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Diffstat (limited to 'Source/Asset/Asset/skeletonasset.h')
-rw-r--r--Source/Asset/Asset/skeletonasset.h50
1 files changed, 25 insertions, 25 deletions
diff --git a/Source/Asset/Asset/skeletonasset.h b/Source/Asset/Asset/skeletonasset.h
index 5dbdb242..86e3807d 100644
--- a/Source/Asset/Asset/skeletonasset.h
+++ b/Source/Asset/Asset/skeletonasset.h
@@ -38,9 +38,9 @@
class AssetManager;
-enum {_hinge_joint = 0,
- _amotor_joint = 1,
- _fixed_joint = 2};
+enum { _hinge_joint = 0,
+ _amotor_joint = 1,
+ _fixed_joint = 2 };
struct JointData {
int type;
@@ -55,48 +55,49 @@ struct SimpleIKBone {
};
enum RiggingStage { _nothing = -1,
-_create_bones = 0,
-_control_joints = 1,
-_animate = 2,
-_pose_weights = 3};
+ _create_bones = 0,
+ _control_joints = 1,
+ _animate = 2,
+ _pose_weights = 3 };
struct SkeletonFileData {
- std::vector<vec3> points; // Endpoints of bones
- std::vector<int> bone_ends; // Indices into points array (2 per bone)
- std::vector<int> hier_parents; // The parent bone id of each bone (including connector bones)
- std::vector<int> point_parents; // The parent point id of each point
- std::vector<int> bone_parents; // Same as hier_parents? (why?)
- std::vector<float> bone_mass; // Mass of each bone
- std::vector<vec3> bone_com; // The center of mass of each bone
- std::vector<mat4> bone_mats; // The initial matrix for each bone
- std::vector<JointData> joints; // Physics info for each joint
+ std::vector<vec3> points; // Endpoints of bones
+ std::vector<int> bone_ends; // Indices into points array (2 per bone)
+ std::vector<int> hier_parents; // The parent bone id of each bone (including connector bones)
+ std::vector<int> point_parents; // The parent point id of each point
+ std::vector<int> bone_parents; // Same as hier_parents? (why?)
+ std::vector<float> bone_mass; // Mass of each bone
+ std::vector<vec3> bone_com; // The center of mass of each bone
+ std::vector<mat4> bone_mats; // The initial matrix for each bone
+ std::vector<JointData> joints; // Physics info for each joint
typedef ska::flat_hash_map<std::string, SimpleIKBone> IKBoneMap;
- IKBoneMap simple_ik_bones; // labeled IK bone chains
- std::vector<vec4> model_bone_weights; // For each vertex, the weight of the four attached bones
- std::vector<vec4> model_bone_ids; // For each vertex, the id of the four attached bones
+ IKBoneMap simple_ik_bones; // labeled IK bone chains
+ std::vector<vec4> model_bone_weights; // For each vertex, the weight of the four attached bones
+ std::vector<vec4> model_bone_ids; // For each vertex, the id of the four attached bones
std::vector<int> symmetry;
vec3 old_model_center;
- RiggingStage rigging_stage; // At which rigging stage was this skeleton saved (obsolete)
+ RiggingStage rigging_stage; // At which rigging stage was this skeleton saved (obsolete)
};
class SkeletonAsset : public Asset {
SkeletonFileData data;
unsigned short checksum_;
std::string error_string;
-public:
+
+ public:
SkeletonAsset(AssetManager* owner, uint32_t asset_id);
~SkeletonAsset() override;
const SkeletonFileData& GetData();
- unsigned short checksum() {return checksum_;}
+ unsigned short checksum() { return checksum_; }
int sub_error;
- int Load(const std::string &path, uint32_t load_flags);
+ int Load(const std::string& path, uint32_t load_flags);
const char* GetLoadErrorString();
const char* GetLoadErrorStringExtended();
void Unload();
- void Reload( );
+ void Reload();
void ReportLoad() override;
static AssetType GetType() { return SKELETON_ASSET; };
static const char* GetTypeName() { return "SKELETON_ASSET"; }
@@ -106,4 +107,3 @@ public:
};
typedef AssetRef<SkeletonAsset> SkeletonAssetRef;
-