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authorStephan Vedder <vedder@mbits.info>2022-05-04 15:27:53 +0300
committerStephan Vedder <vedder@mbits.info>2022-05-04 15:27:53 +0300
commit30be6f88713ed6e1b043cc72cafc1df7728f0710 (patch)
treef0805b211499a86add4d85e250321c538a0b1e84
parent9204c6ca624c21f21436e11d4aead126a481ec8a (diff)
Manually improve generated changes
-rw-r--r--Source/Editors/map_editor.cpp21
-rw-r--r--Source/GUI/dimgui/settings_screen.cpp16
-rw-r--r--Source/Graphics/csg.cpp12
-rw-r--r--Source/Graphics/lightprobecollection.cpp8
-rw-r--r--Source/Graphics/model.cpp26
-rw-r--r--Source/Math/mat4.cpp4
-rw-r--r--Source/Objects/riggedobject.cpp4
-rw-r--r--Source/Physics/bulletobject.cpp4
8 files changed, 47 insertions, 48 deletions
diff --git a/Source/Editors/map_editor.cpp b/Source/Editors/map_editor.cpp
index 333b7bf5..9d2ba91e 100644
--- a/Source/Editors/map_editor.cpp
+++ b/Source/Editors/map_editor.cpp
@@ -851,8 +851,8 @@ void MapEditor::Draw() {
}
if(always_draw_hotspot_connections) {
vec3 start = obj->GetTranslation();
- for(int j : obj->connected_to) {
- vec3 end = scenegraph_->GetObjectFromID(j)->GetTranslation();
+ for(int id : obj->connected_to) {
+ vec3 end = scenegraph_->GetObjectFromID(id)->GetTranslation();
DebugDraw::Instance()->AddLine(start, end, vec4(0.0f,1.0f,0.0f,0.8f), _delete_on_draw);
}
}
@@ -953,23 +953,22 @@ void MapEditor::Draw() {
float highlit_obj_dist = FLT_MAX;
std::vector<int> connected_ids;
connected_ids.reserve(64);
- for(auto & i : selected) {
- Object* selected_obj = i;
+ for(Object* selected_obj : selected) {
box_objects.push_back(selected_obj);
connected_ids.clear();
- i->GetConnectionIDs(&connected_ids);
+ selected_obj->GetConnectionIDs(&connected_ids);
for(int connected_id : connected_ids) {
Object* obj = scenegraph_->GetObjectFromID(connected_id);
GetClosest(mouseray, obj, highlit_obj, highlit_obj_dist);
box_objects.push_back(obj);
}
- for(int j : selected_obj->connected_to) {
- Object* obj = scenegraph_->GetObjectFromID(j);
+ for(int id : selected_obj->connected_to) {
+ Object* obj = scenegraph_->GetObjectFromID(id);
GetClosest(mouseray, obj, highlit_obj, highlit_obj_dist);
box_objects.push_back(obj);
}
- for(int j : selected_obj->connected_from) {
- Object* obj = scenegraph_->GetObjectFromID(j);
+ for(int id : selected_obj->connected_from) {
+ Object* obj = scenegraph_->GetObjectFromID(id);
GetClosest(mouseray, obj, highlit_obj, highlit_obj_dist);
box_objects.push_back(obj);
}
@@ -1292,8 +1291,8 @@ void MapEditor::Update(GameCursor* cursor) {
entities.push_back(obj);
}
}
- for (auto & entitie : entities) {
- entitie->SaveHistoryState(chunks, state_id);
+ for (auto & entity : entities) {
+ entity->SaveHistoryState(chunks, state_id);
}
sky_editor_->SaveHistoryState(chunks, state_id);
// Find out how many chunks have been changed
diff --git a/Source/GUI/dimgui/settings_screen.cpp b/Source/GUI/dimgui/settings_screen.cpp
index 5643d59a..dd9def22 100644
--- a/Source/GUI/dimgui/settings_screen.cpp
+++ b/Source/GUI/dimgui/settings_screen.cpp
@@ -1167,14 +1167,14 @@ void DrawSettingsImGui(SceneGraph* scenegraph, ImGuiSettingsType type){
std::vector<std::string> difficulties = config.GetDifficultyPresets();
