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author | Andrew Eikum <aeikum@codeweavers.com> | 2021-10-21 17:42:40 +0300 |
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committer | Arkadiusz Hiler <ahiler@codeweavers.com> | 2021-11-11 19:36:07 +0300 |
commit | 8d9c45a6f6d1219831f0676baec1253cf31986f6 (patch) | |
tree | 12817fe002c45eecccba8d480133867ff9745048 /README.md | |
parent | 2983a4478139ef83c25647d237306e26277de281 (diff) |
steam_helper: Add PROTON_WAIT_ATTACH for debuggers to attach to game process at startup
CW-Bug-Id: #19567
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -299,6 +299,7 @@ the Wine prefix. Removing the option will revert to the previous behavior. | | `PROTON_LOG_DIR` | Output log files into the directory specified. Defaults to your home directory. | | | `PROTON_DUMP_DEBUG_COMMANDS` | When running a game, Proton will write some useful debug scripts for that game into `$PROTON_DEBUG_DIR/proton_$USER/`. | | | `PROTON_DEBUG_DIR` | Root directory for the Proton debug scripts, `/tmp` by default. | +| | `PROTON_WAIT_ATTACH` | Wait for a debugger to attach to steam.exe before launching the game process. To attach to the game process at startup, debuggers should be set to follow child processes. | | | `PROTON_CRASH_REPORT_DIR` | Write crash logs into this directory. Does not clean up old logs, so may eat all your disk space eventually. | | `wined3d` | `PROTON_USE_WINED3D` | Use OpenGL-based wined3d instead of Vulkan-based DXVK for d3d11, d3d10, and d3d9. | | `nod3d11` | `PROTON_NO_D3D11` | Disable `d3d11.dll`, for d3d11 games which can fall back to and run better with d3d9. | |