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Diffstat (limited to 'Source/Asset/assetmanagerthreadhandler.cpp')
-rw-r--r--Source/Asset/assetmanagerthreadhandler.cpp128
1 files changed, 128 insertions, 0 deletions
diff --git a/Source/Asset/assetmanagerthreadhandler.cpp b/Source/Asset/assetmanagerthreadhandler.cpp
new file mode 100644
index 00000000..30216db5
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+++ b/Source/Asset/assetmanagerthreadhandler.cpp
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+//-----------------------------------------------------------------------------
+// Name: assetmanagerthreadhandler.cpp
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+
+#include "assetmanagerthreadhandler.h"
+
+#include <Memory/allocation.h>
+#include <Asset/assetloaderrors.h>
+
+#include <cstdlib>
+
+AssetLoaderThreadedInstance::AssetLoaderThreadedInstance( ) : loader(NULL), load_id(0), step(0), return_state(kLoadOk) {
+}
+
+AssetLoaderThreadedInstance::AssetLoaderThreadedInstance( AssetLoaderBase* loader, uint32_t load_id, int step ) : loader(loader), load_id(load_id), step(step), return_state(kLoadOk) {
+}
+
+AssetManagerThreadedInstanceQueue::AssetManagerThreadedInstanceQueue() : queue(NULL), queue_count(0), queue_size(0) {
+ accessmutex = new std::mutex();
+}
+
+AssetManagerThreadedInstanceQueue::~AssetManagerThreadedInstanceQueue() {
+ OG_FREE( queue );
+ queue = NULL;
+ queue_count = 0;
+ queue_size = 0;
+
+ delete accessmutex;
+ accessmutex = NULL;
+}
+
+AssetLoaderThreadedInstance AssetManagerThreadedInstanceQueue::Pop() {
+ AssetLoaderThreadedInstance instance;
+ accessmutex->lock();
+ if( queue_count > 0 )
+ {
+ instance = queue[0];
+ for( unsigned i = 1; i < queue_count; i++ )
+ {
+ queue[i-1] = queue[i];
+ }
+ queue_count -= 1;
+ }
+ accessmutex->unlock();
+
+ return instance;
+}
+
+void AssetManagerThreadedInstanceQueue::Push(const AssetLoaderThreadedInstance& input) {
+ accessmutex->lock();
+
+ if( queue_size >= queue_count )
+ {
+ queue_size += 32;
+ queue = static_cast<AssetLoaderThreadedInstance*>(realloc( queue, sizeof( AssetLoaderThreadedInstance ) * queue_size ));
+ }
+
+ queue[queue_count] = input;
+ queue_count += 1;
+
+ accessmutex->unlock();
+}
+
+size_t AssetManagerThreadedInstanceQueue::Count() {
+ size_t ret;
+ accessmutex->lock();
+ ret = queue_count;
+ accessmutex->unlock();
+ return ret;
+}
+
+AssetManagerThreadInstance::AssetManagerThreadInstance(AssetManagerThreadedInstanceQueue* queue_in, AssetManagerThreadedInstanceQueue* queue_out, bool* stop) : queue_in(queue_in), queue_out( queue_out ), stop(stop) {
+
+}
+
+void AssetManagerThreadHandler_Operate(void* userdata) {
+ AssetManagerThreadInstance* data = static_cast<AssetManagerThreadInstance*>(userdata);
+ while(*(data->stop) == false) {
+ if(data->queue_in->Count() > 0) {
+ AssetLoaderThreadedInstance instance = data->queue_in->Pop();
+
+ instance.return_state = instance.loader->DoLoadStep( instance.step );
+
+ data->queue_out->Push(instance);
+ } else {
+ std::this_thread::sleep_for(std::chrono::milliseconds(16));
+ }
+ }
+
+ delete data;
+}
+
+AssetManagerThreadHandler::AssetManagerThreadHandler(int thread_count) : stop(false) {
+ for( int i = 0; i < thread_count; i++ ) {
+ AssetManagerThreadInstance* threadInstance = new AssetManagerThreadInstance(&queue_in, &queue_out, &stop);
+ std::thread* thread = new std::thread(AssetManagerThreadHandler_Operate, threadInstance);
+ threads.push_back(thread);
+ }
+}
+
+AssetManagerThreadHandler::~AssetManagerThreadHandler() {
+ stop = true;
+
+ for( unsigned i = 0; i < threads.size(); i++ ) {
+ threads[i]->join();
+ threads[i] = NULL;
+ }
+}