diff options
author | Stephan Vedder <vedder@mbits.info> | 2022-04-29 11:07:50 +0300 |
---|---|---|
committer | Stephan Vedder <vedder@mbits.info> | 2022-04-29 11:07:50 +0300 |
commit | 93ad205c3df9de871f0555229eaadb7a5a96eb59 (patch) | |
tree | 1a89c6727caeee23949c0aab703a824b56c13be1 /Source | |
parent | 985d8585224e949d3e02838541bc1cfb0f1fdac3 (diff) |
Remove unused geometry helpers
Diffstat (limited to 'Source')
-rw-r--r-- | Source/Graphics/geometry.cpp | 330 | ||||
-rw-r--r-- | Source/Graphics/geometry.h | 12 |
2 files changed, 2 insertions, 340 deletions
diff --git a/Source/Graphics/geometry.cpp b/Source/Graphics/geometry.cpp index fa699d7c..cbccc682 100644 --- a/Source/Graphics/geometry.cpp +++ b/Source/Graphics/geometry.cpp @@ -311,91 +311,6 @@ void GetWireBoxVertArray( std::vector<vec3> &data ) } } -/* - * Draws a solid sphere - */ -void renderSolidSphere(GLdouble radius, GLint slices, GLint stacks) -{ - int i,j; - - /* Adjust z and radius as stacks are drawn. */ - - double z0,z1; - double r0,r1; - - /* Pre-computed circle */ - - double *sint1,*cost1; - double *sint2,*cost2; - circleTable(&sint1,&cost1,-slices); - circleTable(&sint2,&cost2,stacks*2); - - /* The top stack is covered with a triangle fan */ - - z0 = 1.0f; - z1 = cost2[1]; - r0 = 0.0f; - r1 = sint2[1]; - - glBegin(GL_TRIANGLE_FAN); - - glNormal3d(0,0,1); - glVertex3d(0,0,radius); - - for (j=slices; j>=0; j--) - { - glNormal3d(cost1[j]*r1, sint1[j]*r1, z1 ); - glVertex3d(cost1[j]*r1*radius, sint1[j]*r1*radius, z1*radius); - } - - glEnd(); - - /* Cover each stack with a quad strip, except the top and bottom stacks */ - - for( i=1; i<stacks-1; i++ ) - { - z0 = z1; z1 = cost2[i+1]; - r0 = r1; r1 = sint2[i+1]; - - glBegin(GL_QUAD_STRIP); - - for(j=0; j<=slices; j++) - { - glNormal3d(cost1[j]*r1, sint1[j]*r1, z1 ); - glVertex3d(cost1[j]*r1*radius, sint1[j]*r1*radius, z1*radius); - glNormal3d(cost1[j]*r0, sint1[j]*r0, z0 ); - glVertex3d(cost1[j]*r0*radius, sint1[j]*r0*radius, z0*radius); - } - - glEnd(); - } - - /* The bottom stack is covered with a triangle fan */ - - z0 = z1; - r0 = r1; - - glBegin(GL_TRIANGLE_FAN); - - glNormal3d(0,0,-1); - glVertex3d(0,0,-radius); - - for (j=0; j<=slices; j++) - { - glNormal3d(cost1[j]*r0, sint1[j]*r0, z0 ); - glVertex3d(cost1[j]*r0*radius, sint1[j]*r0*radius, z0*radius); - } - - glEnd(); - - /* Release sin and cos tables */ - - OG_FREE(sint1); - OG_FREE(cost1); - OG_FREE(sint2); - OG_FREE(cost2); -} - // Get interleaved vert array (3 verts) for GL_LINES void GetWireSphereVertArray(GLdouble radius, GLint slices, GLint stacks, std::vector<float> &data) { double r,x,y,z; @@ -563,247 +478,4 @@ void GetUnitBoxVertArray(std::vector<float> &verts, std::vector<unsigned> &faces faces.push_back(1-1); faces.push_back(4-1); faces.push_back(8-1); -} - -/* - * Draws a solid cylinder - */ -void renderSolidCylinder(GLdouble radius, GLdouble height, GLint slices, GLint stacks) -{ - int i,j; - - /* Step in z and radius as stacks are drawn. */ - - - double z0,z1; - const double zStep = height/stacks; - - /* Pre-computed circle */ - - double *sint,*cost; - circleTable(&sint,&cost,-slices); - - /* Cover the base and top */ - - glBegin(GL_TRIANGLE_FAN); - glNormal3d(0.0f, 