if(ImGui::BeginMenu("Finish All Levels On Difficulty")) {
- for(auto & difficultie : difficulties) {
- if( ImGui::Button(difficultie.c_str())) {
+ for(auto & difficulty : difficulties) {
+ if( ImGui::Button(difficulty.c_str())) {
std::vector<ModInstance::Campaign> campaigns = ModLoading::Instance().GetCampaigns();
for(auto camp : campaigns) {
for( size_t j = 0; j < camp.levels.size(); j++ ) {
SavedLevel& s = Engine::Instance()->save_file_.GetSave(camp.id.str(),"linear_campaign",camp.levels[j].id.str());
- if( false == s.ArrayContainsValue("finished_difficulties",difficultie) ) {
- s.AppendArrayValue("finished_difficulties",difficultie);
+ if( false == s.ArrayContainsValue("finished_difficulties",difficulty) ) {
+ s.AppendArrayValue("finished_difficulties",difficulty);
}
}
}
@@ -1191,11 +1191,11 @@ void DrawSettingsImGui(SceneGraph* scenegraph, ImGuiSettingsType type){
for( size_t j = 0; j < camp.levels.size(); j++ ) {
ModInstance::Level level = camp.levels[j];
if(ImGui::BeginMenu(level.title)) {
- for(auto & difficultie : difficulties) {
- if( ImGui::Button(difficultie.c_str())) {
+ for(auto & difficulty : difficulties) {
+ if( ImGui::Button(difficulty.c_str())) {
SavedLevel& s = Engine::Instance()->save_file_.GetSave(camp.id.str(),"linear_campaign",level.id.str());
- if( false == s.ArrayContainsValue("finished_difficulties",difficultie) ) {
- s.AppendArrayValue("finished_difficulties",difficultie);
+ if( false == s.ArrayContainsValue("finished_difficulties",difficulty) ) {
+ s.AppendArrayValue("finished_difficulties",difficulty);
}
Engine::Instance()->save_file_.QueueWriteInPlace();
}
diff --git a/Source/Graphics/csg.cpp b/Source/Graphics/csg.cpp
index bd758410..04531b4e 100644
--- a/Source/Graphics/csg.cpp
+++ b/Source/Graphics/csg.cpp
@@ -203,13 +203,13 @@ namespace {
struct vec3d {
double entries[3];
vec3d(double val){
- for(double & entrie : entries){
- entrie = val;
+ for(double & entry : entries){
+ entry = val;
}
}
vec3d(){
- for(double & entrie : entries){
- entrie = 0.0;
+ for(double & entry : entries){
+ entry = 0.0;
}
}
double& operator[](int which){
@@ -1056,8 +1056,8 @@ void AddCSGResult(const CSGResult &result, CSGModelInfo *csg_model, const Model&
csg_model->faces.reserve(csg_model->faces.size()+result.indices.size());
int old_faces = csg_model->verts.size()/3;
if(!flip){
- for(int indice : result.indices){
- csg_model->faces.push_back(indice + old_faces);
+ for(int index : result.indices){
+ csg_model->faces.push_back(index + old_faces);
}
} else {
for(int i=0, len=result.indices.size(); i<len; i+=3){
diff --git a/Source/Graphics/lightprobecollection.cpp b/Source/Graphics/lightprobecollection.cpp
index 8280a03c..b255ad87 100644
--- a/Source/Graphics/lightprobecollection.cpp
+++ b/Source/Graphics/lightprobecollection.cpp
@@ -934,15 +934,15 @@ void LightProbeCollection::Draw(BulletWorld& bw) {
CHECK_GL_ERROR();
// Check long name if short name is not found
- for(unsigned int indice : indices){
- if(indice == GL_INVALID_INDEX){
+ for(unsigned int index : indices){
+ if(index == GL_INVALID_INDEX){
glGetUniformIndices(programHandle, 5, &names[5], indices);
break;
}
}
- for(unsigned int indice : indices){
- if(indice == GL_INVALID_INDEX){
