diff options
Diffstat (limited to 'Source/GUI/dimgui/imgui_impl_sdl_gl3.h')
-rw-r--r-- | Source/GUI/dimgui/imgui_impl_sdl_gl3.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/Source/GUI/dimgui/imgui_impl_sdl_gl3.h b/Source/GUI/dimgui/imgui_impl_sdl_gl3.h index 07c214a7..5663c642 100644 --- a/Source/GUI/dimgui/imgui_impl_sdl_gl3.h +++ b/Source/GUI/dimgui/imgui_impl_sdl_gl3.h @@ -7,19 +7,19 @@ //----------------------------------------------------------------------------- // // The MIT License (MIT) -// +// // Copyright(c) 2014 - 2022 Omar Cornut -// +// // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files(the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and /or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions : -// +// // The above copyright noticeand this permission notice shall be included in all // copies or substantial portions of the Software. -// +// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE @@ -39,12 +39,12 @@ struct SDL_Window; typedef union SDL_Event SDL_Event; -IMGUI_API bool ImGui_ImplSdlGL3_Init(SDL_Window* window); -IMGUI_API void ImGui_ImplSdlGL3_Shutdown(); -IMGUI_API void ImGui_ImplSdlGL3_NewFrame(SDL_Window* window, bool ignore_mouse); -IMGUI_API bool ImGui_ImplSdlGL3_ProcessEvent(SDL_Event* event); +IMGUI_API bool ImGui_ImplSdlGL3_Init(SDL_Window* window); +IMGUI_API void ImGui_ImplSdlGL3_Shutdown(); +IMGUI_API void ImGui_ImplSdlGL3_NewFrame(SDL_Window* window, bool ignore_mouse); +IMGUI_API bool ImGui_ImplSdlGL3_ProcessEvent(SDL_Event* event); // Use if you want to reset your rendering device without losing ImGui state. -IMGUI_API void ImGui_ImplSdlGL3_InvalidateDeviceObjects(); -IMGUI_API bool ImGui_ImplSdlGL3_CreateDeviceObjects(); -IMGUI_API void ImGui_ImplSdlGL3_RenderDrawLists(ImDrawData* draw_data); +IMGUI_API void ImGui_ImplSdlGL3_InvalidateDeviceObjects(); +IMGUI_API bool ImGui_ImplSdlGL3_CreateDeviceObjects(); +IMGUI_API void ImGui_ImplSdlGL3_RenderDrawLists(ImDrawData* draw_data); |