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authorluz paz <luzpaz@users.noreply.github.com>2021-09-07 18:33:54 +0300
committerluz paz <luzpaz@users.noreply.github.com>2021-09-07 18:33:54 +0300
commitd68f375e386049878de69eb0b33aacc3f40cb344 (patch)
tree7c31e3a32ac8b9d2c7328c6de5f300eb4eb15182 /docs
parent7eeae4db87f3f6e860c2bc4faab79af50c59e484 (diff)
Fix various typos
Found via `codespell -q 3 -S *.po,*.pot -L childs,initialy,lod,ned,te,slicable,sur,tutoriels,wont`
Diffstat (limited to 'docs')
-rw-r--r--docs/scene/build_volume.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/scene/build_volume.md b/docs/scene/build_volume.md
index eb10e5e60e..8cdecb6d3a 100644
--- a/docs/scene/build_volume.md
+++ b/docs/scene/build_volume.md
@@ -8,7 +8,7 @@ The build volume draws a cube (for rectangular build plates) that represents the
The build volume also draws a grid underneath the build volume. The grid features 1cm lines which allows the user to roughly estimate how big its print is or the distance between prints. It also features a finer 1mm line pattern within that grid. The grid is drawn as a single quad. This quad is then sent to the graphical card with a specialised shader which draws the grid pattern.
-For elliptical build plates, the volume bounds are drawn as two circles, one at the top and one at the bottom of the available height. The build plate grid is drawn as a tesselated circle, but with the same shader.
+For elliptical build plates, the volume bounds are drawn as two circles, one at the top and one at the bottom of the available height. The build plate grid is drawn as a tessellated circle, but with the same shader.
Disallowed areas
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