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Diffstat (limited to 'Source/Asset/assetmanager.cpp')
-rw-r--r--Source/Asset/assetmanager.cpp336
1 files changed, 159 insertions, 177 deletions
diff --git a/Source/Asset/assetmanager.cpp b/Source/Asset/assetmanager.cpp
index 5b2b0b4f..1dd6bb6d 100644
--- a/Source/Asset/assetmanager.cpp
+++ b/Source/Asset/assetmanager.cpp
@@ -64,32 +64,27 @@
#include <limits>
#ifdef MEASURE_LOADS
-AssetLoadTime::AssetLoadTime(uint64_t time, uint32_t time_ms, const char* asset_type_name, AssetType asset_type ):
-time(time),
-time_ms(time_ms),
-asset_type_name(asset_type_name),
-asset_type(asset_type) {
+AssetLoadTime::AssetLoadTime(uint64_t time, uint32_t time_ms, const char* asset_type_name, AssetType asset_type) : time(time),
+ time_ms(time_ms),
+ asset_type_name(asset_type_name),
+ asset_type(asset_type) {
}
#endif
-AssetManager::AssetManager():
-asset_id_counter(1),
-asset_list(NULL),
-asset_list_count(0),
-asset_list_size(0),
-load_id_counter(1),
-loading_instances(256,128),
-io_thread_manager(1),
-loading_thread_manager(1),
-load_warning_activated(false),
-asset_warning_count(0),
-asset_hold_count(0)
-{
-
-LOG_ASSERT((int)ASSET_TYPE_FINAL < MAX_ASSET_TYPE_COUNT);
-
-memset(asset_type_count,0,sizeof(int)*MAX_ASSET_TYPE_COUNT);
-
+AssetManager::AssetManager() : asset_id_counter(1),
+ asset_list(NULL),
+ asset_list_count(0),
+ asset_list_size(0),
+ load_id_counter(1),
+ loading_instances(256, 128),
+ io_thread_manager(1),
+ loading_thread_manager(1),
+ load_warning_activated(false),
+ asset_warning_count(0),
+ asset_hold_count(0) {
+ LOG_ASSERT((int)ASSET_TYPE_FINAL < MAX_ASSET_TYPE_COUNT);
+
+ memset(asset_type_count, 0, sizeof(int) * MAX_ASSET_TYPE_COUNT);
}
AssetManager::~AssetManager() {
@@ -100,225 +95,218 @@ AssetManager::~AssetManager() {
}
void AssetManager::Initialize() {
-
}
-bool AssetManager::UnloadUnreferenced( int limit, unsigned int required_attempts ) {
+bool AssetManager::UnloadUnreferenced(int limit, unsigned int required_attempts) {
int removes = 0;
- for( int i = (int)asset_list_count-1; i >= 0; i-- )
- {
- if( asset_list[i].count <= 0 )
- {
- if( asset_list[i].hold_load_mask == 0x0 )
- {
- if( asset_list[i].deallocate_attempts >= required_attempts )
- {
- //LOGI << "Unloading unreferenced " << asset_list[i].asset_type_name << std::endl;
+ for (int i = (int)asset_list_count - 1; i >= 0; i--) {
+ if (asset_list[i].count <= 0) {
+ if (asset_list[i].hold_load_mask == 0x0) {
+ if (asset_list[i].deallocate_attempts >= required_attempts) {
+ // LOGI << "Unloading unreferenced " << asset_list[i].asset_type_name << std::endl;
Asset* asset = asset_list[i].asset;
- AssetLoaderBase * loader = asset->NewLoader();
- loader->Initialize(asset_list[i].rel_name,asset_list[i].load_flags, asset);
- for( unsigned k = 0; k < loader->GetAssetUnloadStepCount(); k++ )
- {
+ AssetLoaderBase* loader = asset->NewLoader();
+ loader->Initialize(asset_list[i].rel_name, asset_list[i].load_flags, asset);
+ for (unsigned k = 0; k < loader->GetAssetUnloadStepCount(); k++) {
loader->DoUnloadStep(k);
}
delete loader;
- DeallocateAsset( asset_list[i].id, i );
+ DeallocateAsset(asset_list[i].id, i);
