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authorTim Kuipers <t.kuipers@ultimaker.com>2022-03-25 11:47:34 +0300
committerTim Kuipers <t.kuipers@ultimaker.com>2022-03-25 11:47:34 +0300
commit12993359f5585df80cd00852c2eb2128e81ff60e (patch)
treebe11ee90c10adeff119ec80ebbd5326c1c86e719
parent01d695d84499843b1db1c25e90040e6c3d14861c (diff)
comment to clarify nested vector of wallsVariableWidthPaths_rename
-rw-r--r--src/FffGcodeWriter.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/FffGcodeWriter.cpp b/src/FffGcodeWriter.cpp
index 4f73972e7..063721ba8 100644
--- a/src/FffGcodeWriter.cpp
+++ b/src/FffGcodeWriter.cpp
@@ -1575,7 +1575,7 @@ bool FffGcodeWriter::processSingleLayerInfill(const SliceDataStorage& storage, L
//Combine the 1 layer thick infill with the top/bottom skin and print that as one thing.
Polygons infill_polygons;
- std::vector<std::vector<VariableWidthLines>> wall_tool_paths;
+ std::vector<std::vector<VariableWidthLines>> wall_tool_paths; // All wall toolpaths binned by inset_idx (inner) and by density_idx (outer)
Polygons infill_lines;
const auto pattern = mesh.settings.get<EFillMethod>("infill_pattern");