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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Helper to update poses when using native OpenVR integration.
//
//=============================================================================
using UnityEngine;
using Valve.VR;
[RequireComponent(typeof(Camera))]
public class SteamVR_UpdatePoses : MonoBehaviour
{
void Awake()
{
var camera = GetComponent<Camera>();
#if !(UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
camera.stereoTargetEye = StereoTargetEyeMask.None;
#endif
camera.clearFlags = CameraClearFlags.Nothing;
camera.useOcclusionCulling = false;
camera.cullingMask = 0;
camera.depth = -9999;
}
void OnPreCull()
{
var compositor = OpenVR.Compositor;
if (compositor != null)
{
var render = SteamVR_Render.instance;
compositor.GetLastPoses(render.poses, render.gamePoses);
SteamVR_Utils.Event.Send("new_poses", render.poses);
SteamVR_Utils.Event.Send("new_poses_applied");
}
}
}
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