removes++;
- }
- else
- {
+ } else {
asset_list[i].deallocate_attempts++;
}
}
}
- if( removes >= limit && limit > 0 )
- {
+ if (removes >= limit && limit > 0) {
break;
}
- }
+ }
return removes > 0;
}
-uint32_t AssetManager::GetAsset( uint32_t asset_id ) {
- for( unsigned i = 0; i < asset_list_count; i++ ) {
- if( asset_list[i].id == asset_id ) {
+uint32_t AssetManager::GetAsset(uint32_t asset_id) {
+ for (unsigned i = 0; i < asset_list_count; i++) {
+ if (asset_list[i].id == asset_id) {
return i;
}
}
return std::numeric_limits<uint32_t>::max();
}
-void AssetManager::DeallocateAsset( uint32_t asset_id, uint32_t starting_id ) {
+void AssetManager::DeallocateAsset(uint32_t asset_id, uint32_t starting_id) {
bool shifting = false;
- for( unsigned int i = starting_id; i < asset_list_count; i++ ) {
- if( shifting ) { //Moving all other assets one step
- asset_list[i-1] = asset_list[i];
- } else { //Searching
- if( asset_list[i].id == asset_id ) {
- if( asset_list[i].load_warning ) {
+ for (unsigned int i = starting_id; i < asset_list_count; i++) {
+ if (shifting) { // Moving all other assets one step
+ asset_list[i - 1] = asset_list[i];
+ } else { // Searching
+ if (asset_list[i].id == asset_id) {
+ if (asset_list[i].load_warning) {
asset_warning_count--;
}
- if(asset_list[i].hold_load_mask != 0x0 ) {
+ if (asset_list[i].hold_load_mask != 0x0) {
asset_hold_count--;
}
delete asset_list[i].asset;
asset_type_count[(int)asset_list[i].type]--;
shifting = true;
- }
+ }
}
}
- if( shifting ) { //We removed something
+ if (shifting) { // We removed something
asset_list_count--;
- }
+ }
}
void AssetManager::Dispose() {
DumpLoadWarningData("asset_manager_warnings.xml");
#ifdef MEASURE_LOADS
- DumpTimingData();
+ DumpTimingData();
#endif
LOGI << "Releasing hold on all preloaded assets" << std::endl;
ReleaseAssetHoldLoad(HOLD_LOAD_MASK_PRELOAD);
LOGI << "Disposing asset manager" << std::endl;
- while(UnloadUnreferenced(0,0)){};
-
- if( asset_list_count > 0 ) {
+ while (UnloadUnreferenced(0, 0)) {
+ };
+
+ if (asset_list_count > 0) {
LOGW << "Following assets are still loaded after assetmanager is called for disposal" << std::endl;
- for( unsigned int i = 0; i < asset_list_count; i++ ) {
- LOGW << "References: " << asset_list[i].count << " path: " << asset_list[i].rel_name << std::endl;;
+ for (unsigned int i = 0; i < asset_list_count; i++) {
+ LOGW << "References: " << asset_list[i].count << " path: " << asset_list[i].rel_name << std::endl;
+ ;
}
LOGW << "Marking them as orphans" << std::endl;
- for( unsigned int i = 0; i < asset_list_count; i++ ) {
+ for (unsigned int i = 0; i < asset_list_count; i++) {
asset_list[i].asset->owner = NULL;
}
}
}
-size_t GetNextAssetListSize( size_t current_size ) {
+size_t GetNextAssetListSize(size_t current_size) {
return current_size + 1024;
}
-void AssetManager::ReallocAssetInstanceCounter( size_t new_size ) {
+void AssetManager::ReallocAssetInstanceCounter(size_t new_size) {
asset_list_size = new_size;
- asset_list = static_cast<AssetInstanceCounter*>(realloc( asset_list, asset_list_size * sizeof(AssetInstanceCounter)));
+ asset_list = static_cast<AssetInstanceCounter*>(realloc(asset_list, asset_list_size * sizeof(AssetInstanceCounter)));
