
bool BridgeMode; // Bridge session
bool BridgeIsEthLoopbackBlock; // Loopback is disabled on the Ethernet level
bool VirtualHost; // Virtual host mode
bool L3SwitchMode; // Layer-3 switch mode
bool InProcMode; // In-process mode
THREAD *Thread; // Management thread
CONNECTION *Connection; // Connection
CLIENT_OPTION *ClientOption; // Client connection options
CLIENT_AUTH *ClientAuth; // Client authentication data
volatile bool Halt; // Halting flag
volatile bool CancelConnect; // Cancel the connection
EVENT *HaltEvent; // Halting event
UINT Err; // Error value
HUB *Hub; // HUB
CANCEL *Cancel1; // Cancel object 1
CANCEL *Cancel2; // Cancel object 2
PACKET_ADAPTER *PacketAdapter; // Packet adapter
UCHAR UdpSendKey[16]; // UDP encryption key for transmission
UCHAR UdpRecvKey[16]; // UDP encryption key for reception
UINT ClientStatus; // Client Status
bool RetryFlag; // Retry flag (client)
bool ForceStopFlag; // Forced stop flag (client)
UINT CurrentRetryCount; // Current retry counter (client)
UINT RetryInterval; // Retry interval (client)
bool ConnectSucceed; // Connection success flag (client)
bool SessionTimeOuted; // Session times out
UINT Timeout; // Time-out period
UINT64 NextConnectionTime; // Time to put next additional connection
IP ServerIP; // IP address of the server
bool ClientModeAndUseVLan; // Use a virtual LAN card in client mode
bool UseSSLDataEncryption; // Use SSL data encryption
LOCK *TrafficLock; // Traffic data lock
LINK *Link; // A reference to the link object
SNAT *SecureNAT; // A reference to the SecureNAT object
BRIDGE *Bridge; // A reference to the Bridge object
NODE_INFO NodeInfo; // Node information
UINT64 LastIncrementTraffic; // Last time that updated the traffic data of the user
bool AdministratorMode; // Administrator mode
LIST *CancelList; // Cancellation list
L3IF *L3If; // Layer-3 interface
IP DefaultDns; // IP address of the default DNS server
bool IPv6Session; // IPv6 session (Physical communication is IPv6)
UINT VLanId; // VLAN ID
UINT UniqueId; // Unique ID
UCHAR IpcMacAddress[6]; // MAC address for IPC
UCHAR Padding[2];
UINT64 CreatedTime; // Creation date and time
UINT64 LastCommTime; // Last communication date and time
UINT64 LastCommTimeForDormant; // Last communication date and time (for dormant)
TRAFFIC *Traffic; // Traffic data
TRAFFIC *OldTraffic; // Old traffic data
UINT64 TotalSendSize; // Total transmitted data size
UINT64 TotalRecvSize; // Total received data size
UINT64 TotalSendSizeReal; // Total transmitted data size (no compression)
UINT64 TotalRecvSizeReal; // Total received data size (no compression)
char *Name; // Session name
char *Username; // User name
char UserNameReal[MAX_USERNAME_LEN + 1]; // User name (real)
char GroupName[MAX_USERNAME_LEN + 1]; // Group name
POLICY *Policy; // Policy
UCHAR SessionKey[SHA1_SIZE]; // Session key
UINT SessionKey32; // 32bit session key
char SessionKeyStr[64]; // Session key string
UINT MaxConnection; // Maximum number of concurrent TCP connections
bool UseEncrypt; // Use encrypted communication
bool UseFastRC4; // Use high speed RC4 encryption
bool UseCompress; // Use data compression
bool HalfConnection; // Half connection mode
bool QoS; // VoIP / QoS
bool NoSendSignature; // Do not send a signature
bool IsOpenVPNL3Session; // Whether OpenVPN L3 session
bool IsOpenVPNL2Session; // Whether OpenVPN L2 session
UINT NumDisconnected; // Number of socket disconnection
bool NoReconnectToSession; // Disable to reconnect to the session
char UnderlayProtocol[64]; // Physical communication protocol
UINT64 FirstConnectionEstablisiedTime; // Connection completion time of the first connection
UINT64 CurrentConnectionEstablishTime; // Completion time of this connection
