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Diffstat (limited to 'Source/AI/chunky_tri_mesh.cpp')
-rw-r--r--Source/AI/chunky_tri_mesh.cpp497
1 files changed, 232 insertions, 265 deletions
diff --git a/Source/AI/chunky_tri_mesh.cpp b/Source/AI/chunky_tri_mesh.cpp
index 0d5b6d1d..cd76c72c 100644
--- a/Source/AI/chunky_tri_mesh.cpp
+++ b/Source/AI/chunky_tri_mesh.cpp
@@ -1,8 +1,8 @@
//-----------------------------------------------------------------------------
// Name: chunky_tri_mesh.cpp
// Developer: External
-// Author:
-// Description: This is a utility file from the Recast project which has been
+// Author:
+// Description: This is a utility file from the Recast project which has been
// extracted and modified by Wolfire Games LLC
// License: Read below
//-----------------------------------------------------------------------------
@@ -31,295 +31,262 @@
#include <stdlib.h>
#include <math.h>
-struct BoundsItem
-{
- float bmin[2];
- float bmax[2];
- int i;
+struct BoundsItem {
+ float bmin[2];
+ float bmax[2];
+ int i;
};
-static int compareItemX(const void* va, const void* vb)
-{
- const BoundsItem* a = (const BoundsItem*)va;
- const BoundsItem* b = (const BoundsItem*)vb;
- if (a->bmin[0] < b->bmin[0])
- return -1;
- if (a->bmin[0] > b->bmin[0])
- return 1;
- return 0;
+static int compareItemX(const void* va, const void* vb) {
+ const BoundsItem* a = (const BoundsItem*)va;
+ const BoundsItem* b = (const BoundsItem*)vb;
+ if (a->bmin[0] < b->bmin[0])
+ return -1;
+ if (a->bmin[0] > b->bmin[0])
+ return 1;
+ return 0;
}
-static int compareItemY(const void* va, const void* vb)
-{
- const BoundsItem* a = (const BoundsItem*)va;
- const BoundsItem* b = (const BoundsItem*)vb;
- if (a->bmin[1] < b->bmin[1])
- return -1;
- if (a->bmin[1] > b->bmin[1])
- return 1;
- return 0;
+static int compareItemY(const void* va, const void* vb) {
+ const BoundsItem* a = (const BoundsItem*)va;
+ const BoundsItem* b = (const BoundsItem*)vb;
+ if (a->bmin[1] < b->bmin[1])
+ return -1;
+ if (a->bmin[1] > b->bmin[1])
+ return 1;
+ return 0;
}
static void calcExtends(const BoundsItem* items, const int /*nitems*/,
- const int imin, const int imax,
- float* bmin, float* bmax)
-{
- bmin[0] = items[imin].bmin[0];
- bmin[1] = items[imin].bmin[1];
-
- bmax[0] = items[imin].bmax[0];
- bmax[1] = items[imin].bmax[1];
-
- for (int i = imin+1; i < imax; ++i)
- {
- const BoundsItem& it = items[i];
- if (it.bmin[0] < bmin[0]) bmin[0] = it.bmin[0];
- if (it.bmin[1] < bmin[1]) bmin[1] = it.bmin[1];
-
- if (it.bmax[0] > bmax[0]) bmax[0] = it.bmax[0];
- if (it.bmax[1] > bmax[1]) bmax[1] = it.bmax[1];
- }
+ const int imin, const int imax,
+ float* bmin, float* bmax) {
+ bmin[0] = items[imin].bmin[0];
+ bmin[1] = items[imin].bmin[1];
+
+ bmax[0] = items[imin].bmax[0];
+ bmax[1] = items[imin].bmax[1];
+
+ for (int i = imin + 1; i < imax; ++i) {
+ const BoundsItem& it = items[i];
+ if (it.bmin[0] < bmin[0]) bmin[0] = it.bmin[0];
+ if (it.bmin[1] < bmin[1]) bmin[1] = it.bmin[1];
+
+ if (it.bmax[0] > bmax[0]) bmax[0] = it.bmax[0];
+ if (it.bmax[1] > bmax[1]) bmax[1] = it.bmax[1];
+ }
}
-inline int longestAxis(float x, float y)
-{
- return y > x ? 1 : 0;
+inline int longestAxis(float x, float y) {
+ return y > x ? 1 : 0;
}
static void subdivide(BoundsItem* items, int nitems, int imin, int imax, int trisPerChunk,
- int& curNode, rcChunkyTriMeshNode* nodes, const int maxNodes,
- int& curTri, int* outTris, const int* inTris)
-{
- int inum = imax - imin;
- int icur = curNode;
-
- if (curNode > maxNodes)
- return;
-
- rcChunkyTriMeshNode& node = nodes[curNode++];
-
- if (inum <= trisPerChunk)
- {
- // Leaf
- calcExtends(items, nitems, imin, imax, node.bmin, node.bmax);
-
- // Copy triangles.