}
-void AssetManager::IncrementAsset( uint32_t asset_id ) {
- for( size_t i = 0; i < asset_list_count; i++ ) {
- if( asset_list[i].id == asset_id ) {
+void AssetManager::IncrementAsset(uint32_t asset_id) {
+ for (size_t i = 0; i < asset_list_count; i++) {
+ if (asset_list[i].id == asset_id) {
asset_list[i].deallocate_attempts = 0;
asset_list[i].count++;
return;
- }
+ }
}
- LOGW << "Unable to find asset of id for increment: " << asset_id << std::endl;
+ LOGW << "Unable to find asset of id for increment: " << asset_id << std::endl;
}
-void AssetManager::DecrementAsset( uint32_t asset_id ) {
- for( size_t i = 0; i < asset_list_count; i++ ) {
- if( asset_list[i].id == asset_id ) {
+void AssetManager::DecrementAsset(uint32_t asset_id) {
+ for (size_t i = 0; i < asset_list_count; i++) {
+ if (asset_list[i].id == asset_id) {
asset_list[i].count--;
- if( asset_list[i].count <= 0 ) {
- //LOGI << "Asset count is " << asset_list[i].count << " " << asset_list[i].asset_type_name << " " << asset_list[i].asset->path_ << std::endl;
+ if (asset_list[i].count <= 0) {
+ // LOGI << "Asset count is " << asset_list[i].count << " " << asset_list[i].asset_type_name << " " << asset_list[i].asset->path_ << std::endl;
}
return;
- }
+ }
}
- LOGW << "Unable to find asset of id for decrement: " << asset_id << std::endl;
+ LOGW << "Unable to find asset of id for decrement: " << asset_id << std::endl;
}
-void AssetManager::LoadSync( AssetType type, const std::string& str, uint32_t load_flags, uint32_t hold_load_mask ) {
- switch(type) {
+void AssetManager::LoadSync(AssetType type, const std::string& str, uint32_t load_flags, uint32_t hold_load_mask) {
+ switch (type) {
#ifndef OGDA
case SKELETON_ASSET:
- LoadSync<SkeletonAsset>(str,load_flags,hold_load_mask);
+ LoadSync<SkeletonAsset>(str, load_flags, hold_load_mask);
break;
case SYNCED_ANIMATION_GROUP_ASSET:
- LoadSync<SyncedAnimationGroup>(str,load_flags,hold_load_mask);
+ LoadSync<SyncedAnimationGroup>(str, load_flags, hold_load_mask);
break;
case ANIMATION_ASSET:
- LoadSync<Animation>(str,load_flags,hold_load_mask);
+ LoadSync<Animation>(str, load_flags, hold_load_mask);
break;
case OBJECT_FILE_ASSET:
- LoadSync<ObjectFile>(str,load_flags,hold_load_mask);
+ LoadSync<ObjectFile>(str, load_flags, hold_load_mask);
break;
case MATERIAL_ASSET:
- LoadSync<Material>(str,load_flags,hold_load_mask);
+ LoadSync<Material>(str, load_flags, hold_load_mask);
break;
case ATTACK_ASSET:
- LoadSync<Attack>(str,load_flags,hold_load_mask);
+ LoadSync<Attack>(str, load_flags, hold_load_mask);
break;
case VOICE_FILE_ASSET:
- LoadSync<VoiceFile>(str,load_flags,hold_load_mask);
+ LoadSync<VoiceFile>(str, load_flags, hold_load_mask);
break;
case ANIMATION_EFFECT_ASSET:
- LoadSync<AnimationEffect>(str,load_flags,hold_load_mask);
+ LoadSync<AnimationEffect>(str, load_flags, hold_load_mask);
break;
case SOUND_GROUP_INFO_ASSET:
- LoadSync<SoundGroupInfo>(str,load_flags,hold_load_mask);
+ LoadSync<SoundGroupInfo>(str, load_flags, hold_load_mask);
break;
case CHARACTER_ASSET:
- LoadSync<Character>(str,load_flags,hold_load_mask);
+ LoadSync<Character>(str, load_flags, hold_load_mask);