UINT NumConnectionsEatablished; // Number of connections established so far
UINT AdjustMss; // MSS adjustment value
bool IsRUDPSession; // Whether R-UDP session
UINT RUdpMss; // The value of the MSS should be applied while the R-UDP is used
bool EnableBulkOnRUDP; // Allow the bulk transfer in the R-UDP session
bool EnableHMacOnBulkOfRUDP; // Use the HMAC to sign the bulk transfer of R-UDP session
bool EnableUdpRecovery; // Enable the R-UDP recovery
bool UseUdpAcceleration; // Use of UDP acceleration mode
bool UseHMacOnUdpAcceleration; // Use the HMAC in the UDP acceleration mode
UDP_ACCEL *UdpAccel; // UDP acceleration
bool IsUsingUdpAcceleration; // Flag of whether the UDP acceleration is used
UINT UdpAccelMss; // MSS value to be applied while the UDP acceleration is used
bool UdpAccelFastDisconnectDetect; // Fast disconnection detection is enabled
bool IsAzureSession; // Whether the session via VPN Azure
IP AzureRealServerGlobalIp; // Real global IP of the server-side in the case of session via VPN Azure
ACCOUNT *Account; // Client account
UINT VLanDeviceErrorCount; // Number of times that the error occurred in the virtual LAN card
bool Win32HideConnectWindow; // Hide the status window
bool Win32HideNicInfoWindow; // Hide the NIC information window
bool UserCanceled; // Canceled by the user
UINT64 LastTryAddConnectTime; // Last time that attempted to add a connection
bool IsMonitorMode; // Whether the monitor mode
bool IsBridgeMode; // Whether the bridge mode
bool UseClientLicense; // Number of assigned client licenses
bool UseBridgeLicense; // Number of assigned bridge licenses
COUNTER *LoggingRecordCount; // Counter for the number of logging records
bool FreeInfoShowed; // Whether a warning about Free Edition has already displayed
bool Client_NoSavePassword; // Prohibit the password saving
wchar_t *Client_Message; // Message that has been sent from the server
LIST *DelayedPacketList; // Delayed packet list
UINT Flag1;
USER *NumLoginIncrementUserObject; // User objects to increment the nymber of logins
HUB *NumLoginIncrementHubObject; // Virtual HUB object to increment the number of logins
UINT64 NumLoginIncrementTick; // Time to perform increment a number of log
bool FirstTimeHttpRedirect; // Redirect HTTP only for the first time
char FirstTimeHttpRedirectUrl[128]; // URL for redirection only the first time
UINT FirstTimeHttpAccessCheckIp; // IP address for access checking
// To examine the maximum number of alowed logging target packets per minute
UINT64 MaxLoggedPacketsPerMinuteStartTick; // Inspection start time
UINT CurrentNumPackets; // Current number of packets
// Measures for D-Link bug
UINT64 LastDLinkSTPPacketSendTick; // Last D-Link STP packet transmission time
UCHAR LastDLinkSTPPacketDataHash[MD5_SIZE]; // Last D-Link STP packet hash
};
// Password dialog
struct UI_PASSWORD_DLG
{
UINT Type; // Type of password
char Username[MAX_USERNAME_LEN + 1]; // User name
char Password[MAX_PASSWORD_LEN + 1]; // Password
char ServerName[MAX_HOST_NAME_LEN + 1]; // Server name
UINT RetryIntervalSec; // Time to retry
EVENT *CancelEvent; // Event to cancel the dialog display
bool ProxyServer; // The authentication by the proxy server
UINT64 StartTick; // Start time
bool AdminMode; // Administrative mode
bool ShowNoSavePassword; // Whether to display a check box that does not save the password
bool NoSavePassword; // Mode that not to save the password
SOCK *Sock; // Socket
};
// Message dialog
struct UI_MSG_DLG
{
char ServerName[MAX_HOST_NAME_LEN + 1]; // Server name
char HubName[MAX_HUBNAME_LEN + 1]; // Virtual HUB name
wchar_t *Msg; // Body
SOCK *Sock; // Socket
bool Halt; // Flag to close
};
// NIC information
struct UI_NICINFO
{
