Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-10 | steam_helper: Also store PROTON_VR_RUNTIME in registry. | Paul Gofman | |
CW-Bug-Id: #21036 | |||
2022-08-03 | steam_helper: Respect VR_OVERRIDE envvar | Supreeeme | |
Link: https://github.com/ValveSoftware/Proton/pull/5922 | |||
2022-02-09 | steam_helper: Place Easy Anti Cheat runtime path into PROTON_EAC_RUNTIME. | Derek Lesho | |
2022-01-19 | Update copyright dates | Andrew Eikum | |
2022-01-19 | steam.exe: Make process system after child process has started. | Rémi Bernon | |
So that it can connect to the winstation and get a desktop reference before steam.exe releases theirs. CW-Bug-ID: #19584 | |||
2022-01-19 | steam.exe: Use NtSetInformationProcess instead of __wine_make_process_system. | Rémi Bernon | |
2021-11-19 | steam_helper: Place BattlEye runtime path into PROTON_BATTLEYE_RUNTIME. | Derek Lesho | |
CW-Bug-Id: #16650 | |||
2021-11-11 | steam_helper: Store OpenXR vulkan extensions in registry. | Paul Gofman | |
CW-Bug-ID: #19504 | |||
2021-11-11 | steam_helper: Build as 64 bit. | Paul Gofman | |
CW-Bug-ID: #19504 | |||
2021-11-11 | proton: Return the real application return code on exit. | Andrew Eikum | |
CW-Bug-Id: #15930 | |||
2021-11-11 | steam_helper: Fix small typo | pchome | |
Link: https://github.com/ValveSoftware/Proton/pull/5266 | |||
2021-11-11 | steam_helper: Create a thread to signal DIPC objects. | Paul Gofman | |
CW-Bug-Id: #15930 | |||
2021-11-11 | steam_helper: Add PROTON_HIDE_PROCESS_WINDOW for hiding the child process's ↵ | Andrew Eikum | |
window CW-Bug-Id: #15930 | |||
2021-11-11 | steam_helper: create Config directory | Pierre-Loup A. Griffais | |
This is checked by CEG. CW-Bug-Id: #15930 | |||
2021-11-11 | steam_helper: Add PROTON_WAIT_ATTACH for debuggers to attach to game process ↵ | Andrew Eikum | |
at startup CW-Bug-Id: #19567 | |||
2021-08-12 | steam_helper: Don't hand off Steam appid to OpenVR runtime in ↵ | Paul Gofman | |
initialize_vr_data(). CW-Bug-Id: 19220 Initializing OpenVR with the app's game ID seems to cause problems with Steam VR runtime stability when the game uses OpenXR. The negative impact is that if OpenVR is started the initialization will be delayed for 2 seconds by vrserver waiting for valid appid. But the wait goes in parallel with main application startup and should not delay things much, if at all. | |||
2021-05-13 | steam_helper: Create libraryfolders.vdf file. | Paul Gofman | |
For 2K Launcher. CW-Bug-Id: 18912 | |||
2021-05-13 | steam_helper: Create Valve_SteamIPC_Class event. | Paul Gofman | |
For 2K Launcher. CW-Bug-Id: 18912 | |||
2021-05-13 | steam_helper: Forward steam:// protocol requests to winebrowser. | Paul Gofman | |
CW-Bug-Id: 18912 | |||
2021-05-13 | steam_helper: Store HMD presence status in registry. | Paul Gofman | |
CW-Bug-Id: 18901 | |||
2021-03-31 | steam_helper: Store OpenVR status and required extensions in registry on ↵ | Paul Gofman | |
startup. | |||
2021-03-31 | steam_helper: Call FreeConsole before waiting to exit | Andrew Eikum | |
Patch by Jacek Caban. This allows conhost to exit so it won't block server exit. | |||
2020-09-29 | steam_helper: Make file extension check case-insensitive | Andrew Eikum | |
2020-06-10 | steam_helper: Catch JSON exceptions | Andrew Eikum | |
2020-03-23 | steam_helper: Fix XDG_CONFIG_HOME handling | Andrew Eikum | |
2020-03-09 | steam_helper: Always pass CREATE_UNICODE_ENVIRONMENT to CreateProcess | Andrew Eikum | |
According to Joshua Ashton, real steam.exe does this. | |||
2020-03-09 | steam_helper: Use ShellExecute when not launching .exes | Joshua Ashton | |
This behaviour more closely matches what Steam on Windows does when launching things that aren't executables. | |||
2020-03-09 | steam_helper: Set up VR paths in steam.exe, not proton | Andrew Eikum | |
This speeds up game launch times. | |||
2020-03-05 | steam_helper: Import jsoncpp | Andrew Eikum | |
2020-03-05 | steam_helper: Don't use msvcrt | Andrew Eikum | |
We need access to linux crt functions (like getenv()), so disallow use of msvcrt. Notably, linux crt wchar functions are _not_ compatible with Windows WCHAR strings. | |||
2020-02-24 | steam.exe: Create Steam for Windows named event. | Rémi Bernon | |
This event is sometimes checked for existence by Denuvo DRM, to decide whether the game is genuine. This the case in Just Cause 3, and not having it makes the game delete all saved progress. | |||
2020-02-03 | steam_helper: Do not let the default console ctrl handler kill us. | Rémi Bernon | |
I'm not sure if we should intercept all ctrl types, but letting Ctrl-C kill us is getting in the way when we run winedbg as a child. | |||
2019-08-12 | steam_helper: Run console apps with a new console | Andrew Eikum | |
This should allow Wine to show a wineconsole dialog for games which make use of it. Suggested by Vincent. | |||
2019-07-03 | steam_helper: Fix building against Wine 4.11 | Andrew Eikum | |
2019-03-29 | steam_helper: Parse quote characters consistently with CommandLineToArgvW | Andrew Eikum | |
2019-03-29 | steam_helper: Convert unix paths to DOS | Andrew Eikum | |
2019-03-29 | steam_helper: Only do steam.exe setup for the game process | Andrew Eikum | |
2019-03-08 | Add steam.exe winelib application that setups environment and launches the game. | Jacek Caban | |
Signed-off-by: Jacek Caban <jacek@codeweavers.com> |