Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'Source/GUI/dimgui/imgui_impl_sdl_gl3.h')
-rw-r--r--Source/GUI/dimgui/imgui_impl_sdl_gl3.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/Source/GUI/dimgui/imgui_impl_sdl_gl3.h b/Source/GUI/dimgui/imgui_impl_sdl_gl3.h
index 07c214a7..5663c642 100644
--- a/Source/GUI/dimgui/imgui_impl_sdl_gl3.h
+++ b/Source/GUI/dimgui/imgui_impl_sdl_gl3.h
@@ -7,19 +7,19 @@
//-----------------------------------------------------------------------------
//
// The MIT License (MIT)
-//
+//
// Copyright(c) 2014 - 2022 Omar Cornut
-//
+//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
-//
+//
// The above copyright noticeand this permission notice shall be included in all
// copies or substantial portions of the Software.
-//
+//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
@@ -39,12 +39,12 @@
struct SDL_Window;
typedef union SDL_Event SDL_Event;
-IMGUI_API bool ImGui_ImplSdlGL3_Init(SDL_Window* window);
-IMGUI_API void ImGui_ImplSdlGL3_Shutdown();
-IMGUI_API void ImGui_ImplSdlGL3_NewFrame(SDL_Window* window, bool ignore_mouse);
-IMGUI_API bool ImGui_ImplSdlGL3_ProcessEvent(SDL_Event* event);
+IMGUI_API bool ImGui_ImplSdlGL3_Init(SDL_Window* window);
+IMGUI_API void ImGui_ImplSdlGL3_Shutdown();
+IMGUI_API void ImGui_ImplSdlGL3_NewFrame(SDL_Window* window, bool ignore_mouse);
+IMGUI_API bool ImGui_ImplSdlGL3_ProcessEvent(SDL_Event* event);
// Use if you want to reset your rendering device without losing ImGui state.
-IMGUI_API void ImGui_ImplSdlGL3_InvalidateDeviceObjects();
-IMGUI_API bool ImGui_ImplSdlGL3_CreateDeviceObjects();
-IMGUI_API void ImGui_ImplSdlGL3_RenderDrawLists(ImDrawData* draw_data);
+IMGUI_API void ImGui_ImplSdlGL3_InvalidateDeviceObjects();
+IMGUI_API bool ImGui_ImplSdlGL3_CreateDeviceObjects();
+IMGUI_API void ImGui_ImplSdlGL3_RenderDrawLists(ImDrawData* draw_data);