0.0f, -1.0f ); - glVertex3d(0.0f, 0.0f, -height/2 ); - for (j=0; j<=slices; j++) - glVertex3d(cost[j]*radius, sint[j]*radius, -height/2); - glEnd(); - - glBegin(GL_TRIANGLE_FAN); - glNormal3d(0.0f, 0.0f, 1.0f ); - glVertex3d(0.0f, 0.0f, height/2); - for (j=slices; j>=0; j--) - glVertex3d(cost[j]*radius, sint[j]*radius, height/2); - glEnd(); - - /* Do the stacks */ - - z0 = -height/2; - z1 = zStep-height/2; - - for (i=1; i<=stacks; i++) - { - if (i==stacks) - z1 = height/2; - - glBegin(GL_QUAD_STRIP); - for (j=0; j<=slices; j++ ) - { - glNormal3d(cost[j], sint[j], 0.0f ); - glVertex3d(cost[j]*radius, sint[j]*radius, z0 ); - glVertex3d(cost[j]*radius, sint[j]*radius, z1 ); - } - glEnd(); - - z0 = z1; z1 += zStep; - } - - /* Release sin and cos tables */ - - OG_FREE(sint); - OG_FREE(cost); -} - -/* - * Draws a wire cylinder - */ -void renderWireCylinder(GLdouble radius, GLdouble height, GLint slices, GLint stacks) -{ - int i,j; - - /* Step in z and radius as stacks are drawn. */ - - double z = 0.0f; - const double zStep = height/stacks; - - /* Pre-computed circle */ - - double *sint,*cost; - circleTable(&sint,&cost,-slices); - - /* Draw the stacks... */ - - for (i=0; i<=stacks; i++) - { - if (i==stacks) - z = height; - - glBegin(GL_LINE_LOOP); - for( j=0; j<slices; j++ ) { - glNormal3d(cost[j], sint[j], 0.0f); - glVertex3d(cost[j]*radius, sint[j]*radius, z ); - } - glEnd(); - - z += zStep; - } - - /* Draw the slices */ - - glBegin(GL_LINES); - - for (j=0; j<slices; j++) - { - glNormal3d(cost[j], sint[j], 0.0f ); - glVertex3d(cost[j]*radius, sint[j]*radius, 0.0f ); - glVertex3d(cost[j]*radius, sint[j]*radius, height); - } - - glEnd(); - - /* Release sin and cos tables */ - - OG_FREE(sint); - OG_FREE(cost); -} - - -#undef num_faces - - -#ifdef _WIN32 -#define NOMINMAX -#include <windows.h> -#endif - -#include "opengl.h" - -GLuint GetBoxDisplayList( const vec3 &sides ) -{ - GLuint display_list = glGenLists(1); - glNewList(display_list,GL_COMPILE); - glBegin(GL_QUADS); - glNormal3f(0,-1,0); - glVertex3f(-sides[0]*0.5f,-sides[1]*0.5f,-sides[2]*0.5f); - glVertex3f( sides[0]*0.5f,-sides[1]*0.5f,-sides[2]*0.5f); - glVertex3f( sides[0]*0.5f,-sides[1]*0.5f, sides[2]*0.5f); - glVertex3f(-sides[0]*0.5f,-sides[1]*0.5f, sides[2]*0.5f); - - glNormal3f(0,1,0); - glVertex3f(-sides[0]*0.5f, sides[1]*0.5f, sides[2]*0.5f); - glVertex3f( sides[0]*0.5f, sides[1]*0.5f, sides[2]*0.5f); - glVertex3f( sides[0]*0.5f, sides[1]*0.5f,-sides[2]*0.5f); - glVertex3f(-sides[0]*0.5f, sides[1]*0.5f,-sides[2]*0.5f); - - glNormal3f(1,0,0); - glVertex3f( sides[0]*0.5f,-sides[1]*0.5f,-sides[2]*0.5f); - glVertex3f( sides[0]*0.5f, sides[1]*0.5f,-sides[2]*0.5f); - glVertex3f( sides[0]*0.5f, sides[1]*0.5f, sides[2]*0.5f); - glVertex3f( sides[0]*0.5f,-sides[1]*0.5f, sides[2]*0.5f); - - glNormal3f(-1,0,0); - glVertex3f( -sides[0]*0.5f,-sides[1]*0.5f, sides[2]*0.5f); - glVertex3f( -sides[0]*0.5f, sides[1]*0.5f, sides[2]*0.5f); - glVertex3f( -sides[0]*0.5f, sides[1]*0.5f,-sides[2]*0.5f); - glVertex3f( -sides[0]*0.5f,-sides[1]*0.5f,-sides[2]*0.5f); - - glNormal3f(0,0,-1); - glVertex3f(-sides[0]*0.5f,-sides[1]*0.5f, -sides[2]*0.5f); - glVertex3f(-sides[0]*0.5f, sides[1]*0.5f, -sides[2]*0.5f); - glVertex3f( sides[0]*0.5f, sides[1]*0.5f, -sides[2]*0.5f); - glVertex3f( sides[0]*0.5f,-sides[1]*0.5f, -sides[2]*0.5f); - - glNormal3f(0,0,1); - glVertex3f( sides[0]*0.5f,-sides[1]*0.5f, sides[2]*0.5f); - glVertex3f( sides[0]*0.5f, sides[1]*0.5f, sides[2]*0.5f); - glVertex3f(-sides[0]*0.5f, sides[1]*0.5f, sides[2]*0.5f); - glVertex3f(-sides[0]*0.5f,-sides[1]*0.5f, sides[2]*0.5f); - glEnd(); - glEndList(); - - return