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Diffstat (limited to 'Source/Game/hardcoded_assets.h')
-rw-r--r--Source/Game/hardcoded_assets.h45
1 files changed, 45 insertions, 0 deletions
diff --git a/Source/Game/hardcoded_assets.h b/Source/Game/hardcoded_assets.h
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+//-----------------------------------------------------------------------------
+// Name: hardcoded_assets.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+namespace HardcodedPaths {
+
+enum {
+ kRetargetFile,
+ kLightProbe,
+ kMonoFontPath,
+ kDynamicFontPath,
+ kPointLight,
+ kNumAssets
+};
+
+static const char* paths[kNumAssets] = {
+ "Data/Animations/retarget.xml",
+ "Data/Models/engine/lightprobe.obj",
+ "Data/Fonts/Inconsolata.otf",
+ "Data/Fonts/OpenSans-Regular.ttf",
+ "Data/Models/engine/light_point.obj",
+};
+
+} // namespace "HardcodedPaths"