- node.i = curTri;
- node.n = inum;
-
- for (int i = imin; i < imax; ++i)
- {
- const int* src = &inTris[items[i].i*3];
- int* dst = &outTris[curTri*3];
- curTri++;
- dst[0] = src[0];
- dst[1] = src[1];
- dst[2] = src[2];
- }
- }
- else
- {
- // Split
- calcExtends(items, nitems, imin, imax, node.bmin, node.bmax);
-
- int axis = longestAxis(node.bmax[0] - node.bmin[0],
- node.bmax[1] - node.bmin[1]);
-
- if (axis == 0)
- {
- // Sort along x-axis
- qsort(items+imin, static_cast<size_t>(inum), sizeof(BoundsItem), compareItemX);
- }
- else if (axis == 1)
- {
- // Sort along y-axis
- qsort(items+imin, static_cast<size_t>(inum), sizeof(BoundsItem), compareItemY);
- }
-
- int isplit = imin+inum/2;
-
- // Left
- subdivide(items, nitems, imin, isplit, trisPerChunk, curNode, nodes, maxNodes, curTri, outTris, inTris);
- // Right
- subdivide(items, nitems, isplit, imax, trisPerChunk, curNode, nodes, maxNodes, curTri, outTris, inTris);
-
- int iescape = curNode - icur;
- // Negative index means escape.
- node.i = -iescape;
- }
+ int& curNode, rcChunkyTriMeshNode* nodes, const int maxNodes,
+ int& curTri, int* outTris, const int* inTris) {
+ int inum = imax - imin;
+ int icur = curNode;
+
+ if (curNode > maxNodes)
+ return;
+
+ rcChunkyTriMeshNode& node = nodes[curNode++];
+
+ if (inum <= trisPerChunk) {
+ // Leaf
+ calcExtends(items, nitems, imin, imax, node.bmin, node.bmax);
+
+ // Copy triangles.
+ node.i = curTri;
+ node.n = inum;
+
+ for (int i = imin; i < imax; ++i) {
+ const int* src = &inTris[items[i].i * 3];
+ int* dst = &outTris[curTri * 3];
+ curTri++;
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ }
+ } else {
+ // Split
+ calcExtends(items, nitems, imin, imax, node.bmin, node.bmax);
+
+ int axis = longestAxis(node.bmax[0] - node.bmin[0],
+ node.bmax[1] - node.bmin[1]);
+
+ if (axis == 0) {
+ // Sort along x-axis
+ qsort(items + imin, static_cast<size_t>(inum), sizeof(BoundsItem), compareItemX);
+ } else if (axis == 1) {
+ // Sort along y-axis
+ qsort(items + imin, static_cast<size_t>(inum), sizeof(BoundsItem), compareItemY);
+ }
+
+ int isplit = imin + inum / 2;
+
+ // Left
+ subdivide(items, nitems, imin, isplit, trisPerChunk, curNode, nodes, maxNodes, curTri, outTris, inTris);
+ // Right
+ subdivide(items, nitems, isplit, imax, trisPerChunk, curNode, nodes, maxNodes, curTri, outTris, inTris);
+
+ int iescape = curNode - icur;
+ // Negative index means escape.
+ node.i = -iescape;
+ }
}
bool rcCreateChunkyTriMesh(const float* verts, const int* tris, int ntris,
- int trisPerChunk, rcChunkyTriMesh* cm)
-{
- int nchunks = (ntris + trisPerChunk-1) / trisPerChunk;
-
- cm->nodes = new rcChunkyTriMeshNode[nchunks*4];
- if (!cm->nodes)
- return false;
-
- cm->tris = new int[ntris*3];
- if (!cm->tris)
- return false;
-
- cm->ntris = ntris;
-
- // Build tree
- BoundsItem* items = new BoundsItem[ntris];
- if (!items)
- return false;
-
- for (int i = 0; i < ntris; i++)
- {
- const int* t = &tris[i*3];
- BoundsItem& it = items[i];
- it.i = i;
- // Calc triangle XZ bounds.