break;
case REACTION_ASSET:
- LoadSync<Reaction>(str,load_flags,hold_load_mask);
+ LoadSync<Reaction>(str, load_flags, hold_load_mask);
break;
case DECAL_FILE_ASSET:
- LoadSync<DecalFile>(str,load_flags,hold_load_mask);
+ LoadSync<DecalFile>(str, load_flags, hold_load_mask);
break;
case HOTSPOT_FILE_ASSET:
- LoadSync<HotspotFile>(str,load_flags,hold_load_mask);
+ LoadSync<HotspotFile>(str, load_flags, hold_load_mask);
break;
case AMBIENT_SOUND_ASSET:
- LoadSync<AmbientSound>(str,load_flags,hold_load_mask);
+ LoadSync<AmbientSound>(str, load_flags, hold_load_mask);
break;
case ACTOR_FILE_ASSET:
- LoadSync<ActorFile>(str,load_flags,hold_load_mask);
+ LoadSync<ActorFile>(str, load_flags, hold_load_mask);
break;
case ITEM_ASSET:
- LoadSync<Item>(str,load_flags,hold_load_mask);
+ LoadSync<Item>(str, load_flags, hold_load_mask);
break;
case LEVEL_SET_ASSET:
- LoadSync<LevelSet>(str,load_flags,hold_load_mask);
+ LoadSync<LevelSet>(str, load_flags, hold_load_mask);
break;
case IMAGE_SAMPLER_ASSET:
- LoadSync<ImageSampler>(str,load_flags,hold_load_mask);
+ LoadSync<ImageSampler>(str, load_flags, hold_load_mask);
break;
case SOUND_GROUP_ASSET:
- LoadSync<SoundGroup>(str,load_flags,hold_load_mask);
+ LoadSync<SoundGroup>(str, load_flags, hold_load_mask);
break;
case PARTICLE_TYPE_ASSET:
- LoadSync<ParticleType>(str,load_flags,hold_load_mask);
+ LoadSync<ParticleType>(str, load_flags, hold_load_mask);
break;
case AVERAGE_COLOR_ASSET:
- LoadSync<AverageColor>(str,load_flags,hold_load_mask);
+ LoadSync<AverageColor>(str, load_flags, hold_load_mask);
break;
case FZX_ASSET:
- LoadSync<FZXAsset>(str,load_flags,hold_load_mask);
+ LoadSync<FZXAsset>(str, load_flags, hold_load_mask);
break;
case ATTACHMENT_ASSET:
- LoadSync<Attachment>(str,load_flags,hold_load_mask);
+ LoadSync<Attachment>(str, load_flags, hold_load_mask);
break;
case LIP_SYNC_FILE_ASSET:
- LoadSync<LipSyncFile>(str,load_flags,hold_load_mask);
+ LoadSync<LipSyncFile>(str, load_flags, hold_load_mask);
break;
case TEXTURE_DUMMY_ASSET:
- LoadSync<TextureDummy>(str,load_flags,hold_load_mask);
+ LoadSync<TextureDummy>(str, load_flags, hold_load_mask);
break;
case TEXTURE_ASSET:
- LoadSync<TextureAsset>(str,load_flags,hold_load_mask);
+ LoadSync<TextureAsset>(str, load_flags, hold_load_mask);
break;
case LEVEL_INFO_ASSET:
- LoadSync<LevelInfoAsset>(str,load_flags,hold_load_mask);
+ LoadSync<LevelInfoAsset>(str, load_flags, hold_load_mask);
break;
case FILE_HASH_ASSET:
- LoadSync<FileHashAsset>(str,load_flags,hold_load_mask);
+ LoadSync<FileHashAsset>(str, load_flags, hold_load_mask);
break;
case UNKNOWN:
LOGE << "Cannot load UNKNOWN asset type" << std::endl;
@@ -328,53 +316,52 @@ void AssetManager::LoadSync( AssetType type, const std::string& str, uint32_t lo
break;
#else
default:
- //LOGE << "Unahandled asset type " << type << " in LoadSync using AssetType value" << std::endl;
+ // LOGE << "Unahandled asset type " << type << " in LoadSync using AssetType value" << std::endl;
break;
#endif
}
}
void AssetManager::Update() {
- UnloadUnreferenced(1,60*20);
+ UnloadUnreferenced(1, 60 * 20);
std::vector<uint32_t> remove_loading_instance_indexes;
- //Pop all finished async jobs.
