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author | Joshua Peterson <joshuap@unity3d.com> | 2019-12-03 17:23:14 +0300 |
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committer | GitHub <noreply@github.com> | 2019-12-03 17:23:14 +0300 |
commit | 930a0cd1f3b64a269d7c8f77edfc27e868f908b1 (patch) | |
tree | 105c4c026d4a63f74df4460746943fb2c69f08d0 | |
parent | 262b828243c203cc41b6408e21ba35056ce35466 (diff) | |
parent | bd52a1adcb64ac333dbbedeb13d80eed2a24aa98 (diff) |
Merge pull request #49 from Unity-Technologies/fix-reload-winrt
Remove code that attempt to free the heap on Windows
-rw-r--r-- | misc.c | 3 |
1 files changed, 0 insertions, 3 deletions
@@ -1432,9 +1432,6 @@ GC_API void GC_CALL GC_enable_incremental(void) # endif GC_clear_exclusion_table(); memset(&GC_arrays, 0, sizeof(GC_arrays)); -# if (defined(MSWIN32) || defined(MSWINCE)) && !defined(MSWIN_XBOX1) - GC_win32_free_heap(); -# endif GC_clear_freelist(); GC_clear_bottom_indices(); GC_clear_finalizable_object_table(); |