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Diffstat (limited to 'Source/Game/color_tint_component.cpp')
-rw-r--r--Source/Game/color_tint_component.cpp98
1 files changed, 98 insertions, 0 deletions
diff --git a/Source/Game/color_tint_component.cpp b/Source/Game/color_tint_component.cpp
new file mode 100644
index 00000000..fdc24574
--- /dev/null
+++ b/Source/Game/color_tint_component.cpp
@@ -0,0 +1,98 @@
+//-----------------------------------------------------------------------------
+// Name: color_tint_component.cpp
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+
+#include <Game/color_tint_component.h>
+#include <Game/EntityDescription.h>
+
+#include <Internal/memwrite.h>
+#include <Editors/save_state.h>
+
+#include <tinyxml.h>
+
+void ColorTintComponent::LoadDescriptionFromXML( EntityDescription& desc, const TiXmlElement* el ) {
+ double dval;
+ vec3 color_tint(1.0f);
+ float overbright = 0.0f;
+ if(el->QueryDoubleAttribute("color_r",&dval)==TIXML_SUCCESS) color_tint[0] = (float)dval;
+ if(el->QueryDoubleAttribute("color_g",&dval)==TIXML_SUCCESS) color_tint[1] = (float)dval;
+ if(el->QueryDoubleAttribute("color_b",&dval)==TIXML_SUCCESS) color_tint[2] = (float)dval;
+ if(el->QueryDoubleAttribute("overbright",&dval)==TIXML_SUCCESS) overbright = (float)dval;
+
+ float max_val = 0.0f;
+ for(int i=0; i<3; ++i){
+ if(color_tint[i] > max_val){
+ max_val = color_tint[i];
+ }
+ }
+
+ if(max_val > 1.0f){
+ for(int i=0; i<3; ++i){
+ color_tint[i] /= max_val;
+ }
+ overbright += (max_val - 1.0f)/0.3f;
+ }
+
+ desc.AddVec3(EDF_COLOR, color_tint);
+ desc.AddFloat(EDF_OVERBRIGHT, overbright);
+}
+
+void ColorTintComponent::SetFromDescription( const EntityDescription& desc ) {
+ for(unsigned i=0; i<desc.fields.size(); ++i){
+ const EntityDescriptionField& field = desc.fields[i];
+ switch(field.type){
+ case EDF_COLOR:
+ memread(tint_.entries, sizeof(float), 3, field.data);
+ break;
+ case EDF_OVERBRIGHT:
+ memread(&overbright_, sizeof(float), 1, field.data);
+ break;
+ }
+ }
+}
+
+void ColorTintComponent::SaveToXML( TiXmlElement* el ) {
+ el->SetDoubleAttribute("color_r", tint_[0]);
+ el->SetDoubleAttribute("color_g", tint_[1]);
+ el->SetDoubleAttribute("color_b", tint_[2]);
+ el->SetDoubleAttribute("overbright", overbright_);
+}
+
+void ColorTintComponent::AddToDescription( EntityDescription& desc ) const {
+ desc.AddVec3(EDF_COLOR, tint_);
+ desc.AddFloat(EDF_OVERBRIGHT, overbright_);
+}
+
+void ColorTintComponent::ReceiveObjectMessageVAList( OBJECT_MSG::Type type, va_list args ) {
+ switch(type){
+ case OBJECT_MSG::SET_COLOR:
+ tint_ = *va_arg(args, vec3*);
+ break;
+ case OBJECT_MSG::SET_OVERBRIGHT:
+ overbright_ = *va_arg(args, float*);
+ break;
+ default:
+ break;
+ }
+}
+