- while( io_thread_manager.queue_out.Count() > 0 ) {
+ // Pop all finished async jobs.
+ while (io_thread_manager.queue_out.Count() > 0) {
AssetLoaderThreadedInstance alti = io_thread_manager.queue_out.Pop();
- for( unsigned i = 0; i < loading_instances.Count(); i++ ) {
- if( alti.load_id == loading_instances[i].load_id ) {
+ for (unsigned i = 0; i < loading_instances.Count(); i++) {
+ if (alti.load_id == loading_instances[i].load_id) {
loading_instances[i].in_queue = false;
loading_instances[i].load_step_result = alti.return_state;
}
}
}
- while( loading_thread_manager.queue_out.Count() > 0 ) {
+ while (loading_thread_manager.queue_out.Count() > 0) {
AssetLoaderThreadedInstance alti = loading_thread_manager.queue_out.Pop();
- for( unsigned i = 0; i < loading_instances.Count(); i++ ) {
- if( alti.load_id == loading_instances[i].load_id ) {
+ for (unsigned i = 0; i < loading_instances.Count(); i++) {
+ if (alti.load_id == loading_instances[i].load_id) {
loading_instances[i].in_queue = false;
loading_instances[i].load_step_result = alti.return_state;
}
}
}
- //Check for errors and update all loading instances
- for( unsigned i = 0; i < loading_instances.Count(); i++ ) {
+ // Check for errors and update all loading instances
+ for (unsigned i = 0; i < loading_instances.Count(); i++) {
LoadingInstance& loading_instance = loading_instances[i];
- if( loading_instance.in_queue == false ) {
- if( loading_instance.load_step_result != kLoadOk ) {
- int ret = DisplayFormatError( _ok_cancel_retry,
- true,
- "Asset Load Error",
- "Error loading asset type: %s from path: %s.\n\nReason: %s, specifically: \"%s\"",
- loading_instance.loader->GetTypeName(),
- asset_list[GetAsset(loading_instance.asset_id)].rel_name,
- GetLoadErrorString(loading_instance.load_step_result),
- loading_instance.loader->GetLoadErrorString()
- );
-
- if(ret == _retry) {
+ if (loading_instance.in_queue == false) {
+ if (loading_instance.load_step_result != kLoadOk) {
+ int ret = DisplayFormatError(_ok_cancel_retry,
+ true,
+ "Asset Load Error",
+ "Error loading asset type: %s from path: %s.\n\nReason: %s, specifically: \"%s\"",
+ loading_instance.loader->GetTypeName(),
+ asset_list[GetAsset(loading_instance.asset_id)].rel_name,
+ GetLoadErrorString(loading_instance.load_step_result),
+ loading_instance.loader->GetLoadErrorString());
+
+ if (ret == _retry) {
loading_instance.next_step_id = 0;
loading_instance.load_step_result = kLoadOk;
} else {
@@ -382,41 +369,37 @@ void AssetManager::Update() {
}
}
- if( (int)loading_instance.next_step_id < loading_instance.loader->GetAssetLoadStepCount() ) {
+ if ((int)loading_instance.next_step_id < loading_instance.loader->GetAssetLoadStepCount()) {
AssetLoaderStepType asset_type = loading_instance.loader->GetAssetLoadSteps()[loading_instance.next_step_id];
- if(asset_type == ASSET_LOADER_DISK_IO ) {
+ if (asset_type == ASSET_LOADER_DISK_IO) {
loading_instance.in_queue = true;
io_thread_manager.queue_in.Push(
AssetLoaderThreadedInstance(
loading_instance.loader,
loading_instance.load_id,
- loading_instance.next_step_id
