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Diffstat (limited to 'Source/Asset/assetmanagerthreadhandler.h')
-rw-r--r-- | Source/Asset/assetmanagerthreadhandler.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/Source/Asset/assetmanagerthreadhandler.h b/Source/Asset/assetmanagerthreadhandler.h new file mode 100644 index 00000000..0a9cf66e --- /dev/null +++ b/Source/Asset/assetmanagerthreadhandler.h @@ -0,0 +1,84 @@ +//----------------------------------------------------------------------------- +// Name: assetmanagerthreadhandler.h +// Developer: Wolfire Games LLC +// Description: +// License: Read below +//----------------------------------------------------------------------------- +// +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#pragma once + +#include <Internal/integer.h> +#include <Asset/assetloaderbase.h> + +#include <thread> +#include <mutex> +#include <chrono> + +struct AssetLoaderThreadedInstance { + AssetLoaderThreadedInstance(); + AssetLoaderThreadedInstance( AssetLoaderBase* loader, uint32_t load_id, int step ); + + AssetLoaderBase* loader; + uint32_t load_id; + int step; + int return_state; +}; + +class AssetManagerThreadedInstanceQueue { +public: + AssetManagerThreadedInstanceQueue(); + ~AssetManagerThreadedInstanceQueue(); + + AssetLoaderThreadedInstance Pop(); + void Push(const AssetLoaderThreadedInstance& input); + size_t Count(); + +private: + std::mutex* accessmutex; + + AssetLoaderThreadedInstance *queue; + size_t queue_count; + size_t queue_size; +}; + + +class AssetManagerThreadInstance { +public: + bool* stop; + AssetManagerThreadedInstanceQueue* queue_in; + AssetManagerThreadedInstanceQueue* queue_out; + + AssetManagerThreadInstance(AssetManagerThreadedInstanceQueue* queue_in, AssetManagerThreadedInstanceQueue* queue_out, bool* stop); +}; + +class AssetManagerThreadHandler { +public: + AssetManagerThreadedInstanceQueue queue_in; + AssetManagerThreadedInstanceQueue queue_out; + + AssetManagerThreadHandler(int thread_count); + ~AssetManagerThreadHandler(); +private: + + std::vector<std::thread*> threads; + + bool stop; +}; + +void AssetManagerThreadHandler_Operate(void* data); |