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authorSimon McVittie <smcv@collabora.com>2022-06-08 20:17:05 +0300
committerArkadiusz Hiler <ahiler@codeweavers.com>2022-08-10 19:29:30 +0300
commit79c9b6a15d1042b0a2252a0998267036780d706a (patch)
tree41ef891ef228a2a64e7afdeb4340d90c89a5c8a6
parent4cc575b2f4c0325419d5adc8680526c1105421d6 (diff)
proton: Allow forwarding commands into the Proton environment
Recent versions of the Steam Runtime include an IPC server/client pair which can be used to run commands inside the container environment (or any other special execution environment), analogous to sshd/ssh or flatpak-portal/flatpak-spawn. The server runs inside the Steam Runtime container and accepts commands over D-Bus; the client runs on the host system, asks the server to run a command, and forwards its stdin, stdout and stderr back to the host. https://gitlab.steamos.cloud/steamrt/steamlinuxruntime/-/merge_requests/72 adds support for injecting commands into the SteamLinuxRuntime_soldier compatibility tool (and any later version, such as sniper). However, Steam compatibility tools are stackable: in particular, Proton runs in a soldier container (or presumably sniper in future). If we are debugging a Proton game, then ideally we will want to inject commands into Proton's execution environment rather than soldier's, so that they run with the correct environment variables etc. to communicate with a running Proton session. In particular, it's important that the `WINEPREFIX` is correct. The steam-runtime-launcher-interface-0 program implements the interface for compatibility tools to use to decide where, if anywhere, to launch the command server. This commit does not alter the scripts produced by PROTON_DUMP_DEBUG_COMMANDS. To run those scripts' commands in the container environment, pass their filenames to steam-runtime-launch-client. Signed-off-by: Simon McVittie <smcv@collabora.com> Link: https://github.com/ValveSoftware/Proton/pull/5891
-rwxr-xr-xproton11
1 files changed, 9 insertions, 2 deletions
diff --git a/proton b/proton
index 3cb2a8ad..6f383429 100755
--- a/proton
+++ b/proton
@@ -1398,6 +1398,11 @@ class Session:
return subprocess.call(args, env=local_env, stderr=self.log_file, stdout=self.log_file)
def run(self):
+ if shutil.which('steam-runtime-launcher-interface-0') is not None:
+ adverb = ['steam-runtime-launcher-interface-0', 'proton']
+ else:
+ adverb = []
+
if "PROTON_DUMP_DEBUG_COMMANDS" in self.env and nonzero(self.env["PROTON_DUMP_DEBUG_COMMANDS"]):
try:
self.dump_dbg_scripts()
@@ -1415,9 +1420,11 @@ class Session:
# CoD: Black Ops 3 workaround
if os.environ.get("SteamGameId", 0) == "311210":
- rc = self.run_proc([g_proton.wine_bin, "c:\\Program Files (x86)\\Steam\\steam.exe"] + sys.argv[2:] + self.cmdlineappend)
+ argv = [g_proton.wine_bin, "c:\\Program Files (x86)\\Steam\\steam.exe"]
else:
- rc = self.run_proc([g_proton.wine64_bin, "c:\\windows\\system32\\steam.exe"] + sys.argv[2:] + self.cmdlineappend)
+ argv = [g_proton.wine64_bin, "c:\\windows\\system32\\steam.exe"]
+
+ rc = self.run_proc(adverb + argv + sys.argv[2:] + self.cmdlineappend)
if remote_debug_proc:
remote_debug_proc.kill()