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github.com/ValveSoftware/vkd3d.git
deathloop-broken-barriers-workaround
experimental_7.0
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2020-06-02
vkd3d: Do not enable VK_KHR_dedicated_allocation.
proton_5.0-next
proton_5.0
Philip Rebohle
2020-06-02
vkd3d: Do not enable VK_KHR_maintenance3.
Philip Rebohle
2020-06-02
vkd3d: Remove required extensions.
Philip Rebohle
2020-06-02
vkd3d: Require Vulkan 1.1 device.
Philip Rebohle
2020-06-02
vkd3d: Require Vulkan 1.1 instance.
Philip Rebohle
2020-05-29
vkd3d: Apply heap offsets for ExecuteIndirect buffers.
Hans-Kristian Arntzen
2020-05-27
vkd3d: Issue full barrier at the end of command lists.
Philip Rebohle
2020-05-27
vkd3d: Enable SM 6.2 features.
Hans-Kristian Arntzen
2020-05-22
vkd3d-shader: Only sample with the required number of components.
Hans-Kristian Arntzen
2020-05-14
configure: Check for 1.1.140 headers.
Hans-Kristian Arntzen
2020-05-12
vkd3d: Silence SetMarker/BeginEvent/EndEvent log spam.
Philip Rebohle
2020-05-12
vkd3d: Invalidate descriptor heaps on root signature change.
Philip Rebohle
2020-05-12
vkd3d: Handle null root descriptors.
Philip Rebohle
2020-05-12
vkd3d: Expose Tiled Resources Tier 2.
Philip Rebohle
2020-05-12
vkd3d: Implement sampler reduction modes.
Philip Rebohle
2020-05-12
vkd3d: Enable VK_EXT_sampler_filter_minmax if available.
Philip Rebohle
2020-05-12
vkd3d-shader: Remove old Nvidia workaround for dref instructions.
Philip Rebohle
2020-05-12
vkd3d-shader: Implement sparse ld_uav_typed instruction.
Philip Rebohle
2020-05-12
vkd3d-shader: Implement sparse ld_raw and ld_structured instructions.
Philip Rebohle
2020-05-12
vkd3d-shader: Implement sparse ld instructions.
Philip Rebohle
2020-05-12
vkd3d-shader: Implement sparse gather instructions.
Philip Rebohle
2020-05-12
vkd3d-shader: Implement sparse sample_c instructions.
Philip Rebohle
2020-05-12
vkd3d-shader: Implement sparse sample instructions.
Philip Rebohle
2020-05-12
vkd3d-shader: Implement check_access_fully_mapped instruction.
Philip Rebohle
2020-05-12
vkd3d-shader: Add helpers to deal with sparse instruction results.
Philip Rebohle
2020-05-12
vkd3d-shader: Add helper to declare a struct once.
Philip Rebohle
2020-05-12
vkd3d-shader: Handle feedback instructions in UAV read scanner.
Philip Rebohle
2020-05-12
vkd3d-shader: Add definitions for sparse feedback instructions.
Philip Rebohle
2020-05-12
tests: Add tests for sparse feedback shader instructions.
Philip Rebohle
2020-05-08
vkd3d: Implement d3d12_command_list_CopyTiles.
Philip Rebohle
2020-05-08
vkd3d: Fix d3d12_resource_init_sparse_info for images without mip tail.
Philip Rebohle
2020-05-08
tests: Add test for CopyTiles.
Philip Rebohle
2020-05-08
tests: Don't test return value of GetHeapProperties.
Philip Rebohle
2020-05-07
vkd3d: Expose Tiled Resources Tier 1.
Philip Rebohle
2020-05-07
vkd3d: Serialize sparse binding calls.
Philip Rebohle
2020-05-07
vkd3d: Create semaphores for sparse binding operations.
Philip Rebohle
2020-05-07
vkd3d: Factor out vkd3d_create_timeline_semaphore.
Philip Rebohle
2020-05-07
vkd3d: Bind sparse metadata on resource creation if necessary.
Philip Rebohle
2020-05-07
vkd3d: Implement d3d12_command_queue_CopyTileMappings.
Philip Rebohle
2020-05-07
vkd3d: Implement d3d12_command_queue_UpdateTileMappings.
Philip Rebohle
2020-05-07
vkd3d: Implement sparse binding.
Philip Rebohle
2020-05-07
vkd3d: Add dedicated queue for sparse binding if necessary.
Philip Rebohle
2020-05-07
vkd3d: Implement d3d12_device_GetResourceTiling.
Philip Rebohle
2020-05-07
vkd3d: Store tile mappings and metadata for tiled resources.
Philip Rebohle
2020-05-07
vkd3d: Add d3d12_resource_get_tiling helper.
Philip Rebohle
2020-05-07
vkd3d: Ensure sparse resource is supported by the device.
Philip Rebohle
2020-05-07
vkd3d: Add validation for sparse image type and format.
Philip Rebohle
2020-05-07
vkd3d: Set sparse resource flags appropriately.
Philip Rebohle
2020-05-07
vkd3d: Introduce flag for sparse resources.
Philip Rebohle
2020-05-07
vkd3d: Move is_power_of_two to common header.
Philip Rebohle
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