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Diffstat (limited to 'Source/Game/hardcoded_assets.h')
-rw-r--r-- | Source/Game/hardcoded_assets.h | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/Source/Game/hardcoded_assets.h b/Source/Game/hardcoded_assets.h new file mode 100644 index 00000000..5a201d4f --- /dev/null +++ b/Source/Game/hardcoded_assets.h @@ -0,0 +1,45 @@ +//----------------------------------------------------------------------------- +// Name: hardcoded_assets.h +// Developer: Wolfire Games LLC +// Description: +// License: Read below +//----------------------------------------------------------------------------- +// +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#pragma once + +namespace HardcodedPaths { + +enum { + kRetargetFile, + kLightProbe, + kMonoFontPath, + kDynamicFontPath, + kPointLight, + kNumAssets +}; + +static const char* paths[kNumAssets] = { + "Data/Animations/retarget.xml", + "Data/Models/engine/lightprobe.obj", + "Data/Fonts/Inconsolata.otf", + "Data/Fonts/OpenSans-Regular.ttf", + "Data/Models/engine/light_point.obj", +}; + +} // namespace "HardcodedPaths" |