- )
- );
+ loading_instance.next_step_id));
}
- if(asset_type == ASSET_LOADER_ASYNC_JOB ) {
+ if (asset_type == ASSET_LOADER_ASYNC_JOB) {
loading_instance.in_queue = true;
loading_thread_manager.queue_in.Push(
AssetLoaderThreadedInstance(
loading_instance.loader,
loading_instance.load_id,
- loading_instance.next_step_id
- )
- );
+ loading_instance.next_step_id));
}
- if(asset_type == ASSET_LOADER_SYNC_JOB ) {
- loading_instance.load_step_result = loading_instance.loader->DoLoadStep( loading_instance.next_step_id );
+ if (asset_type == ASSET_LOADER_SYNC_JOB) {
+ loading_instance.load_step_result = loading_instance.loader->DoLoadStep(loading_instance.next_step_id);
}
loading_instance.next_step_id++;
- } else if( (int)loading_instance.next_step_id >= loading_instance.loader->GetAssetLoadStepCount() ) {
+ } else if ((int)loading_instance.next_step_id >= loading_instance.loader->GetAssetLoadStepCount()) {
uint32_t asset_index = GetAsset(loading_instance.asset_id);
asset_list[asset_index].load_state = ASSET_LOADING_LOADED;
- if( loading_instance.load_step_result == kLoadOk ) {
- loading_instance.caller->AssetLoadedCallback( loading_instance.load_id, loading_instance.asset_ref );
+ if (loading_instance.load_step_result == kLoadOk) {
+ loading_instance.caller->AssetLoadedCallback(loading_instance.load_id, loading_instance.asset_ref);
} else {
- loading_instance.caller->AssetFailedLoadCallback( loading_instance.load_id, loading_instance.asset_ref );
+ loading_instance.caller->AssetFailedLoadCallback(loading_instance.load_id, loading_instance.asset_ref);
}
delete loading_instance.asset_ref;
@@ -430,9 +413,9 @@ void AssetManager::Update() {
loading_instances.Deallocate(remove_loading_instance_indexes);
}
-void AssetManager::ReleaseAssetHoldLoad( uint32_t hold_load_mask ) {
- for( unsigned i = 0; i < asset_list_count; i++ ) {
- if( asset_list[i].hold_load_mask != 0x0 && (asset_list[i].hold_load_mask & ~hold_load_mask) == 0x0) {
+void AssetManager::ReleaseAssetHoldLoad(uint32_t hold_load_mask) {
+ for (unsigned i = 0; i < asset_list_count; i++) {
+ if (asset_list[i].hold_load_mask != 0x0 && (asset_list[i].hold_load_mask & ~hold_load_mask) == 0x0) {
asset_hold_count--;
}
asset_list[i].hold_load_mask &= ~hold_load_mask;
@@ -440,28 +423,28 @@ void AssetManager::ReleaseAssetHoldLoad( uint32_t hold_load_mask ) {
}
void AssetManager::SetLoadWarningMode(bool val, const char* mode_name, const char* level_name) {
- load_warning_activated = val;
- strscpy(load_warning_mode_name,mode_name,32);
- strscpy(load_warning_level_name,level_name,256);
+ load_warning_activated = val;
+ strscpy(load_warning_mode_name, mode_name, 32);
+ strscpy(load_warning_level_name, level_name, 256);
}
void AssetManager::DumpLoadWarningData(const char* destination) {
LOGI << "Dumping asset manager warning data to " << destination << std::endl;
- if( load_warning_instances.asset_warnings.size() > 0 ) {
- std::string path = AssemblePath(GetWritePath(CoreGameModID),destination);
- if(CheckFileAccess(path.c_str())) {
- load_warning_instances.Load(path);
