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authorJoe Ludwig <joe@valvesoftware.com>2019-11-06 06:14:43 +0300
committerJoe Ludwig <joe@valvesoftware.com>2019-11-06 06:14:43 +0300
commit176b58f6ccaaae3e9d14efaf612c50b72ec5da76 (patch)
tree5d57ca417f70426ad193ff53a7813be39946a201 /bin
parent4864a545d03a831c4e37958e15321e1f9aee4a17 (diff)
**OpenVR SDK 1.8.19**v1.8.19
Properties: * Added Prop_DashboardScale_Float. Each headset has the opportunity to provide a scale for 'comfortable dashboard UI legibility'. For reference, Vive is 1.0 scale and Index is 0.75 scale. * Added Prop_IpdUIRangeMinMeters_Float, Prop_IpdUIRangeMaxMeters_Float to control the IPD user interface range, in-headset. * Added Prop_Audio_DefaultPlaybackDeviceId_String, Prop_Audio_DefaultRecordingDeviceId_String for HMDs to provide identifiers for associated audio playback and recording devices. On Windows these are Endpoint ID Strings. * Added Prop_Audio_DefaultPlaybackDeviceVolume_Float for HMDs to specify a default volume level which will be set the first time the HMDs associated audio playback device is selected. Prop_Audio_DefaultPlaybackDeviceId_String must also be set. The volume range is 0 to 1. IVRApplications: * Added GetSceneApplicationState(), which returns the running application state ( None, Starting, Quitting, Running, etc). See VREvent_SceneApplicationStateChanged * Removed GetTransitionState() * Removed IsQuitUserPromptRequested() IVRSystem: * Removed AcknowledgeQuit_UserPrompt(). "Prompt user on quit" functionality is no longer supported. IVROverlay: * Added VROverlayFlags_HideLaserIntersection - This causes the laser mouse to not draw the intersection blob for this overlay. The overlay is responsible for drawing its own cursor, if appropriate. * Added support for rendering overlays as gravity aligned curved surfaces. See new Set/GetOverlayCurvature definitions for details. * Removed gamepad support in overlays. This includes GetGamepadFocusOverlay(), SetGamepadFocusOverlay(), SetOverlayNeighbor(), and MoveGamepadFocusToNeighbor(). Going forward gamepads will be supported via lasermouse instead of with these custom calls. IVRInput: * Added OpenBindingUI - This function opens the binding user interface. Events: * Added VREvent_SceneApplicationStateChanged * Removed VREvent_SceneFocusLost, VREvent_SceneFocusGained, VREvent_SceneApplicationSecondaryRenderingStarted, VREvent_ApplicationTransition{*} * Removed VREvent_QuitAborted_UserPrompt [git-p4: depot-paths = "//vr/steamvr/sdk_release/": change = 5469045]
Diffstat (limited to 'bin')
-rw-r--r--bin/linux32/empty.dir0
-rwxr-xr-xbin/linux32/libopenvr_api.sobin305108 -> 309204 bytes
-rwxr-xr-xbin/linux32/libopenvr_api.so.dbgbin2144517 -> 2149901 bytes
-rwxr-xr-xbin/linux64/libopenvr_api.sobin307835 -> 307835 bytes
-rwxr-xr-xbin/linux64/libopenvr_api.so.dbgbin2692464 -> 2694032 bytes
-rwxr-xr-xbin/osx32/libopenvr_api.dylibbin155684 -> 155684 bytes
-rw-r--r--bin/win32/openvr_api.dllbin490784 -> 491808 bytes
-rw-r--r--bin/win32/openvr_api.dll.sigbin0 -> 1450 bytes
-rw-r--r--bin/win32/openvr_api.pdbbin9900032 -> 9900032 bytes
-rw-r--r--bin/win64/openvr_api.dllbin598816 -> 599328 bytes
-rw-r--r--bin/win64/openvr_api.dll.sigbin0 -> 1450 bytes
-rw-r--r--bin/win64/openvr_api.pdbbin9744384 -> 9744384 bytes
12 files changed, 0 insertions, 0 deletions
diff --git a/bin/linux32/empty.dir b/bin/linux32/empty.dir
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diff --git a/bin/win32/openvr_api.dll b/bin/win32/openvr_api.dll
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