+ for(unsigned int index : indices){
+ if(index == GL_INVALID_INDEX){
return;
}
}
diff --git a/Source/Graphics/model.cpp b/Source/Graphics/model.cpp
index be0f3a71..ca4b61a0 100644
--- a/Source/Graphics/model.cpp
+++ b/Source/Graphics/model.cpp
@@ -858,9 +858,9 @@ void CopyTexCoords2( Model &a, const Model& b ) {
[floorf(n_i[2]*100.0f)];
normal_index += 3;
vert_index += 3;
- for(int indice : indices){
- a.tex_coords2[indice*2+0] = b.tex_coords[i*2+0];
- a.tex_coords2[indice*2+1] = b.tex_coords[i*2+1];
+ for(int index : indices){
+ a.tex_coords2[index*2+0] = b.tex_coords[i*2+0];
+ a.tex_coords2[index*2+1] = b.tex_coords[i*2+1];
}
}
@@ -900,12 +900,12 @@ void CopyTexCoords2( Model &a, const Model& b ) {
[floorf(n_i[2]*10.0f+0.5f)];
normal_index += 3;
vert_index += 3;
- for(int indice : indices){
- if(a.tex_coords2[indice*2+0] == 0.0f &&
- a.tex_coords2[indice*2+1] == 0.0f)
+ for(int index : indices){
+ if(a.tex_coords2[index*2+0] == 0.0f &&
+ a.tex_coords2[index*2+1] == 0.0f)
{
- a.tex_coords2[indice*2+0] = b.tex_coords[i*2+0];
- a.tex_coords2[indice*2+1] = b.tex_coords[i*2+1];
+ a.tex_coords2[index*2+0] = b.tex_coords[i*2+0];
+ a.tex_coords2[index*2+1] = b.tex_coords[i*2+1];
}
}
}
@@ -946,12 +946,12 @@ void CopyTexCoords2( Model &a, const Model& b ) {
[floorf(n_i[2]*1.0f+0.5f)];
normal_index += 3;
vert_index += 3;
- for(int indice : indices){
- if(a.tex_coords2[indice*2+0] == 0.0f &&
- a.tex_coords2[indice*2+1] == 0.0f)
+ for(int index : indices){
+ if(a.tex_coords2[index*2+0] == 0.0f &&
+ a.tex_coords2[index*2+1] == 0.0f)
{
- a.tex_coords2[indice*2+0] = b.tex_coords[i*2+0];
- a.tex_coords2[indice*2+1] = b.tex_coords[i*2+1];
+ a.tex_coords2[index*2+0] = b.tex_coords[i*2+0];
+ a.tex_coords2[index*2+1] = b.tex_coords[i*2+1];
}
}
}
diff --git a/Source/Math/mat4.cpp b/Source/Math/mat4.cpp
index b3a7ac19..45267242 100644
--- a/Source/Math/mat4.cpp
+++ b/Source/Math/mat4.cpp
@@ -437,8 +437,8 @@ mat4 mat4::operator-(void) const
{
mat4 result(*this);
- for (float & entrie : result.entries)
- entrie=-entrie;
+ for (float & entry : result.entries)
+ entry=-entry;
return result;
}
diff --git a/Source/Objects/riggedobject.cpp b/Source/Objects/riggedobject.cpp
index 3780c5b6..4e3857ed 100644
--- a/Source/Objects/riggedobject.cpp
+++ b/Source/Objects/riggedobject.cpp
@@ -2794,8 +2794,8 @@ void MorphTarget::Load(const std::string &base_model_name,
} else {
model_id[0] = Models::Instance()->CopyModel(base_model_id);
Model& model = Models::Instance()->GetModel(model_id[0]);
- for(float & vertice : model.vertices){
- vertice = 0.0f;
+ for(float & vertex : model.vertices){
+ vertex = 0.0f;
}
for(float & tex_coord : model.tex_coords){
tex_coord = 0.0f;
diff --git a/Source/Physics/bulletobject.cpp b/Source/Physics/bulletobject.cpp
index 727d7dc5..6d1c163c 100644
--- a/Source/Physics/bulletobject.cpp
+++ b/Source/Physics/bulletobject.cpp
@@ -524,8 +524,8 @@ void BulletObject::CheckForNAN() {
btTransform bt_transform;
GetDisplayTransform(&bt_transform);
mat4 test_mat = SafeGetOpenGLMatrix(body->getWorldTransform());
- for(float entrie : test_mat.entries){
- if(entrie != entrie){
+ for(float entry : test_mat.entries){
+ if(entry != entry){
LOGE << "NAN found in BulletObject" << std::endl;
break;
}