display_list; -} - - - -GLuint GetMultiSphereDisplayList( const vec3 *positions, const float *radii, int num_spheres ) -{ - CHECK_GL_ERROR(); - GLuint display_list = glGenLists(1); - CHECK_GL_ERROR(); - glNewList(display_list,GL_COMPILE); - CHECK_GL_ERROR(); - - for(int i=0; i<num_spheres; i++){ - glPushMatrix(); - glTranslatef(positions[i][0], positions[i][1], positions[i][2]); - renderSolidSphere(radii[i],12,12); - glPopMatrix(); - } - CHECK_GL_ERROR(); - for(int i=0; i<num_spheres; i++){ - for(int j=i+1; j<num_spheres; j++){ - vec3 connection = normalize(positions[j]-positions[i]); - vec3 right;// = normalize(vec3(1.0f,1.0f,1.0f)); - vec3 up;// = normalize(cross(right,connection)); - //right = normalize(cross(up,connection)); - - PlaneSpace(connection, right, up); - - vec3 avg_pos = (positions[j]+positions[i])*0.5f; - - mat4 transform; - transform.SetColumn(0,right); - transform.SetColumn(1,up); - transform.SetColumn(2,connection); - transform.SetColumn(3,avg_pos); - - glPushMatrix(); - glMultMatrixf(transform); - renderSolidCylinder(radii[i], - distance(positions[i], positions[j]), - 12,12); - glPopMatrix(); - } - } - CHECK_GL_ERROR(); - glEndList(); - return display_list; -} - -GLuint GetWireCylinderDisplayList( float radius, float height, GLint slices, GLint stacks ) -{ - GLuint display_list = glGenLists(1); - glNewList(display_list,GL_COMPILE); - glPushMatrix(); - glTranslatef(0.0f,height*0.5f,0.0f); - glRotatef(90,1,0,0); - renderWireCylinder(radius,height,slices,stacks); - glPopMatrix(); - glEndList(); - return display_list; -} - -GLuint GetSphereDisplayList( float radius ) -{ - GLuint display_list = glGenLists(1); - glNewList(display_list,GL_COMPILE); - glPushMatrix(); - renderSolidSphere(radius,12,12); - glPopMatrix(); - glEndList(); - return display_list; -} +}
\ No newline at end of file diff --git a/Source/Graphics/geometry.h b/Source/Graphics/geometry.h index a5f67670..cc89540b 100644 --- a/Source/Graphics/geometry.h +++ b/Source/Graphics/geometry.h @@ -171,17 +171,7 @@ #include <vector> /* -- INTERFACE FUNCTION PROTOTYPES -------------------------------------------------- */ - -GLuint GetBoxDisplayList(const vec3 &sides); -GLuint GetSphereDisplayList(float radius); -GLuint GetMultiSphereDisplayList(const vec3 *positions, const float *radii, int num_spheres); - -void renderSolidSphere(GLdouble radius, GLint slices, GLint stacks); - -void renderWireCylinder(GLdouble radius, GLdouble height, GLint slices, GLint stacks); - -GLuint GetWireCylinderDisplayList( float radius, float height, GLint slices, GLint stacks ); - + void GetWireCylinderVertArray(GLint slices, std::vector<vec3> &data); void GetWireSphereVertArray(GLdouble radius, GLint slices, GLint stacks, std::vector<float> &data); void GetWireBoxVertArray( std::vector<vec3> &data ); |