+ if (load_warning_instances.asset_warnings.size() > 0) {
+ std::string path = AssemblePath(GetWritePath(CoreGameModID), destination);
+ if (CheckFileAccess(path.c_str())) {
+ load_warning_instances.Load(path);
}
load_warning_instances.Save(path);
load_warning_instances.Clear();
}
}
-size_t AssetManager::GetLoadedAssetCount() {
+size_t AssetManager::GetLoadedAssetCount() {
return asset_list_count;
}
-int AssetManager::GetAssetTypeCount( AssetType asset ) {
+int AssetManager::GetAssetTypeCount(AssetType asset) {
return asset_type_count[(int)asset];
}
@@ -474,46 +457,45 @@ int AssetManager::GetAssetHoldCount() {
}
const char* AssetManager::GetAssetName(uint32_t index) {
- if( index >= 0 && index < asset_list_count ) {
+ if (index >= 0 && index < asset_list_count) {
return asset_list[index].rel_name;
}
return "";
}
AssetType AssetManager::GetAssetType(uint32_t index) {
- if( index >= 0 && index < asset_list_count ) {
+ if (index >= 0 && index < asset_list_count) {
return (AssetType)asset_list[index].type;
}
return (AssetType)0;
}
uint32_t AssetManager::GetAssetHoldFlags(uint32_t index) {
- if( index >= 0 && index < asset_list_count ) {
+ if (index >= 0 && index < asset_list_count) {
return asset_list[index].hold_load_mask;
}
return (uint32_t)0;
}
uint16_t AssetManager::GetAssetRefCount(uint32_t index) {
- if( index >= 0 && index < asset_list_count ) {
+ if (index >= 0 && index < asset_list_count) {
return asset_list[index].count;
}
return (uint16_t)0;
}
bool AssetManager::GetAssetLoadWarning(uint32_t index) {
- if( index >= 0 && index < asset_list_count ) {
+ if (index >= 0 && index < asset_list_count) {
return asset_list[index].load_warning;
}
return false;
}
#ifdef MEASURE_LOADS
-void AssetManager::DumpTimingData()
-{
+void AssetManager::DumpTimingData() {
std::set<AssetType> types;
- for( unsigned int i = 0; i < asset_load_times.size(); i++ ) {
+ for (unsigned int i = 0; i < asset_load_times.size(); i++) {
std::cout << asset_load_times[i].time << " " << asset_load_times[i].time_ms << "ms " << asset_load_times[i].asset_type_name << std::endl;
types.insert(asset_load_times[i].asset_type);
}
@@ -521,21 +503,21 @@ void AssetManager::DumpTimingData()
std::cout << "Average data" << std::endl;
std::set<AssetType>::iterator typeit = types.begin();
- for( ;typeit != types.end(); typeit++ ) {
- int count=0;
- uint64_t sum=0;
- uint32_t sum_ms=0;
+ for (; typeit != types.end(); typeit++) {
+ int count = 0;
+ uint64_t sum = 0;
+ uint32_t sum_ms = 0;
const char* name;
- for( unsigned int i = 0; i < asset_load_times.size(); i++ ) {
- if( asset_load_times[i].asset_type == *typeit ) {
+ for (unsigned int i = 0; i < asset_load_times.size(); i++) {
+ if (asset_load_times[i].asset_type == *typeit) {
sum += asset_load_times[i].time;
sum_ms += asset_load_times[i].time_ms;
count++;
name = asset_load_times[i].asset_type_name;
}
}
- std::cout << sum/count << " " << (float)sum_ms/(float)count << "ms " << name << std::endl;
+ std::cout << sum / count << " " << (float)sum_ms / (float)count << "ms " << name << std::endl;
}
}
#endif