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authorjonas echterhoff <jonas@unity3d.com>2019-03-01 11:14:12 +0300
committerGitHub <noreply@github.com>2019-03-01 11:14:12 +0300
commitd29a47cd6add9258857ddb07c4f63c10bc8c223d (patch)
treedb8fba4e1479267b65cc358d8b442ca43aeabee4
parentf3c81d9971d45eca09ab607fa9abc892988d59e8 (diff)
parentab3699da65ffd148cb9b3c61b105da7a1d0de83e (diff)
Merge pull request #41 from Unity-Technologies/unity-master-fix-win-compile
Fix windows compilation under strict C89 rules
-rw-r--r--win32_threads.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/win32_threads.c b/win32_threads.c
index 172b53a9..252335cd 100644
--- a/win32_threads.c
+++ b/win32_threads.c
@@ -1200,10 +1200,12 @@ STATIC void GC_suspend(GC_thread t)
return;
}
- DWORD res;
- do {
- res = SuspendThread (t->handle);
- } while (res == (DWORD)-1);
+ {
+ DWORD res;
+ do {
+ res = SuspendThread (t->handle);
+ } while (res == (DWORD)-1);
+ }
t->saved_context.ContextFlags = CONTEXT_INTEGER | CONTEXT_CONTROL;
if (GetThreadContext (t->handle, &t->saved_context)) {