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authorBart Lannoeye <bart.lannoeye@gmail.com>2016-11-22 00:12:25 +0300
committerGitHub <noreply@github.com>2016-11-22 00:12:25 +0300
commit262a6b594fb52a12658aef61dd5f39c04c34bd7c (patch)
tree080e58b50550ac82f11a496097c30ac68339407a /docs
parentf3742f4bff5dcbcf5150fd1fb7f284dddd0d0757 (diff)
Fixing code sample
Diffstat (limited to 'docs')
-rw-r--r--docs/WPF/Appendix-D-Extending-Prism.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/WPF/Appendix-D-Extending-Prism.md b/docs/WPF/Appendix-D-Extending-Prism.md
index 8addc58..bb6fffe 100644
--- a/docs/WPF/Appendix-D-Extending-Prism.md
+++ b/docs/WPF/Appendix-D-Extending-Prism.md
@@ -592,9 +592,9 @@ The following example shows how to configure the **ViewModelLocationProvider** t
When bootstrapping your application use the **SetDefaultViewModelFactory** method to use your container to resolve view model types. The following is an example using Microsoft's Unity dependency injection container.
- IUnityContainer \_container = new UnityContainer()
+ IUnityContainer _container = new UnityContainer();
...
- ViewModelLocationProvider.SetDefaultViewModelFactory((t)=> \_container.Resolve(t));
+ ViewModelLocationProvider.SetDefaultViewModelFactory((t) => _container.Resolve(t));
The default strategy for creating the view models is using the **Activator.CreateInstance** method, which is a valid approach if you have a default constructor in the view model and there are no dependencies to be injected.