- it.bmin[0] = it.bmax[0] = verts[t[0]*3+0];
- it.bmin[1] = it.bmax[1] = verts[t[0]*3+2];
- for (int j = 1; j < 3; ++j)
- {
- const float* v = &verts[t[j]*3];
- if (v[0] < it.bmin[0]) it.bmin[0] = v[0];
- if (v[2] < it.bmin[1]) it.bmin[1] = v[2];
-
- if (v[0] > it.bmax[0]) it.bmax[0] = v[0];
- if (v[2] > it.bmax[1]) it.bmax[1] = v[2];
- }
- }
-
- int curTri = 0;
- int curNode = 0;
- subdivide(items, ntris, 0, ntris, trisPerChunk, curNode, cm->nodes, nchunks*4, curTri, cm->tris, tris);
-
- delete [] items;
-
- cm->nnodes = curNode;
-
- // Calc max tris per node.
- cm->maxTrisPerChunk = 0;
- for (int i = 0; i < cm->nnodes; ++i)
- {
- rcChunkyTriMeshNode& node = cm->nodes[i];
- const bool isLeaf = node.i >= 0;
- if (!isLeaf) continue;
- if (node.n > cm->maxTrisPerChunk)
- cm->maxTrisPerChunk = node.n;
- }
-
- return true;
-}
+ int trisPerChunk, rcChunkyTriMesh* cm) {
+ int nchunks = (ntris + trisPerChunk - 1) / trisPerChunk;
+
+ cm->nodes = new rcChunkyTriMeshNode[nchunks * 4];
+ if (!cm->nodes)
+ return false;
+
+ cm->tris = new int[ntris * 3];
+ if (!cm->tris)
+ return false;
+
+ cm->ntris = ntris;
+ // Build tree
+ BoundsItem* items = new BoundsItem[ntris];
+ if (!items)
+ return false;
+
+ for (int i = 0; i < ntris; i++) {
+ const int* t = &tris[i * 3];
+ BoundsItem& it = items[i];
+ it.i = i;
+ // Calc triangle XZ bounds.
+ it.bmin[0] = it.bmax[0] = verts[t[0] * 3 + 0];
+ it.bmin[1] = it.bmax[1] = verts[t[0] * 3 + 2];
+ for (int j = 1; j < 3; ++j) {
+ const float* v = &verts[t[j] * 3];
+ if (v[0] < it.bmin[0]) it.bmin[0] = v[0];
+ if (v[2] < it.bmin[1]) it.bmin[1] = v[2];
+
+ if (v[0] > it.bmax[0]) it.bmax[0] = v[0];
+ if (v[2] > it.bmax[1]) it.bmax[1] = v[2];
+ }
+ }
+
+ int curTri = 0;
+ int curNode = 0;
+ subdivide(items, ntris, 0, ntris, trisPerChunk, curNode, cm->nodes, nchunks * 4, curTri, cm->tris, tris);
+
+ delete[] items;
+
+ cm->nnodes = curNode;
+
+ // Calc max tris per node.
+ cm->maxTrisPerChunk = 0;
+ for (int i = 0; i < cm->nnodes; ++i) {
+ rcChunkyTriMeshNode& node = cm->nodes[i];
+ const bool isLeaf = node.i >= 0;
+ if (!isLeaf) continue;
+ if (node.n > cm->maxTrisPerChunk)
+ cm->maxTrisPerChunk = node.n;
+ }
+
+ return true;
+}
inline bool checkOverlapRect(const float amin[2], const float amax[2],
- const float bmin[2], const float bmax[2])
-{
- bool overlap = true;
- overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
- overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap;
- return overlap;
+ const float bmin[2], const float bmax[2]) {
+ bool overlap = true;
+ overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
+ overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap;
+ return overlap;
}
int rcGetChunksOverlappingRect(const rcChunkyTriMesh* cm,
- float bmin[2], float bmax[2],
- int* ids, const int maxIds)
-{
- // Traverse tree
- int i = 0;
- int n = 0;
- while (i < cm->nnodes)
- {
- const rcChunkyTriMeshNode* node = &cm->nodes[i];
- const bool overlap = checkOverlapRect(bmin, bmax, node->bmin, node->bmax);
- const bool isLeafNode = node->i >= 0;
-
- if (isLeafNode && overlap)
- {
- if (n < maxIds)
- {
- ids[n] = i;
- n++;
- }
- }
-
- if (overlap || isLeafNode)
- i++;
- else
- {
