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Diffstat (limited to 'Source/Asset/Asset/image_sampler.h')
-rw-r--r--Source/Asset/Asset/image_sampler.h80
1 files changed, 80 insertions, 0 deletions
diff --git a/Source/Asset/Asset/image_sampler.h b/Source/Asset/Asset/image_sampler.h
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+++ b/Source/Asset/Asset/image_sampler.h
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+//-----------------------------------------------------------------------------
+// Name: image_sampler.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <Internal/integer.h>
+#include <Internal/modid.h>
+
+#include <Asset/assetbase.h>
+#include <Asset/assetinfobase.h>
+#include <Asset/assets.h>
+
+#include <Math/vec4.h>
+#include <Images/freeimage_wrapper.h>
+
+#include <vector>
+
+class ImageSampler : public Asset {
+ struct byte4 {
+ unsigned char entries[4];
+ inline unsigned char& operator[](int which){return entries[which];}
+ };
+public:
+ ImageSampler( AssetManager* owner, uint32_t asset_id );
+
+ static AssetType GetType() { return IMAGE_SAMPLER_ASSET; }
+ static const char* GetTypeName() { return "IMAGE_SAMPLER_ASSET"; }
+ static bool AssetWarning() { return true; }
+
+ int sub_error;
+ int Load(const std::string& path, uint32_t load_flags);
+ const char* GetLoadErrorString();
+ const char* GetLoadErrorStringExtended() { return ""; }
+ void Unload();
+ void Reload();
+ virtual void ReportLoad();
+
+ vec4 GetInterpolatedColorUV(float x, float y) const;
+ bool GetCachePath(std::string* dst);
+
+ virtual AssetLoaderBase* NewLoader();
+
+ ModID modsource_;
+
+private:
+ static const int kImageSamplerCacheVersion = 2;
+
+ byte4 GetPixel( int x, int y ) const;
+ void LoadDataFromFIBitmap(FIBITMAP* image);
+ vec4 GetInterpolatedColor(float x, float y) const;
+ bool ReadCacheFile(const std::string& path, uint16_t checksum);
+ void WriteCacheFile(const std::string& path);
+
+ std::vector<byte4> pixels_;
+ int width_, height_;
+ uint16_t checksum_;
+
+};
+
+typedef AssetRef<ImageSampler> ImageSamplerRef;