Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/ValveSoftware/openvr.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/lib
diff options
context:
space:
mode:
authorJeremy Selan <jeremys@valvesoftware.com>2017-06-13 22:52:38 +0300
committerJeremy Selan <jeremys@valvesoftware.com>2017-06-13 22:52:38 +0300
commitdc860fe405dd93803e55dc662cae590edf6c7cb3 (patch)
tree681b728981d459c3c83a91fe95b3fd106b162d0d /lib
parentb6539291b88eaa65c58c076cafe4eacd0ae2e062 (diff)
OpenVR SDK 1.0.8:
General: - Added VRCompositorError_InvalidBounds - This is returned when the application passes texture bounds to Submit that are outside the range of 0.0 to 1.0 or are otherwise invalid. - Added sample programs: hellovr_vulkan and hellovr_dx12. IVRVirtualDisplay: - The IVRVirtualDisplay interface is provided to allow OpenVR driver authors access to the final composited backbuffer intended for the headset’s display. The primary expected use case is for wireless transport, though this could also be used for saving output to disk or streaming. From the perspective of the runtime, the VR compositor is interfacing with a virtual rather than an actual display. See https://github.com/ValveSoftware/virtual_display IVRSystem: - GetOutputDevice interface added for applications to know which primary graphics adapter to use. This returns a LUID on Win32, vk::PhysicalDevice for Vulkan and id<MTLDevice> on OSX. IVRDriverManager: - Public API to query installed device drivers. Drivers: - Drivers can now set Prop_DriverDirectModeSendsVsyncEvents_Bool to true to indicate they will call VsyncEvent on their own. This enables avoiding the hardcoded 2.8ms vsync offset for IVRDriverDirectModeComponent implementations. - Allow drivers to specify which graphics adapter to use by settings Prop_GraphicsAdapterLuid_Uint64. This is a LUID on Win32. MacOS/OSX: - includes a private framework compatible with Xcode 8 and higher. Embedding frameworks as binaries in your macOS app bundle can be error prone - see detailed instructions in issue #543 https://github.com/ValveSoftware/openvr/issues/543#issuecomment-307637564 Cmake Build System (optional): - cmake script changes to better support Cygwin - supports building universal 32/64 binaries on OSX - supports building as a private OSX framework [git-p4: depot-paths = "//vr/steamvr/sdk_release/": change = 4009583]
Diffstat (limited to 'lib')
-rwxr-xr-xlib/linux32/libopenvr_api.sobin1963478 -> 1897362 bytes
-rwxr-xr-xlib/linux64/libopenvr_api.sobin2447145 -> 2385721 bytes
-rw-r--r--lib/win32/openvr_api.libbin5964 -> 5964 bytes
-rw-r--r--lib/win64/openvr_api.libbin5876 -> 5876 bytes
4 files changed, 0 insertions, 0 deletions
diff --git a/lib/linux32/libopenvr_api.so b/lib/linux32/libopenvr_api.so
index ccfeaba..2ffa040 100755
--- a/lib/linux32/libopenvr_api.so
+++ b/lib/linux32/libopenvr_api.so
Binary files differ
diff --git a/lib/linux64/libopenvr_api.so b/lib/linux64/libopenvr_api.so
index d83a610..db1bc07 100755
--- a/lib/linux64/libopenvr_api.so
+++ b/lib/linux64/libopenvr_api.so
Binary files differ
diff --git a/lib/win32/openvr_api.lib b/lib/win32/openvr_api.lib
index 130bad0..0fecb4a 100644
--- a/lib/win32/openvr_api.lib
+++ b/lib/win32/openvr_api.lib
Binary files differ
diff --git a/lib/win64/openvr_api.lib b/lib/win64/openvr_api.lib
index 6d26485..862ef75 100644
--- a/lib/win64/openvr_api.lib
+++ b/lib/win64/openvr_api.lib
Binary files differ