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#ifndef _CHEWTYPES_H
#define _CHEWTYPES_H
#include <stdint.h>
typedef int GLfixed;
typedef int GLclampx;
typedef int64_t GLint64;
typedef uint64_t GLuint64;
typedef uint32_t GLuint32;
typedef int32_t GLint32;
typedef uint32_t GLuint;
typedef char GLchar;
typedef struct __GLsync *GLsync;
#ifndef GLDEBUGPROC
typedef void (APIENTRY *GLDEBUGPROC)(
GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
const GLchar *message, const void *userParam);
#endif
#ifndef GL_DEBUG_OUTPUT_SYNCHRONOUS
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
#define GL_COMPILE_STATUS 0x8B81
#define GL_LINK_STATUS 0x8B82
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_GEOMETRY_SHADER 0x8DD9
#define GL_STATIC_DRAW 0x88E4
#define GL_ARRAY_BUFFER 0x8892
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_FRAMEBUFFER 0x8D40
#define GL_MULTISAMPLE 0x809D
#define GL_RENDERBUFFER 0x8D41
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_PROGRAM_POINT_SIZE 0x8642
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_POINT_SPRITE_OES 0x8861
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_STREAM_DRAW 0x88E0
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_READ_ONLY 0x88B8
#define GL_BGRA 0x80E1
#define GL_STREAM_READ 0x88E1
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#endif
#endif
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