wchar_t AccountName[MAX_SIZE]; // Connection setting name
char NicName[MAX_SIZE]; // Virtual NIC name
SOCK *Sock; // Socket
bool Halt; // Flag to close
ROUTE_CHANGE *RouteChange; // Routing table change notification
UINT CurrentIcon; // Current icon
UINT64 CloseAfterTime; // Close automatically
};
// Connection Error dialog
struct UI_CONNECTERROR_DLG
{
EVENT *CancelEvent; // Event to cancel the dialog display
wchar_t AccountName[MAX_ACCOUNT_NAME_LEN + 1]; // Account name
char ServerName[MAX_HOST_NAME_LEN + 1]; // Server name
UINT Err; // Error code
UINT CurrentRetryCount; // Current retry count
UINT RetryLimit; // Limit of the number of retries
UINT64 StartTick; // Start time
UINT RetryIntervalSec; // Time to retry
bool HideWindow; // Hide the window
SOCK *Sock; // Socket
};
// Server certificate checking dialog
struct UI_CHECKCERT
{
wchar_t AccountName[MAX_ACCOUNT_NAME_LEN + 1]; // Account name
char ServerName[MAX_HOST_NAME_LEN + 1]; // Server name
X *x; // Server certificate
X *parent_x; // Parent certificate
X *old_x; // Certificate of previous
bool DiffWarning; // Display a warning of certificate forgery
bool Ok; // Connection permission flag
bool SaveServerCert; // Save the server certificate
SESSION *Session; // Session
volatile bool Halt; // Halting flag
SOCK *Sock; // Socket
};
// Function prototype
SESSION *NewClientSessionEx(CEDAR *cedar, CLIENT_OPTION *option, CLIENT_AUTH *auth, PACKET_ADAPTER *pa, struct ACCOUNT *account);
SESSION *NewClientSession(CEDAR *cedar, CLIENT_OPTION *option, CLIENT_AUTH *auth, PACKET_ADAPTER *pa);
SESSION *NewRpcSession(CEDAR *cedar, CLIENT_OPTION *option);
SESSION *NewRpcSessionEx(CEDAR *cedar, CLIENT_OPTION *option, UINT *err, char *client_str);
SESSION *NewRpcSessionEx2(CEDAR *cedar, CLIENT_OPTION *option, UINT *err, char *client_str, void *hWnd);
SESSION *NewServerSession(CEDAR *cedar, CONNECTION *c, HUB *h, char *username, POLICY *policy);
SESSION *NewServerSessionEx(CEDAR *cedar, CONNECTION *c, HUB *h, char *username, POLICY *policy, bool inproc_mode);
void ClientThread(THREAD *t, void *param);
void ReleaseSession(SESSION *s);
void CleanupSession(SESSION *s);
void StopSession(SESSION *s);
void StopSessionEx(SESSION *s, bool no_wait);
bool SessionConnect(SESSION *s);
bool ClientConnect(CONNECTION *c);
int CompareSession(void *p1, void *p2);
PACKET_ADAPTER *NewPacketAdapter(PA_INIT *init, PA_GETCANCEL *getcancel, PA_GETNEXTPACKET *getnext,
PA_PUTPACKET *put, PA_FREE *free);
void FreePacketAdapter(PACKET_ADAPTER *pa);
void SessionMain(SESSION *s);
void NewSessionKey(CEDAR *cedar, UCHAR *session_key, UINT *session_key_32);
SESSION *GetSessionFromKey(CEDAR *cedar, UCHAR *session_key);
SESSION *GetSessionFromKey32(CEDAR *cedar, UINT key32);
void DebugPrintSessionKey(UCHAR *session_key);
bool IsIpcMacAddress(UCHAR *mac);
void ClientAdditionalConnectChance(SESSION *s);
void SessionAdditionalConnect(SESSION *s);
void ClientAdditionalThread(THREAD *t, void *param);
void PrintSessionTotalDataSize(SESSION *s);
void AddTrafficForSession(SESSION *s, TRAFFIC *t);
void IncrementUserTraffic(HUB *hub, char *username, SESSION *s);
void Notify(SESSION *s, UINT code);
void PrintStatus(SESSION *s, wchar_t *str);
LIST *NewCancelList();
void ReleaseCancelList(LIST *o);
void AddCancelList(LIST *o, CANCEL *c);
void CancelList(LIST *o);
bool CompareNodeInfo(NODE_INFO *a, NODE_INFO *b);
bool IsPriorityHighestPacketForQoS(void *data, UINT size);
UINT GetNextDelayedPacketTickDiff(SESSION *s);
#endif // SESSION_H
// Developed by SoftEther VPN Project at University of Tsukuba in Japan.
// Department of Computer Science has dozens of overly-enthusiastic geeks.
// Join us: http://www.tsukuba.ac.jp/english/admission/
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