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Diffstat (limited to 'Source/Game/color_tint_component.h')
-rw-r--r--Source/Game/color_tint_component.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/Source/Game/color_tint_component.h b/Source/Game/color_tint_component.h
new file mode 100644
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+++ b/Source/Game/color_tint_component.h
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+//-----------------------------------------------------------------------------
+// Name: color_tint_component.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <Game/component.h>
+#include <Math/vec3.h>
+
+class ColorTintComponent : public Phoenix::Component {
+public:
+ vec3 tint_;
+ float overbright_;
+ ColorTintComponent():tint_(1.0f), overbright_(0.0f) {}
+ static void LoadDescriptionFromXML(EntityDescription& desc, const TiXmlElement* el);
+ virtual void SetFromDescription(const EntityDescription& desc);
+ virtual void AddToDescription(EntityDescription& desc) const;
+ virtual void SaveToXML(TiXmlElement* el);
+ virtual void ReceiveObjectMessageVAList(OBJECT_MSG::Type type, va_list args);
+};