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author | Tim Kuipers <t.kuipers@ultimaker.com> | 2022-03-25 11:47:34 +0300 |
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committer | Tim Kuipers <t.kuipers@ultimaker.com> | 2022-03-25 11:47:34 +0300 |
commit | 12993359f5585df80cd00852c2eb2128e81ff60e (patch) | |
tree | be11ee90c10adeff119ec80ebbd5326c1c86e719 | |
parent | 01d695d84499843b1db1c25e90040e6c3d14861c (diff) |
comment to clarify nested vector of wallsVariableWidthPaths_rename
-rw-r--r-- | src/FffGcodeWriter.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/FffGcodeWriter.cpp b/src/FffGcodeWriter.cpp index 4f73972e7..063721ba8 100644 --- a/src/FffGcodeWriter.cpp +++ b/src/FffGcodeWriter.cpp @@ -1575,7 +1575,7 @@ bool FffGcodeWriter::processSingleLayerInfill(const SliceDataStorage& storage, L //Combine the 1 layer thick infill with the top/bottom skin and print that as one thing. Polygons infill_polygons; - std::vector<std::vector<VariableWidthLines>> wall_tool_paths; + std::vector<std::vector<VariableWidthLines>> wall_tool_paths; // All wall toolpaths binned by inset_idx (inner) and by density_idx (outer) Polygons infill_lines; const auto pattern = mesh.settings.get<EFillMethod>("infill_pattern"); |