- const int escapeIndex = -node->i;
- i += escapeIndex;
- }
- }
-
- return n;
-}
+ float bmin[2], float bmax[2],
+ int* ids, const int maxIds) {
+ // Traverse tree
+ int i = 0;
+ int n = 0;
+ while (i < cm->nnodes) {
+ const rcChunkyTriMeshNode* node = &cm->nodes[i];
+ const bool overlap = checkOverlapRect(bmin, bmax, node->bmin, node->bmax);
+ const bool isLeafNode = node->i >= 0;
+
+ if (isLeafNode && overlap) {
+ if (n < maxIds) {
+ ids[n] = i;
+ n++;
+ }
+ }
+ if (overlap || isLeafNode)
+ i++;
+ else {
+ const int escapeIndex = -node->i;
+ i += escapeIndex;
+ }
+ }
+ return n;
+}
static bool checkOverlapSegment(const float p[2], const float q[2],
- const float bmin[2], const float bmax[2])
-{
- static const float EPSILON = 1e-6f;
-
- float tmin = 0;
- float tmax = 1;
- float d[2];
- d[0] = q[0] - p[0];
- d[1] = q[1] - p[1];
-
- for (int i = 0; i < 2; i++)
- {
- if (fabsf(d[i]) < EPSILON)
- {
- // Ray is parallel to slab. No hit if origin not within slab
- if (p[i] < bmin[i] || p[i] > bmax[i])
- return false;
- }
- else
- {
- // Compute intersection t value of ray with near and far plane of slab
- float ood = 1.0f / d[i];
- float t1 = (bmin[i] - p[i]) * ood;
- float t2 = (bmax[i] - p[i]) * ood;
- if (t1 > t2) { float tmp = t1; t1 = t2; t2 = tmp; }
- if (t1 > tmin) tmin = t1;
- if (t2 < tmax) tmax = t2;
- if (tmin > tmax) return false;
- }
- }
- return true;
+ const float bmin[2], const float bmax[2]) {
+ static const float EPSILON = 1e-6f;
+
+ float tmin = 0;
+ float tmax = 1;
+ float d[2];
+ d[0] = q[0] - p[0];
+ d[1] = q[1] - p[1];
+
+ for (int i = 0; i < 2; i++) {
+ if (fabsf(d[i]) < EPSILON) {
+ // Ray is parallel to slab. No hit if origin not within slab
+ if (p[i] < bmin[i] || p[i] > bmax[i])
+ return false;
+ } else {
+ // Compute intersection t value of ray with near and far plane of slab
+ float ood = 1.0f / d[i];
+ float t1 = (bmin[i] - p[i]) * ood;
+ float t2 = (bmax[i] - p[i]) * ood;
+ if (t1 > t2) {
+ float tmp = t1;
+ t1 = t2;
+ t2 = tmp;
+ }
+ if (t1 > tmin) tmin = t1;
+ if (t2 < tmax) tmax = t2;
+ if (tmin > tmax) return false;
+ }
+ }
+ return true;
}
int rcGetChunksOverlappingSegment(const rcChunkyTriMesh* cm,
- float p[2], float q[2],
- int* ids, const int maxIds)
-{
- // Traverse tree
- int i = 0;
- int n = 0;
- while (i < cm->nnodes)
- {
- const rcChunkyTriMeshNode* node = &cm->nodes[i];
- const bool overlap = checkOverlapSegment(p, q, node->bmin, node->bmax);
- const bool isLeafNode = node->i >= 0;
-
- if (isLeafNode && overlap)
- {
- if (n < maxIds)
- {
- ids[n] = i;
- n++;
- }
- }
-
- if (overlap || isLeafNode)
- i++;
- else
- {
- const int escapeIndex = -node->i;
- i += escapeIndex;
- }
- }
-
- return n;
+ float p[2], float q[2],
+ int* ids, const int maxIds) {
+ // Traverse tree
+ int i = 0;
+ int n = 0;
+ while (i < cm->nnodes) {
+ const rcChunkyTriMeshNode* node = &cm->nodes[i];
+ const bool overlap = checkOverlapSegment(p, q, node->bmin, node->bmax);
+ const bool isLeafNode = node->i >= 0;
+
+ if (isLeafNode && overlap) {
+ if (n < maxIds) {
+ ids[n] = i;
+ n++;
+ }
+ }
+
+ if (overlap || isLeafNode)
+ i++;
+ else {
+ const int escapeIndex = -node->i;
+ i += escapeIndex;
+ }
+ }
+
+ return n;
}